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Poll

Should unit switching be allowed? [4/7 needed to pass.]

Yes.
- 3 (42.9%)
No.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]  (Read 22020 times)

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 4]
« Reply #345 on: April 01, 2013, 09:55:00 pm »

I win! Wrong thread, though...
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 4]
« Reply #346 on: April 01, 2013, 09:56:57 pm »

Son of a bitch... My bad guys.
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 4]
« Reply #347 on: April 02, 2013, 10:21:26 am »

Spoiler: GreatWyrmGold’s Turn (click to show/hide)



Spoiler: Nerjin’s Thoughts (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #348 on: April 03, 2013, 05:03:44 pm »

Elephant attack I10 then move to H8
Cleric 1 move to E9 and heal G8
Cleric 2 Heal H8
Nerco summon dudes to H10(I mean) and G9
« Last Edit: April 04, 2013, 04:46:38 pm by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #349 on: April 03, 2013, 05:15:54 pm »

Your elephant only delays my plans scapheap....
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Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #350 on: April 03, 2013, 05:19:31 pm »

Indeed. Go get that irritatingly alive thing.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #351 on: April 03, 2013, 05:34:27 pm »

I find it funny I never moved anything... Only firing archer volleys the entire game.
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #352 on: April 04, 2013, 10:24:33 am »

Elephant attack I10 then move to H8
Cleric 1 move to E9 and heal G8
Cleric 2 Heal H8
Nerco summon dudes to H8 and G9

Fun fact: Your summoning your skeleton to the same square you moved your elephant to. Fix it please.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #353 on: April 04, 2013, 10:27:48 am »

The skeleton is obviously being summoned onto the elephant's back. It's a skeletal cavalry unit.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #354 on: April 04, 2013, 10:29:01 am »

That's not even an option....


ALSO: Next update allows for vertical movement with the help of "stair" terrain. It's basically just a test but it may be interesting.
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The demon code prevents me from declining a rock-off challenge.

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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #355 on: April 04, 2013, 04:35:58 pm »

Will there also be flying units and open spaces?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #356 on: April 04, 2013, 04:38:33 pm »

Currently pits are open spaces. I'm still working on the map [yes singular for now] that'll take advantage of that. Flying units may be used though right now it's only the Dragons.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #357 on: April 04, 2013, 04:47:03 pm »

Elephant attack I10 then move to H8
Cleric 1 move to E9 and heal G8
Cleric 2 Heal H8
Nerco summon dudes to H8 and G9

Fun fact: Your summoning your skeleton to the same square you moved your elephant to. Fix it please.
Fixed it. Made a error.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #358 on: April 05, 2013, 10:29:57 am »

Spoiler: Scapheap’s Turn (click to show/hide)



You can now view version 4.0’s rules in the Sub-Original Post. Please review and submit any suggested changes at your leisure.

Spoiler: Nerjin’s Thoughts (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]
« Reply #359 on: April 05, 2013, 02:37:50 pm »

(Shots are in order)
A7 hits black K1
A6 takes a diagonal shot at Black Necromancer.
A1 shoots at black Warrior
A3 shoots at Black Warrior
A4 shoots at black Elephant
A2 shoots at black Elephant
A5 shoots at Black Cleric 2
Cleric 1 heals at K8
Cleric 2 heals at K9
Mage attacks black Cleric2

And then another one bites the dust!
« Last Edit: April 05, 2013, 02:42:21 pm by javierpwn »
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