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Should unit switching be allowed? [4/7 needed to pass.]

Yes.
- 3 (42.9%)
No.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]  (Read 22033 times)

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #360 on: April 06, 2013, 10:11:45 am »

Spoiler: javierpwn’s Turn (click to show/hide)
A mighty twang sounded out over the battlefield as a rain of arrows unlike any seen before coursed their way over the battle field. Some missed their mark. Those that hit had deadly efficiency. A single arrow sprouted from Necromancer’s throat as he finally joined his minions in the eternal embrace of death. A mighty crash sounded as Elephant succumbed to his wounds finally sending several of his companions scrambling as he fell. Cleric 2 however had it worst. Facing across the battle field the man pled to Nerjin to save him. The god either did not answer or hear as Mage set Cleric 2 on fire and watched as he futilely tried to quench the mystical fire. Those who observed the remains would see only ashes to be spread across the battlefield.



Spoiler: Nerjin’s Thoughts (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #361 on: April 06, 2013, 10:19:34 am »

Well we officially are screwed.... *sigh* FIGHT TO THE LAST!
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #362 on: April 06, 2013, 10:29:51 am »

I think we should only leave a cleric standing for every player. Sound good Remuthra?

Except redead, because he has no clerics :P
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Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #363 on: April 06, 2013, 10:34:26 am »

Well, we do need to avenge cryptfiend. He can be sacrificed to make up for it.
But yes, agreed.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #364 on: April 06, 2013, 06:59:55 pm »

"...Sir Drakonis!

Cleric, stabilize him! NOW!"
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #365 on: April 06, 2013, 07:10:19 pm »

GWG... Imma fatigue your cleric :P
No healing Drakonis now!

"FOR KING GREGOR NITINIS! We shall cleanse your souls with our holy arrows!"
« Last Edit: April 06, 2013, 07:18:33 pm by javierpwn »
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #366 on: April 06, 2013, 09:37:11 pm »

"...Sir Drakonis!

Cleric, stabilize him! NOW!"

GWG... Imma fatigue your cleric :P
No healing Drakonis now!

"FOR KING GREGOR NITINIS! We shall cleanse your souls with our holy arrows!"


For those of you who haven't noticed: Drakonis wasn't included in the flavor. Why? Not even I can say, the man is a smart one. Maybe even the best.
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Is the admiral of the SS Lapidot.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #367 on: April 06, 2013, 09:39:54 pm »

Northria>Centria
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #368 on: April 06, 2013, 09:45:15 pm »

Northria>Centria

It certainly appears that way but never forget Tactical in the game's name. I can think of a few ways that the Centrians could at least stale-mate ya.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #369 on: April 06, 2013, 09:47:09 pm »

They can't possibly beat our unmoving armies.
If we did move, they would be steamrolled by the rest of our armies.
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #370 on: April 06, 2013, 09:48:25 pm »

...Ah. Disregard my previous outburst.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #371 on: April 06, 2013, 09:51:02 pm »

They can't possibly beat our unmoving armies.
If we did move, they would be steamrolled by the rest of our armies.

Hence: Stalemate.

Anyway I'm not allowed saying much more as I can't show favoritism. Though I do want Centria to win because... Welll I like Centria. It's a wonderful setting for my games.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

ReDeadEr

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #372 on: April 07, 2013, 12:27:32 pm »

Archer 1 fires upon Javier's A4
Archer 2 fires upon Javier's A5
Rogue Just kind of sits around doing nothing, the lazy bum
« Last Edit: April 07, 2013, 12:32:36 pm by ReDeadEr »
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #373 on: April 07, 2013, 12:39:04 pm »

They have full health. Nerjin made a mistake... Silly Nerjin.

No killz for ju!
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Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #374 on: April 07, 2013, 12:40:51 pm »

They have full health. Nerjin made a mistake... Silly Nerjin.

No killz for ju!
Quote
I fixed the second display screen. That one was the less updated one. For future reference: The battle map is the one that is considered correct for health values though now they’ll both be correct.

Also sorry for the delay.
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