Roll 89
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Time Bubbles (1/3 successful casts)
New Power: Dominance (2/5 spells blocked)
New Power: Mindgames (4/7 spells witnessed)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'HurtCash: 38950 Ac
Conditions:Broken Leg (-1 during strenuous activity. -1 to mobility.)
Miniquests: Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6) + Fire Extinguisher
Conditions:Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
Interim Recovery -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury)Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
-
Reagrd 'U'Conditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 1/3)
New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
superBlast, AKA Ryan[2+1] Unfortunately for everyone, the entire city seems to be affected by this mess. You wonder if it was really you that caused all this...
[5+1] Either by sheer luck, or intentional exclusion, the hospitals are left running. Interesting how your mind just snapped to those points after you got a general sense of what was going on in the city.
New Ability: Techno-SenseUnholy_Pariah, AKA KenjaroSince the city is rather quiet, what with all the car alarms
not going off as they normally do in such chaos, you head to an alcove underneath some walkways to be free from the occasional ambulance noise, and proceed to study.
[2+1] You ball'o'hurt isn't a failed enchantment,
per se, it just didn't turn out the way you wanted to. It definitely has potential, but thinking about the last few encounters you've recently had, you've come to the conclusion that Life... and Death are interrelated. That's an obvious concept, but you can apply it on a different set of scales as well.
Your powers do not work very well under normal conditions. However, when you are injured, your body quickly acts to neutralize that injury. You thrive off of a disequilibrium. But after a time, everything settles before all of your problems are solved, because your body adapts and lacks the motivation to continue. It is only in a state of dynamic combat where injures come and go where you can thrive. And as such, it would greatly help to simulate combat in all situations... your ball-o'hurt has shown that you can definitely concentrate pain in certain spots. Perhaps by taking advantage of momentary fluctuations, you can focus tiny 'injuries' such as cell regrowth into bigger ones with a greater effect, activating your powers. Sort of like Maxwell's demon.
New Ability: Life TapCaellath, AKA Russano NeskrattYou focus on creating a bubble of stopped time and trapping the yellow mage inside of it. However, this would require only the utmost concentration... hopefully that silencer mage hasn't noticed your presence...
Overload (interrupt)Of course they had to.
[6] You form a time bubble around yourself, and mirror it to the yellow mage's position. There is something strange that you notice right away: you aren't stopped in time, and can still think or move around. However, you seem to be surrounded by a black and endless void. The only other person inside this abyss is the yellow mage, who is standing directly in front of you.
"Greetings, Russano. This is actually a perfect way for me to talk to you. I have something very important to tell you about the messenger. Our actions were not malicious in intent. You just need to listen..."HEN, AKA Dominic ZoshanYou feel something sizzling in your pockets. In fact, a great deal of heatstroke seems to have come upon you. Reaching inside, you find some of the popcorn you had stored about a week ago in Lokhis. Some of the kernels had remained unpopped--until now.
Pleased that nothing is attacking you thus far, you consume the remainder of the popcorn. Can't go fighting on an empty stomach!
[5]
New Trait: Interim RecoveryYou notice some Royal-Guard-looking fellows in the distance. Additionally, you spot a party of adventurers wearing colored cloaks. There is a large silver bubble in the midst of each group.