I was assaulted in my base while reading by a jumping spider. ...the tiny kind. I kept getting warned that there was a monster nearby while reading, when I couldn't see anything and I wasn't taking any damage. I eventually saw the little speck jumping around in my stockpiles and tried to kill it. But I couldn't melee it, not sure what to do I went back to my book.
It was listed as hostile and kept bouncing around me while I was reading, interrupting it. I imagine it would occasionaly hop up into my book and make little spider noises at me and hop away before it could be squished. I eventually got fed up and threw the book at it.
Big Book of First-Aid 1 Annoying little spider bastard 0.
Sometimes I love this game.
This MADE MY DAY.
The only problems are that you can't "forget" the map, you can't regenerate terrain from the map screen, you're stuck with whatever character the creator gives you, and it would take forever to make something interesting.
Look in the save folder, all the files with "seen" in the name record what parts of the map you've explored, delete them and it resets to nothing.
I don't understand, "regenerate terrain from the map screen", do you mean "turn this square into (for example) a house, that will be generated when the pc gets in range"?
It's not a very good UI for making maps fast, Maybe we can poke at it, but the list of features is never ending.
It's worth thinking about, though. If those things could be overcome and a custom starting spot could be placed, it'd be pretty nifty.
I need to hash out the details of selecting starting location, I have it half-working.
So, how do you utilize mouse-move and mouse-look?
Mouse-look is SDL only, when you move the mouse cursor around it pops up a window under the status display describing what you can see (as if you were using the "look around" command).
For mouse move (either SDL or curses) click on a tile and it will draw a path to it, click again and you'll auto-move to it (but stop if you spot something etc, same as for crafting etc.).
You can also target with it, which is the same as mouse-move but activates if you're wielding a ranged weapon and the target square has an enemy in it.
Building off of that, if the game should recognize when you've missed several times in a row and warn you about any penalties that may be screwing with your aim. This would solve the problem that people have been running into with unskilled characters by giving them feedback as to why they're not hitting, rather than leaving them to guess.
For example:
"You miss. Your clothing is getting in the way..."
"You miss. Your lack of skill makes using this weapon in close quarters difficult..."
"You miss. Your lack of skill makes using this weapon at long ranges difficult..."
"You miss. Chemicals are hampering your performance..."
"You miss. Your target is particularly hard to hit..."
"You miss. Nothing seems wrong... Maybe you're just unlucky?"
That's a really good idea, thanks.
Anyway, hi all. I've been very busy moving and starting a new job for the past months, even keeping up with DDA development has been a stretch, so unfortunately this thread fell by the wayside. I'll try and be a bit more active now that I've settled in a bit.
And a heads up from development, there has been a bug for months (since before 0.9 release) that means that for the purposes of vehicle collisions, the game thought everything but monsters and other vehicles was a hallucination. I fixed it, so vehicles will now go back to taking damage from collisions with walls, trees, and yes, shrubs (but at the post 0.8 *fixed* level of damage from shrubs). So if you're in the habit of plowing through forests in your deathmobile, you might want to back of a bit.