((I thought about something, and I decided you guys can post 2 actions for combat and each will have it's own initiative. Though it can't be the same action twice. EX: Attack [Blank] and use item on [Blank]
Bonuses: such as focusing on blocking or dodging don't count as an action. But you still need to say it to let me give it to you.))
Team 5"We know what to do now."
Hurry to Tb
"Shall we consider upgrading our knives?"
JP was about to respond to Min Maximus' question before his character suddenly froze up. Soon after after JP became staticy and then disappeared from the game.
"Ah sorry about that... Seems the game suddenly rejected JP's brainwaves. I thought I had that fixed.... anyways just go ahead with what you was doing, I'll find you a new partner." The voices says inside of Min Max's head. Min Max just shrugged and went ahead to the nearest treasure.
When he arrived someone was already standing there. The guy just waves at him when the voice says once again,
"He's your new partner! Sorry about the inconvenience."Min Max spends a little time talking to his new partner, who is called Ludwig von Amadeus Strauss. Then he goes over to the nearby chest to collect his loot.
(Team 5 LCK: 3+1+5=9)
They gain 5 new items! They are:
ABL06.EXE
PWR07.EXE
ABL03.EXE
ABL05.EXE
PWR_BOOST chip LVL 4 (Gives the user +1 to STR for 4 turns)
Ludwig replaces JP!------------------------
TEAM 6"HAHAHAHA! Great job, Master Hand! Now squish the other one before he gets up!"
Steal James' knife and run to Ta. Open it.
Stab joe in the neck for wasting my time, if he manages to block my attack then grab his knife arm and shank him until he drops his knife.
Afterwards steal his knife and follow not albert((MOD: Two actions is enough))
TEAM 2Personally, I think dexterity plays too much a role in combat, and that affinity/will are dump stats. But maybe that's because of the position I'm in.
"Probably should have ran for it. Ah well"
Joe tries to get up (again) and help his team mate, with priority being to dodge/deflect any incoming attacks.
Throw my knife at Bob.
VIRUS(Roll 5) Shoot (Roll 1) Not Albert
Bonus:
Joe hit his head and is dizzy. -1 to everything this turn!
Joe focuses on dodging instead of Attacking! +1 to dodge!
Joe is on the ground. -1 to dodge unless they get up!
James is on the ground. -1 to dodge unless they get up!
Initiative:
(Not Albert DEX: 6+2=8)(Action 2: 3+2=5)
(Bob DEX: 1+2=3)
(James DEX: 4+1=5)
(Joe DEX: 6-1=5)(Action 2: 3-1=2)
(MH DEX: 3)
Not Albert Action! (Steal James' Knife!)
(James WIL: 6) Pain Ignored!
(Not Albert vs James STR: 6-6=0 vs 6-1=5) Unsuccessful!
Not Albert Action 2! (Grab nearby treasure chest)
Joe Action! (Get up!)
(Joe WIL: 6-1=5) Pain Ignored!
James throws knife at Bob:
(James WIL: 3) PAIN! Action failed!
Bob attacks Joe!
(Joe WIL: 1-1=0) PAIN! Fail to dodge!
Damage:
(Bob vs Joe STR/END: 1+2=3 vs 3-1=2) Minor Damage!
Counter Chance:
(Joe DEX: 3-1) Nope!
Master Hand shoots Not Albert!
(MH vs Not Albert DEX: 2 vs 1+2=3) AOE hits! (Master Hand's bullets explode...)
Damage:
(MH vs Not Albert PWR/END: 3+1=4 vs 1+2=3) Minor damage!
(MH PWR: 3+1) Nothing!
Joe Action (Help James!)(I'm assuming your helping him get up)
(Joe WIL: 3-1=2) PAIN! Action failed! (not that is matters lol)
Not Albert is fast. How fast? Well he ran over to James to try to steal his knife (though he wasn't strong enough to break James' grip on it) and runs across the room to open up the treasure chest that just appeared! All before anyone else reacted! He opens it up and (Team 6 LCK: 1-1)(Roll: 4) a black blob comes out of it! It floats in the air for a few seconds before taking shape. It forms into a humanoid shape about 7 feet tall. It's looks kinda similar to a reptile... but nothing anyone has seen before. First impressions seems to be that is that it is fast and strong. On it's right arm is a long blade starts from the arm and extends over top it's hand. Whatever it is, it had to be an alien or monster of some kind.(For a better description then I can ever make up, look up Space Pirate in the Metriod games. This one is just a cannon fodder one with no particular special abilities and only that blade for a weapon.) It is defiantly not friendly to Not Albert.
By that time, Joe get's up from the ground and holds his head... almost losing his balance. James tries to sit up and throw his knife at Bob, but his pain was to much to ignore and just lays there where Master Hand crushed him. Bob tries to stab at Joe's neck. Joe tried to dodge out of the way but his pain in his knee suddenly spiked in intensity. The only thing he was able to do was block the stab with his free hand. The blade went right through Joe's hand. Bob was ready to attack again before Joe was able to jump back toward his partner. He then quickly tried to get him to his feet only give in to the pain of his knee and his hand.
This was around the time Master Hand floated up in the air a little and pointed at Not Albert with a gesture of a gun. He then shoots out a huge bullet at Not Albert. Lucky him that the bullet didn't move as fast as one and he dodged out of the way. Though a piece of shrapnel flew into his shoulder.
AOE:
(MH vs SP: 2 vs 3+3=6)
The alien jumped out of the way much faster then Not Albert came out completely unscathed.
----------------------------
TEAM 1"Keep trying."
gut Horse
"Good job!"
Fly my knife towards the other team, trying to slash them if they get in radius, then open the treasurer.
TEAM 3"Ow! Dammit, you asshole!"
Chuck a FLASH chip in his face for hurting me and then shiv him. Tell my knife to fly at him as well.
"SUCK IT UP STEVE, YOU'RE FROM MINECRAFT, just generate health like you normally do. D:"
Take cover behind Steve, make Steve use the control knife on the first target to attack him.
Initiative:
(Lord DEX: 6+3-1=8)
(Niko DEX: 4-1=3)
(Steve DEX: 3+3=6) (Action 2: 1+3=4)
(Horse DEX: 4+2=6)
Lord attacks Horse:
(Horse WIL: 4+1=5) Pain Ignored!
(Lord vs Horse DEX: 5+3=8 vs 1+2=3) Hit!
Damage:
(Lord vs Horse STR/END: 2+3+1=6 vs 3+1=4) Minor Damage!
Counter Chance:
(Horse DEX: 3+2=5) Yes!
Horse counters Lord:
(Horse WIL: 6+1=7) Pain Ignored!
(Horse vs Lord DEX: 5+2=7 vs 2+3=5) Hit!
Damage:
(Horse vs Lord STR/END: 1+4-6=-1 vs 1+2=3) Nothing!
(Horse vs Lord PWR/END: 1-10=-9 vs 1+2=3) Nothing! (o.O that's for 1's in a row! In think Random.org likes 1's today...)
(Horse PWR: 3-10=-7) Nothing!
Horse action! (Hide behind Steve!)
(Horse WIL: 3+1=4) Pain ignored!
Steve's action! (Chuck FLASH chip!)
(Steve WIL: 1-2=-1) PAIN! Action failed!
Niko action! (Grab treasure chest!)
Steve action! (Fly control knife)
Failed! (Thats not what it does.)
Steve just regularly attacks instead!
Steve attacks Lord:
(Steve WIL: 4-2=2) PAIN! Action failed.
Horse tries to hide behind his buddy but Adam Lord was too fast. He slashed at Horses gut only to miss slightly and hit Horse right in the hip. Though Horse's body is tough and is barely damaged. Though it sure hurts a hell of a lot. Horse decided to counter and slashed Lord right across the face. Though absolutely nothing happened! With no physical blade and Horse's PWR being too weak, the upgrade he has is actually worse then his regular knife. Then he proceeds to hide behind Steve.
Steve is in too much pain to do anything and unlike Steve from Minecraft, he doesn't regenerate his health. Niko also takes this chance to open up the treasure chest.
(Team 1 LCK: 5-2+1=4)
Niko and Lord get 2 new items! They are:
MOD09.EXE
PSYCH_BLAST chip (Use it to send a mental blast on an enemy. WIL vs WIL will be used to determine how much they are affected by it. Non-Lethal. Gives the target roll penalties.)
TEAM 1:
Inventory:
MOD09.EXE
PSYCH_BLAST chip (Use it to send a mental blast on an enemy. WIL vs WIL will be used to determine how much they are affected by it. Gives the target roll penalties.)
END_BOOST chip LVL 1 (Gives the user +1 to END for 1 turn.)
ADAM LORD
- Fine
- Has: Digi-hatchet (1) (+1 STR, -1 Initiative)
NIKO THOMSON
- Fine
- Has: Kinisis-knife (1) (Move weapon with your mind.)
TEAM 2:
JAMES
- Mutiple broken bones. On ground.
- Has: Digi-knife
JOE
- Knife wound to the knee. Hole through his off hand.
- Has: Digi-knife
TEAM 3:
Inventory:
MOD07.EXE
PWR05.EXE
ABL01.EXE
ABL03.EXE
FLASH chip (throw it at a player to cause a intense flash. If the RNG allows it, the ones affected by it will lose a turn.)
END_BOOST chip LVL. 4 (Gives the user +1 to END for 4 turns)
SUMMON chip (Summons a virus when used.)
SCREAMING HORSE
- Large gash on his chest, Painful wound to the hip
- Has: Digi-Eletricity knife (1) (-6 STR,
)
STEVE
- Left arm nearly severed and is useless
- Has: Control-knife (1) (
)
TEAM 4:
Need new people!
TEAM 5:
Inventory:
MOD06.EXE
PWR08.EXE x2
ABL02.EXE
PWR02.EXE
ABL06.EXE
PWR07.EXE
ABL03.EXE
ABL05.EXE
END_WEAKEN chip LVL. 4 (Thrown at the enemy. If it hits, -4 to enemy's END for current and next turn)
STR_BOOST chip LVL. 4 (Gives the user +1 to STR for 4 turns)
FLASH chip x2 (throw it at a player to cause a intense flash. If the RNG allows it, the ones affected by it will lose a turn.)
DEX_WEAKEN chip LVL 1 (Thrown at the enemy. If it hits, -1 to enemy's DEX for current and next turn)
ANTIDOTE chip (Heals poison status)
APPRAISE chip (Tells the user what 1 .EXE is actually called. Will PM the result to you.)
STR_BOOST chip LVL 2 (Gives the user +1 to STR for 2 turns.)
PWR_BOOST chip LVL 4 (Gives the user +1 to STR for 4 turns)
MIN MAXIMUS
- Fine
- Has: Digi-knife
SWEET JP
- Fine
- Has: Digi-knife
TEAM 6:
UNCLE BOB
- Fine
- Has: Digi-knife
NOT ALBERT
- Peice of Shrapnel in shoulder.
- Has: Digi-knife
Master Hand (Boss) - Normal
STR: ++
END: ++
DEX: =
PWR: +
LCK: =
WIL: ++++
Space Pirate (V1) - Normal
STR: +++
END: --
DEX: +++
PWR:----
LCK:++
WIL:--