Roll 98
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal - -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip I -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV- -
Time Bubbles [0/2] -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Dominance (2/5 spells blocked)
New Power: Mindgames (6/7 spells witnessed)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: - [/abbr]
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Death's Bite +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Cash: 38950 Ac
Conditions:Martial Trance (4 Stack(s)) (+4 to spells, + 1 to other actions)Miniquests: Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!!! - -
Hashcryption - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
+3 Arkfury (6/6) + Fire Extinguisher
Conditions:Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Discipline of Color -
Hat Throwing -
AwakeningTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 19x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 19x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria ReagrdConditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 1/3)
New Ability: Pristine Condition (2/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
Caellath, AKA Russano NeskrattYou walk into the lobby. Immediately, the cashier recognizes you.
"Welcome Russano! I received the call from your brother. You and your party all have rooms waiting for you."Excellent. You make your way to your room and prepare to sleep after a long series of voyages. While it's somewhat strange that a man who can cause electrical energy to appear out of nowhere
has to sleep, you brush the thought aside and are in the bed within minutes, examining your ability to block spells like you had at least attempted to do so earlier. Since you've discovered that there are in-fact psionic adversaries out there, it may be a good idea to improve on the matter. All you need is some spells to block...
Unholy_Pariah, AKA Kenjaro[3] You take a random guardsman's weapon and poke the steel urchin with it. Nothing happens. The guardsman is glad to get his weapon back unharmed.
[6] Your powers, on the other hand, interact with the urchin in a vey unexpected way. You can force the generation of new material anywhere on the urchin's surface, causing tentacles made of needles to extend from the ball. These tentacles can't be moved after forming, although you can simply pull them off with your hand. If you want, though, you can make a single long spire extend multiple meters almost instantaneously. Your exercises end up damaging a nearby structure and leaving a crack inside the concrete wall.
The others start heading to the hotel to make preparations for the night. You hear it gets cold here during the night, although your fusion-powered armor makes that a non-issue.
HEN, AKA Dominic Zoshan[6] You split off your gunberd rounds into all seven colors of the rainbow, creating a bag of ammo that is
much heavier than before. It seems like more than seven, in fact... you check inside, and it seems that there are several invisible bullets inside, adding even more weight to the container.
Each colored ball appears to have unique properties. The invisible ones are very hot to the touch. Hm.
You take the heavy bag with you and follow Russano inside the hotel. When you get to your room, you set the bag off to the side of the bed.
superBlast, AKA Ryan[6] Your Arkfury UPGRADES!!!! into a version of itself with faster tracking and an extendable solar charging array. Reasonable, considering that the battery is only used to power servos and that the pistol itself is not an energy weapon. It also adopts a more sleek design. It even takes ammo from the Aldrosian Guards' pistols. However, the grip--and magazine slot--seems to revert back to its original shape when you holster the weapon. The rest remains updated. You suspect a better way to do it would be to UPGRADE!!!! the ammo.