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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1894087 times)

pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9900 on: January 27, 2014, 03:11:30 pm »

^^Dynamite spawns down there, if you can find it.
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Bouchart

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9901 on: January 27, 2014, 03:13:53 pm »

I threw the dynamite at a wall, but it didn't lead anywhere.
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Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9902 on: January 27, 2014, 03:24:07 pm »

Meanwhile in Ukraine...
Spoiler (click to show/hide)
Did you set that up with the debugging console?
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pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9903 on: January 28, 2014, 12:04:18 pm »

Just found two garages.in the midfle of town.  right next to each other.  one has a quad.missing one wheel.  Across the street on a gas station. and hardware store.  The opposite street has a pharmacy, bank, clothing store.  overwhelming urge to settle and try to merge the garages into a fort.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mephansteras

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9904 on: January 28, 2014, 12:16:10 pm »

Doooo it.
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Ivefan

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9905 on: January 28, 2014, 02:24:37 pm »

So... is it just the RNG messing with me or why is the biggest settlement I've found in my new world just 9 houses and a few shops when I've set the city size option to 6?
Cruising around in my solar car(Solar seems op anyway) and finding science teams, wrecked choppers and all kinds of goodies while dodging portals, anthills and all kinds of special features.
12 CBM in the trunk, power armor, full army gear with extra storage, all kinds of books, a welding rig to keep my car in top shape, food & water aplenty and i'm just at day 7 of spring.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9906 on: January 29, 2014, 06:16:55 pm »

Yea, it can happen. I had a character spawn in a one horse town. I used up almost all of the gas in the town trying to leave. Just a fluke.

You can debug in a roadmap if it bugs you. That will add all the nearby roads to your map, so you can see where the cities are.

Edit: Current situation is like something out of a Romero movie. Trying to clear a mansion while endless waves of zombies swarm the house. I have 160 zombies dead in this city, I think half of them are in this one freaking house. I don't think I even want it anymore... there's zombie guts all over it.

I mean, there's literally so much zombie corpse and shredded clothing it can't all fit in one tile - over 4000 volume worth of posthuman.
« Last Edit: January 29, 2014, 10:38:29 pm by Grendus »
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A quick guide to surviving your first few days in CataclysmDDA:
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aenri

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9907 on: January 30, 2014, 10:03:28 am »

...
Did you set that up with the debugging console?

I am not the maker of the pic, just found it and shared, but probably yes.
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Ivefan

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9908 on: January 31, 2014, 01:00:42 am »

Can i change to static spawn in an existing game or how do i "reset world directory"?
-edit- nevermind, seems I cant.
« Last Edit: January 31, 2014, 01:07:15 am by Ivefan »
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9909 on: January 31, 2014, 01:24:29 am »

(Little late but still :P)

You need to make a new world to have static/dynamic spawning setting changes take effect.
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Mookzen

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9910 on: January 31, 2014, 01:42:06 am »

The 'fear counter' idea is excellent and I fully support it.
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wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9911 on: January 31, 2014, 03:49:53 pm »

The 'fear counter' idea is excellent and I fully support it.
+1 but it might be a Arse to implement, and they are running out of tags to put in.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9912 on: January 31, 2014, 04:00:45 pm »

Running out of tags?
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Silfurdreki

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9913 on: January 31, 2014, 04:19:37 pm »

How on Earth would you run out of tags?

Also: creatures are already divided into groups in the jsons, it seems, so that part of the system already exists.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9914 on: January 31, 2014, 04:29:36 pm »

..perhaps some sort of hardware restriction? Am curious.
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