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Author Topic: [SUGGESTIONS] for DFhack plugins  (Read 141682 times)

thistleknot

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #510 on: June 05, 2014, 04:06:09 pm »

that looks amazing.  how would one modify it to work with tilesets?  Hues for each layer?

Quarterblue

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #511 on: June 05, 2014, 04:24:34 pm »

Edited my post to include another pic from the same thread. I think darkening works pretty well.
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PeridexisErrant

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #512 on: June 05, 2014, 05:33:56 pm »

Probably best done through Rendermax, I seem to remember discussion about something like this a while ago. 
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Rumrusher

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #513 on: June 05, 2014, 07:48:35 pm »

I asked about modifying embark size after embark a while ago (maybe even in this thread). Hurmph!
oh I'm asking is it possible to move a fort site than modifying the embark size in game, since any bigger and your pc will die... or well on lower end pcs
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MeMyselfAndI

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #514 on: June 07, 2014, 05:06:05 pm »

UI Tweaks:

Showing the status of a trap when you view it with q.

Showing the actual value of a room when you're looking at it with q.

Showing all things connected to a machine (lever etc) in flashing Xs when you are adding a link to something.

Selecting all items in the current "send to depot" screen, maybe with a filter for quality / material / price.
« Last Edit: June 08, 2014, 07:24:26 am by MeMyselfAndI »
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Quarterblue

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #515 on: June 09, 2014, 07:07:17 pm »

Here's another example of rendering pulled from another thread:
Spoiler (click to show/hide)
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mifki

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #516 on: June 10, 2014, 01:23:57 am »

Here's another example of rendering pulled from another thread:
Spoiler (click to show/hide)

It looks beautiful for outside, but what's about underground? It doesn't make sense to draw what is below unmined areas and we don't have much of open space and slopes underground.

Vattic

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #517 on: June 10, 2014, 01:49:07 am »

It would help in the caverns.
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expwnent

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #518 on: June 19, 2014, 09:03:04 pm »

Here's an idea: a plugin that allows nestboxes to be claimed by civ members (and then manages their eggs).
a plugin that allows you to shove eggs created by reactions or bought, into a nestbox.

Cross posting to the proper thread because Warmist and Rumrusher are being silly. :P
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thistleknot

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #519 on: June 19, 2014, 09:39:49 pm »

I'd love for a plugin that allows me to extract all pertinent details of the dwarf object to a xml file for re-incorporating into say another completely different save.  Of course one would either have to: create a new creature or... wipe the creature at the target cursor.

MeMyselfAndI

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #520 on: June 25, 2014, 07:16:26 am »

I'd love a plugin / script that allowed better management of liaison meetings.

As in: select all in group (like you can with stockpiles), filter, save/load (either max / add / min / set?).

For that matter, a way to save / load stockpiles would also be great. Maybe even adding to the stockpile UI a custom menu for saved stockpiles?
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PeridexisErrant

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #521 on: June 25, 2014, 07:21:47 am »

A plugin or script that could maximise the DF window, or some other method of starting DF maximised.
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Roses

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #522 on: June 25, 2014, 08:27:09 am »

A plugin or script that could maximise the DF window, or some other method of starting DF maximised.

Already possible, just set [WINDOWED:NO] in the init file.
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Warmist

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #523 on: June 25, 2014, 08:37:46 am »

A plugin or script that could maximise the DF window, or some other method of starting DF maximised.

Already possible, just set [WINDOWED:NO] in the init file.
Fullscreen and maximised is different things.

Roses

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #524 on: June 25, 2014, 08:39:16 am »

A plugin or script that could maximise the DF window, or some other method of starting DF maximised.

Already possible, just set [WINDOWED:NO] in the init file.
Fullscreen and maximised is different things.

Ah, I understand now.
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