Activate Hangar defense console
[4] You activate the hangar defence controls, these bring up controls and power readings for turret mounts located on either side of the bay door. It appears interior defences are controlled from a different location.
select hangar access corridor, 1 week prior to boarding.
Backstory time
Provided i find anything.
Activate Hangar defense console
Well this could backfire horribly if you fail...
if javier fails his roll, adjust friend foe recognition to prevent defences firing upon us.
[4] You import the desired time and place and the screen fades to black.
////////////////Access Granted//////////////////
////////////////Loading Footage/////////////////
///////////////Footage Loaded///////////////////
The screen then comes online with footage of the access corridor. There are 4 marines walking slowly down the hallway, guns at the ready. They are systematically checking compartments, opening the door, rushing in, then coming out a minute later. When they open the second door from the hangar on the right, a scream pierces through the speaker, and a
thing, you don't know what to call it, rushes out at them. It has 2 legs and 2 arms, but runs on all fours. It has a tail with a nasty-looking barb on the end. It's face is pointed and has a sharp beak, as well as far to many eyes. Before the marines can get a shot off, it leaps at one of them, completely tearing him to shreds. The other three all shoot at it and manage to hit it, killing it instantly, but not before it can let out another ear-piercing wail. As the marines fall back into the first room on the right, and lock the door, you see a whole swarm of the beasts come rushing down the corridor.
((Only a week ago?
Also I think we need labels or a key for that map. I don't recognize any of those shapes except the blood piles. >_>))
Enter third door on my left, examine room.
You approach the next door to be explored, and press the button on the panel, as the door slides open, you enter the room, taser in hand. It would appear, from the shape and size. That this room is another crew quarter's, although the bed is missing, and has instead been replaced by a trunk with an old padlock securing it.
Attempt to put the parts fro the sword thing together.
[4] You collect all the pieces, set them down in a circle, and slowly go about putting them together. You succeed in getting it to look exactly like it should, but you are unsure whether or not it will work.
Map: