Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 632 633 [634] 635 636 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1882278 times)

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9495 on: December 22, 2013, 02:52:15 pm »

Did you perhaps mean Swiss Voulge?
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9496 on: December 22, 2013, 02:53:06 pm »

...DAMNIT MISSPELLINGS

Fuck.

I went to wikipedia SPECIFICALLY for Halberds to get an image, saw that and went to carve it.

Aaaand I mispell it.

Anyway, yes I did :P

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9497 on: December 22, 2013, 02:55:44 pm »

I can imagine your character angrily reading the word 'Voulge' in a book and realizing he'd carved it wrong on his weapon.
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9498 on: December 22, 2013, 02:57:39 pm »

Then going to stab the two zombears and four zombie dogs hanging around outside his hut in the woods :P

EDIT: I decided to take a picture of my home :P

Spoiler (click to show/hide)
« Last Edit: December 22, 2013, 03:02:58 pm by Iceblaster »
Logged

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9499 on: December 22, 2013, 03:11:25 pm »

I always enjoy ringing my areas with landmines if I can. Makes a good alarm system.

Edit: Does anyone know how the hell to make vehicle turrets work? Do I drop ammo on them? They're activated in the vehicle menu, there's power and gas in the vehicle, and I think the guns are facing the correct directions [if they even can face the wrong ways] but my turrets refuse to do anything. I've tried dropping the appropriate ammo on them akin to normal turrets but I'm kinda stumped. Is it manual fire or something? And yes I've tried driving near hostiles.  :P
« Last Edit: December 22, 2013, 03:14:07 pm by Mictlantecuhtli »
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9500 on: December 22, 2013, 03:52:18 pm »

I always enjoy ringing my areas with landmines if I can. Makes a good alarm system.

Edit: Does anyone know how the hell to make vehicle turrets work? Do I drop ammo on them? They're activated in the vehicle menu, there's power and gas in the vehicle, and I think the guns are facing the correct directions [if they even can face the wrong ways] but my turrets refuse to do anything. I've tried dropping the appropriate ammo on them akin to normal turrets but I'm kinda stumped. Is it manual fire or something? And yes I've tried driving near hostiles.  :P
Turrets have cargo containers, so you should fit an appropriate ammo type in their storage.

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9501 on: December 22, 2013, 11:35:46 pm »

   I have another video up for CataDDA and I look at a few of the tilesets. Here is a link to the video. I start by looking at Thuztor's Boardgame Tileset then spend the last half checking out that one along with Waldo's Tileset and Mattamue's as well as using my current tileset of choice, HRose's ASCII/Retro Tileset. Here is a quick composite picture of them all that I used as my videos thumbnail:
Spoiler (click to show/hide)
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9502 on: December 23, 2013, 07:32:49 am »

Ran into a colony of worms. The little pink worms aren't that bad, but the graboid apparently likes to aim for the head, and I took the glass jaw trait. It was like Dune, only with more acid rain and less sand.
« Last Edit: December 23, 2013, 07:39:06 am by Grendus »
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9503 on: December 23, 2013, 11:36:04 am »

I really like the ascii/retro tileset(s)(?) currently in development, but when I tried to use one, it came out so dang small (I believe it was 7x7) that I couldn't stand looking at it because it had no legibility at a glance.

With fonts you can increase the size, but can you make the tiles in a tileset bigger?
Logged

inEQUALITY

  • Bay Watcher
  • Living On the Mirror's Edge
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9504 on: December 23, 2013, 11:59:09 am »

I just realized that I haven't played since Whales's Cataclysm, except maybe one or two of the early versions of DDA. I need to fix that...

EDIT: Fired it up. All the changes since the last I played are... utterly fantastic, to say the least. I'm a little in over my head trying to relearn everything, but I like this!
« Last Edit: December 23, 2013, 12:10:20 pm by inEQUALITY »
Logged
Quote from: Carl Sagan
It does no harm to the romance of the sunset to know a little bit about it.
If the magma cannon doesn't count, they aren't proper scientists.

Repulsion

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9505 on: December 23, 2013, 12:16:41 pm »

Same here, inEquality. Hmmm, is there a rough record of changes anywhere, perhaps a wiki? Otherwise I'll just jump in.
Logged
Electrum, pedophilia, and necrophilia at the same time!?

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9506 on: December 23, 2013, 12:24:49 pm »

https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt
 :D


Remember IRC for small/quick questions!


-As a start, shopping carts are your friend.
« Last Edit: December 23, 2013, 12:29:32 pm by GrizzlyAdamz »
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9507 on: December 23, 2013, 12:28:35 pm »

I really like the ascii/retro tileset(s)(?) currently in development, but when I tried to use one, it came out so dang small (I believe it was 7x7) that I couldn't stand looking at it because it had no legibility at a glance.

With fonts you can increase the size, but can you make the tiles in a tileset bigger?
   The ASCII/Retro tileset by HRose should be 10x10. Of course that could seem small as well so not much to do about that. You can't just make a tileset bigger as its a actual picture rather then a font which I believe is a vector based system and can be sized up with no problem. Basically it is the same problem as taking a small picture and blowing it up with some image editing software. Now there are some bigger tilesets out there but I can't go into detail right now as I have to leave the house and go into town for a bit but maybe when I get back I can help further.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9508 on: December 23, 2013, 03:43:15 pm »

Same here, inEquality. Hmmm, is there a rough record of changes anywhere, perhaps a wiki? Otherwise I'll just jump in.
There's really WAY too much to compare to Whale's.  You might consider "Let's see what's new" but you should really enter DDA thinking "Let's play a brand new game."

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9509 on: December 23, 2013, 05:14:02 pm »

   I have another video up for CataDDA and I look at a few of the tilesets. Here is a link to the video. I start by looking at Thuztor's Boardgame Tileset then spend the last half checking out that one along with Waldo's Tileset and Mattamue's as well as using my current tileset of choice, HRose's ASCII/Retro Tileset. Here is a quick composite picture of them all that I used as my videos thumbnail:
Spoiler (click to show/hide)

Thank you. I didn't know of Waldo's Tileset before this post. And I really love it. I mean REALLY. Also, it's interesting how it differs from the style of the rest with a more parched, deserty look rather than the (cool as well) gray-green of Deon's.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
Pages: 1 ... 632 633 [634] 635 636 ... 1086