Roll 85
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal -
Lightning Bolt - -
Lightning Shield -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock III -
I Like These Odds (Toggle)Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (8/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Time Bubbles (1/3 successful casts)
New Power: Dominance (2/7 successful casts)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Essence Transfer -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for CowardsInventory: -
Axellum K12 [15/15] - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Broken Watchman's Graphite Dagger +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'HurtCash: 38950 Ac
Conditions:Broken Leg (-1 during strenuous activity. -1 to mobility.)
Miniquests:Circle of Life (2/5 Successful ponderings/applications)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield [0/3] -
Technopathy [2/3] - -
UPGRADE!!! - -
Uplink -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
Arkfury (6/6) + Fire Extinguisher
Conditions:Miniquests:Discover Power: Ra--bo-n
Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Hat Throwing -
AwakeningTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Polite -
SerendipityAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (100 Fury)Inventory: -
Eternal Plasma Gunberd - 19x Gunberd Round
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn
-
=Granite Dagger= - Cryogenics Bay Keys
-
Reagrd 'U'Conditions:Strained Neck x3 (-3 to close combat)
Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 1/3)
New Ability: Pristine Condition (1/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
The large flat structures on the front and sides are radiators (some of which can be retracted during combat to protect them). There are a lot of ornamental features that function as protection from impacts due to their distance from the relatively narrow central compartment of the ship. The actual part that most of the crew are in is much smaller than the ship itself.
-Coolant and Radiator Control-
-Engineering-
-Weapon Control-
-Water Pumps-
-Cargo-
-Docking/Hangars-
-Engineering-
-Workshops-
-Life Support-
-Cargo-
-Armory-
-Residence (5 levels)-
-Library-
-Bridge-
-Hydroponics-
-Medical-
-Life Support-
-Engineering-
-Engine Control-
HEN, AKA Dominic Zoshan[6] These opulent octopi are oppressively obnoxious right now. You need to remedy this... yes... you need to show these animals... what you are really capable of...
The ground rumbles... You awaken!Now empowered in your true form, you charge up an extremely powerful attack.
"Behold... my might!"[6+1] You send forth a hurricane of soulforged steel, dissolving the nearest mimic into a pulp! Its effectively-vaporized remains are carried through in the wind.
However, while you were focused on that particular mimic, the rest of them wrap themselves around your neck!
"Aagh! Begone vile magicks! What manner of sorcery allows these beings to so carelessly disregard my wrath?!"New ability: AwakeningsuperBlast, AKA Ryan[5] As the flamign ceiling starts to fall, you panick for a moment, worrying that your story will end here, engulfed in flames. But you realize, from your previous antics, that you can set yourself on fire without suffering harm. Perhaps if you used that ability now, the flames would merely bounce off your skin without harming them...
You channel the flames around yourself. Normally, one uses fire powers to harm others. But you come up with a way to use the power of heat flux defensively: By manipulating heat, you create a barrier of swirling flame that deflects the falling ceiling tiles and scatters them. The flames around your feet obey your will and join the fire shield, creating a bubble of clean, cool air inside the bubble. Despite the flaming shield, you are able to see through it clearly: the flames are not your enemy.
New Power: Fire Shield[6] You come across a scream from one of the supply halls. Looking in the general direction, you find a slightly-opened metal door and spot a set of eyes behind the opening, reflecting specks of orange light.
Unholy_Pariah, AKA Kenjaro(6) The car works! Hadrial starts driving toward the nearest hospital, which happens to be closer to the inner city currently engulfed by chaos.
[3] You are more easily able to control the Ball'o'Hurt now. It's the same granite sphere you had been testing, and to others it seems completely normal, despite the red glow emanating from it. You presume the glowing effect is due to your powers. You can even see the glow through your eyelids...
The Ball contains concentrated... pain. While the Driver's injuries are still present--he can hardly move himself around, he seems to be awake and lucid, indicating that the pain from the injuries is gone, somehow. Without your conscious effort, the Ball bleeds pain into nearby beings, creating a sharp stinging feeling on nearby limbs.
Caellath, AKA Russano Neskratt[1+1] Your portal fizzles. You're not sure why--it's best to hurry in any case, so instead of meditating on it you drag the Perfectio with you. Jo is reluctant to follow.
"We should first check on the other prisoners."She heads off with about three guards to the rest of the cell compound. You test your portals to see if it still works for purposes other than following the assassins, [3+1] forming one on the ceiling and one on the floor below and dropping a a guard's badge through. It falls through the loop properly and without disruption.
...
Jo catches up to you after only a few minutes.
"There aren't that many prisoners here, as usual. Nothing's out of the ordinary with them, but the wardens aren't happy that their phones stopped working. Did one of the assassins create an EMP?"You and the rest of the detachment continue through the lobby and look for a ride. None of the vehicles present seem to be working, however, and the few that were started before the engagement are being reserved for emergency use. A watchman comes out to greet you, saluting for a good three seconds before explaining the situation in the courtyard.
"None of our drones are working, so I'm afraid you'll have to follow them on foot. Can you believe it? All the hardware is fried. All of it, except the hospitals! They're overloaded now, but at least the people in there are alright..."