You are mixing up what I want. I could care less about the technical abilities and coding required. I am not talking about graphics, physics, or anything like that. I am talking about the sort of complexities you could get from a classical game, the hard edge gameplay, or just how games often felt like they had to do more.
Could you elaborate on what is "hard edge" gameplay (im assuming not
this), or what makes a game feel like they "had to do more", they are a bit vague (to me, writing a software engine from scratch feels like they had to do a hell of alot more. From a game perspective managing a real time simulation and keeping it running fairly and fun is harder than managing a turn-based one.
I just don't see the complexities inherent to a classical game that does not exist in a modern game.
Vision isn't something anyone lacks in modern day. It is a statement that "Even if they wanted to pull it off they would need to have a good idea of what they want. Something unlikely to happen"
But you said "Yet it
won't happen, not even in the indie sphere, simply
because of
one thing:
It takes effort and more then that it takes vision" (It will not happen, the cause of which is a lack of effort or vision) implying that no developer either has no desire to put effort into anything, or that they have no vision. Since you are stating that vision is not lacking, I am assuming that you mean to say "no developer will put effort into anything".
Also exactly no one wants complex games. They want games that pretend they are complex but are simple at heart.
I wan't more complex games. Not just ones that are "simple at heart". As a counterexample to your statement (none of x is y), your statement is false.
Why? I have played modern games that require thought.
Now are we going into niche titles? Is this Dark Souls (not a niche title)?
and after you bring up your example, can we bring up any sequel that shows the opposite trend?
I want a taste that gaming may expand into complexity and hard thinking games.
Never played Dark Souls.
I was thinking DF...
I liked FO3. Does that make me a "casual idiot". Diddn't like the game? Thats fine, doesn't mean the people who did are idiots . The "nude japanese schoolgirl mods" part doesn't even make sense. Was that really a significant market factor in making an FPS?
Arguments like these are worth nothing.
Then why reply to it.
And it wasn't a HORRIBLE game, just not a good one...
And as for the "nude japanese schoolgirl mods" part... Go to the Nexus.
To point out it's meaningless. Where did I say those mods diddn't exist? I said I doubt they were a significant market factor, as you implied when you said they had to be "pandered" to.
Exception, not the rule.
Always has been.Oh, it evokes emotion for me. Mostly contempt, some disgust, and a good deal of disappointment.
Why not put them in the Louvre, if alot of people are appreciating it as art?
Lets be honest, contemporary art tends to boil down to 4 categories of people, the circle jerking art snobs, the people who don't get it but pretend they do to look hip, the befuddled masses, and the people who question the validity of calling three buckets of paint thrown on a canvas high art.
Its fine that invokes those emotions for you. People like it as art and it seems that being in the Louvre is still appropriate.
We all know strawmen can't produce art, they don't have a heart after all