Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 683 684 [685] 686 687 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1888153 times)

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10260 on: February 25, 2014, 07:23:08 pm »

A lot of car parts would take more than a screwdriver and some patience to remove.
Just, for the record. So there.

No no man I got this I know cars like. So much.

No I don't.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10261 on: February 25, 2014, 07:29:43 pm »

I concede, you win.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Vorbicon

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10262 on: February 25, 2014, 07:47:44 pm »

So, I've been messing with the current experimental version. Have Electronics and Ammo crafting been seriously cut down? All I can make for ammo are paper cartridges and for electronics it's just UPS and Extra battery mod.
Logged

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10263 on: February 25, 2014, 07:57:35 pm »

It's all in books now. I think some magazines like modern rifleman have a billion of the ammo recipes & stuff like that.


-e
Would there be any way to select which recipe we want to learn & then read until we learn that? 'twould be very convenient.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10264 on: February 25, 2014, 08:04:34 pm »

you gotta find the recipe's, and there found only by reading books.
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10265 on: February 25, 2014, 08:16:58 pm »

I think you can also learn stuff by disassembling it.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10266 on: February 26, 2014, 12:14:44 am »

That free, fully working electric car I found?  Eventually I drove it into a parked car at 100 mph and then got mauled to death by wolves.

Fun while it lasted.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10267 on: February 26, 2014, 12:47:16 am »

I love Military composite armor.  I just reinforced the front of a mostly standard car with it (I did move the engine alternator and battery to the back) saved, backup'd and test ran it into various objects.  It seems cars are a lot more damaging to run into by a significant amount than terrain. 

I could smash a car shaped hole in the side of most buildings at 130 mph, and have a hard time finding any parts that took any damage at all, but hitting another car at that speed becomes a horror show.  It is cool to hit another car watch the explosion of metal chunks go flying everywhere then watch the shredded remains fly sideways into a pharmacy though. 
It's just like billiards, only with more property damage and the occasional splattered dog.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10268 on: February 26, 2014, 12:56:24 am »

In general terms, it does make more sense than vice versa.
Residential and commercial walls tend to be mostly air space or fiber filled, for the insulation.
As opposed to the engine compartment of a car, which is a LOT of solid metal, with some air and plastic.
The density of the engine block alone will do a number on anything impacting it, even compared to a solid brick wall.  :P
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10269 on: February 26, 2014, 01:58:54 pm »

Um, how do I install headlights? Because when I try to do so, the game asks me the direction I want it to face, then doesn't accept any inputs besides the enter key, and the headlight then appears as one of the parts, but provides no light.

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10270 on: February 26, 2014, 02:06:21 pm »

You have to turn on the headlights using the vehicle controls.
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10271 on: February 26, 2014, 02:20:16 pm »

You have to turn on the headlights using the vehicle controls.
Oh, now I see why. I was making a mobile crafting station, so I completely neglected controls, as it was meant to be grabbed.

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10272 on: February 28, 2014, 12:13:56 am »

So things were moving along very smoothly in my most recent game until it crashed for no reason and deleted my save.
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10273 on: February 28, 2014, 12:26:36 am »

So things were moving along very smoothly in my most recent game until it crashed for no reason and deleted my save.
That... makes it exceptionally difficult to diagnose and fix. :-\

Anything you have that might help to pin the cause down?
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10274 on: February 28, 2014, 04:22:41 am »

#game thought u died?
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
Pages: 1 ... 683 684 [685] 686 687 ... 1086