Why would we need to spend mana to mine? The mole's already doing it?
Because it's look quite mediocre at that? Because unless we create dozens more it will have a crawling speed? Because roots should be cheeper then crateing dozens of such creatures ( that's thousands of mana) Because that roots will give us synergy?
Another option is to let dwarf mine it because they will mine it way faster than that's mole. Especially with it's aid
And we can't create a female mole and wait till moles reproduce, that's way too slow ( Mammals are quite bad at fast reproducing, comparing to insects)
I prefer 50 manarack now, then 100 later
Untrue. Do you honestly expect me to be able to find every little nugget of information? I just didn't catch it, is all.
I expect that player who is interested in strategy at least reads the spoiler from time to time
But you admitted that you like this game as a forum variant of spore
Look at the Stems, for example. But wealth is of no value save potential, and if kept potential, is useless.
Exactly, stems reproduce without cost. Why make new creature if we can put our efforts in making more stems? Saving mana for other things
Look at my fire tree idea, it's a way to improve growth rate of firejackets, increasing our troop generation (and fire nectar) among other things. And it is increasing survavibility of our forces in village, effectively increasing it's strength
What you offered instead?Some kind of new creature, right? (I think it was scouts, but maybe it was someone else idea, can't be sure)
1) I like to see chaos as benevolent too, especially when paired with life. But I also see it as being very creative.
I don't see the idea to burn down a forest to replace it with own as benevolent at all
3) How will creating creatures make enemies? If we just let them rampage, yes, but otherwise, no.
You think we can control all animals forever? I doubt it. They will rampage, they will spread over the world. Many gods will dislike that.
Why focus solely on economy?
Because that's what create troops, make them better, more advanced. That's increase our mana generation, that's let us creating useful buildings... Developed agriculture may triple our stems generation easily... Then triple again, then again. But that's not sound as epic as making another beast, isn't it?
Developed fire based crafts, will make us more firejackets
Developed livestock keeping may allow us to breed spiders much more effectively
Using mana on eggs may let us accelerate their growth and make adult firedrakes, that will lay their own eggs, increasing troop generation more then creating new breading pair of new kind of monster
And so on. Economy will give us the troops, smart usage of mana will give us troops. It maybe less fun for someone, but that's more practical way to make army, then make new, new and new types of creatures
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14 ninjas, insane