Point missed
This is not helpful. Please elaborate and be painfully specific. I was operating under the presumption that Kohaku is an educated and intelligent individual, and has already been exposed to the workings of economic systems, including natural economic systems, like food chains. How would it be appropriate to rub his/her nose in that, given I am operating on the assumption that they are educated about that topic already, and that I don't want to be condescending?
(Concerning racism being necessary)
Why?
Again, see the very purpose of including "others" in fiction. The purpose of including others is NOT to show how they are "just like us!", they exist in fiction to show what WE "are not." Couple that with the directly linked section. The consequence is that any given group will show innate racial preference (implicit racism) for beings it views to be like itself, over beings it does not view to be like itself. Consider: should adorable kitties be allowed to vote? How about chimpanzees? Neanderthals? Perhaps Denisovans? The mere fact that the answers to those questions are different, illustrates the point. Humans are innately racist agains "animals", because they "aren't like us". The more "like us" they become, the harder it is to answer that question. Elves are like Neanderthals, in that they are like us, but can never really integrate into our society. They are purpetually doomed to the "other, not like us" category. This means the racism issue will have to be present, to be correct.
(Relating to homogenized, 100% random cultures)
I don't see a problem.
Again, "Others". It negates the very purpose of incuding others, if you turn them into "sames".
One of the gameplay mechanics that players have grown to love about this game, is the endless, relentless, and brutal assaults by "vile forcess of darkness". When the pacifist goblins of early .31 came out, the forums were swamped with people demanding to know why, because that mechanic was fundementally broken. A peaceful, rainbows and sunshine world lacks drama, and is boring. Toady needs to avoid producing boring worlds.
Those are not incompatible viewpoints.
I didn't say they were! The argument was against a false accusation; that I wanted cookie cutter dwarves to begin with-- that instituting racially induced restraints made dwarves into such cookie cutter civs to begin with. I was arguing that it does no such thing, and that failure to introduce such restraints made them identical to humans, just short and with beards, because the proceedural generator would treat them the same.
(Regarding pacifist goblins being anomalies)
What makes you think they won't be in the new system?
By failing to account for the "driven to cruelty" aspect of their race, for starters. Without it, they are just humans with green skin to the worldgen algo. Goblin berry farms would be a very common occurance, because that is more stable than constantly being at war. The equasion MUST be rigged, or else it won't work properly. The nature of that cruelty should be RNG'ed, but their base alignment should not be.
The differences between human and dwarven biology aren't that severe
Truely!? And here I thought that dwarves died when they didn't get alcohol, and experienced mysterious siezures in their adult lives resulting in either insanity, or the creation of a unique artifact! Not to mention that the weakest dwarf is 25% stronger than the weakest human, and potentially totally superhuman strength at the peak end... Or how they can survive much more serious injuries, and heal faster/better without treatment. yes. Clearly, dwarves don't have any seriously culturually altering biological differences. (/Sarcasm)
(Relating to homogenized characteristics)
What makes you think Kohaku wants that?
The premise that he/she wants to rely excusively on the RNG, without poking it first, and argues against such poking, insisting that doing so is racist. The assertion that racial traits are too general to impact culture, despite clearly and profoundly altering the intrinsic needs of the races in question. And of course, the over-arching subtle stink of wanting to view (and make) all the races equal.
Missing kotaku's point; saying it shouldn't always be that way.
You clearly don't comprehend that systems that can't turn a surplus are doomed to failure, due to entropy, and that this occurs in completely natural systems, without sapient actors as well. It can't work (for long) without it being in place. That is, unless you have an ingenious example up your sleeve, in which case, by all means share!
The only one I can even remotely think of is a paracitical relationship, like supporting a tapeworm. This is outside the scope of a "trade" relationship, however. Traders are quite correct to shout that they can't trade at a loss.
You could, I suppose argue that "altruism" could be a situation where trading at a loss is expected, but altruism is never what it seems. Altruism is really just accepting a lower efficiency, to etain an expensive asset from being lost, and becomes a value decision. Eg, allowing 75% of the population to die from plague is more expensive than devoting the kingdom's resources for a year into containment and treatment. Likewise with preserving a neighbor; you preserve them now, as a gamble that they will be valuable trade partners later. It is still a long term profit motive, and therefor not really trading at a loss, and thus not true altruism. If you look at any system claiming altruism, you will always find a profit motive, or you will find resource depletion and collapse.
If you want a system that doesn't result in dead civs, you need to make that system discourage profitless trading. It's an unfortunate reality.