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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1888504 times)

Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9030 on: November 16, 2013, 06:37:46 pm »

Hrm, does it help you snipe smokers?

Might have to do a test in debug mode on my test world...

I have seen it show me zombies as ?s though.

Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9031 on: November 16, 2013, 09:23:22 pm »

Hrm, does it help you snipe smokers?

Might have to do a test in debug mode on my test world...

I have seen it show me zombies as ?s though.
I would have thought zombies don't give off very strong thermal signatures, being largely magic-powered,
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9032 on: November 16, 2013, 09:26:14 pm »

Hrm, does it help you snipe smokers?

Might have to do a test in debug mode on my test world...

I have seen it show me zombies as ?s though.
I would have thought zombies don't give off very strong thermal signatures, being largely magic-powered,

SHHH you'll ruin it!
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wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9033 on: November 16, 2013, 09:49:14 pm »

Well Anyways, I cant acess it just yet because  I dont have acess to home comp :(
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9034 on: November 16, 2013, 10:44:04 pm »

So... as much as I hate to say it, the morale boost MP3 Player and Handheld Game Console may be a bit overpowered. For comparison, mildly addictive drugs like alcohol, tobacco, cannabis, or codeine give 20-40 morale. Most of those come with some stat malus, cannabis drops most of your stats, alcohol and codeine both drop your speed, etc. MP3 player gives you 50 morale with no penalty, and the Handheld Game Console gives 35 min and... I think I've gotten 65 by getting a very high score on Snake.

Don't get me wrong, I think the drug effects should be a little more nuanced - cannabis should give you bonus morale from food, for example - but batteries and an MP3 Player grants more morale with no drawbacks.
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wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9035 on: November 16, 2013, 10:52:57 pm »

So... as much as I hate to say it, the morale boost MP3 Player and Handheld Game Console may be a bit overpowered. For comparison, mildly addictive drugs like alcohol, tobacco, cannabis, or codeine give 20-40 morale. Most of those come with some stat malus, cannabis drops most of your stats, alcohol and codeine both drop your speed, etc. MP3 player gives you 50 morale with no penalty, and the Handheld Game Console gives 35 min and... I think I've gotten 65 by getting a very high score on Snake.

Don't get me wrong, I think the drug effects should be a little more nuanced - cannabis should give you bonus morale from food, for example - but batteries and an MP3 Player grants more morale with no drawbacks.
Besides Eating your battery's like Mad.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9036 on: November 16, 2013, 10:56:37 pm »

How much time does it take to get the morale bonus from drugs vs mp3/gaming system?
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9037 on: November 16, 2013, 11:28:50 pm »

If you turn the MP3 off after you hit 50 morale from it, you can get the maximum benefit for about 15 batteries. Same as the Handheld Game System 15 batteries per game. Batteries are more common than any of the drugs except alcohol, you can craft them by the hundred out of ammonia, rotten lemons, or vinegar, and if you disassemble phones and unload things like radios, flashlights, etc they're ludicrously common.

A possibility - rather than nerfing them, make it so you can't unload or reload them. Nowadays most MP3 players and game systems don't have removable batteries anyways. This would make the high electronics skill recipes for crafting them useful, you'd need to be fairly skilled to disassemble an iPhone and add new batteries without instructions.

Edit: Missed Grizzly's question. It takes a few minutes to get the full MP3 bonus, but you can do other things during that time so it's not a big deal. Typically I use both at the same time, turning on the MP3 and then playing a quick game on the game console. 30 batteries for 95 morale. Drugs give you the boost immediately, of course, but they're addictive and tend to come with penalties.
« Last Edit: November 16, 2013, 11:33:28 pm by Grendus »
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A quick guide to surviving your first few days in CataclysmDDA:
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9038 on: November 16, 2013, 11:43:24 pm »

Would not make unless buffed. Too much of a hassle. Specially when you can smoke some cannabis, eat some chocolates & drink a cuppa. Making those would take the same number of mats & require additional steps, and would only be necessary if you're trying to focus with a couple broken legs.

My question was, how much time does it take, in-game? I imagine the morale benefit from coke is all at once, while an MP3 player slowly raises it.


Burp.

Well, sounds like gaming systems, MP3 players, and good books are better options for raising morale than cocain & heroine.

If, that is, you can afford the time cost. You need to focus right now? hit o meth & some adderral can meet the time constraint.
« Last Edit: November 16, 2013, 11:48:00 pm by GrizzlyAdamz »
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9039 on: November 16, 2013, 11:52:08 pm »

The problem is, focus regens over time. You need to focus right now? You're SOL my friend, you can get it up to 1 or2 focus per minute, but you can't just refill the bar. Besides, you don't need focus for anything but gaining skills, with the tripled spawns in my current game I routinely wander around with less than 20 focus just because I used it all up gaining skill with bashing and dodging.

Edit: When it comes to drugs, they're still useful for stacking benefits - some cannabis, a cigar, and a mixed drink and you're looking at a burst of 100 morale which will regen your focus very quickly - and for stat bonuses - caffeine can give you a real edge if you have a lot of zombies to kill, meth cranks it up to 11 (so long as you don't value your teeth).

As far as making them unable to be reloaded, if you have the crafting skill to make them you have enough skill to disassemble them and get most if not all of the parts back. It would be the equivalent of opening up an iPod to replace the battery, because the power sockets stopped working when the guys at the power plant went on strike turned into the living dead.
« Last Edit: November 16, 2013, 11:57:03 pm by Grendus »
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A quick guide to surviving your first few days in CataclysmDDA:
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Elephant Parade

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9040 on: November 17, 2013, 12:07:41 am »

Just had zombies spawn in
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for the first time. It was very surprising.
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Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9041 on: November 17, 2013, 04:21:54 am »

If you turn the MP3 off after you hit 50 morale from it, you can get the maximum benefit for about 15 batteries. Same as the Handheld Game System 15 batteries per game. Batteries are more common than any of the drugs except alcohol, you can craft them by the hundred out of ammonia, rotten lemons, or vinegar, and if you disassemble phones and unload things like radios, flashlights, etc they're ludicrously common.

A possibility - rather than nerfing them, make it so you can't unload or reload them. Nowadays most MP3 players and game systems don't have removable batteries anyways. This would make the high electronics skill recipes for crafting them useful, you'd need to be fairly skilled to disassemble an iPhone and add new batteries without instructions.
   The thing with batteries is that there are many better uses for them. Morale, once you have the skill you need, really only matters if really high or low. Flashlights, Welders, Bionics if you have the mods, and so many other things can use them so I think they are decent enough as is. I know that once I get a welder I never have enough batteries.
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chaoticag

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9042 on: November 17, 2013, 05:27:24 am »

Not to mention that drugs have other uses besides morale boosting, such as getting an extra boost of speed or ignoring pain. Besides, all it really takes to remove a battery from an MP3 player is a screwdriver, not breaking it down to it's base components. Hell, you could prolly do it with a butter knife, then it's all a matter of finding out if the battery is the right voltage and wattage for the MP3 player.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9043 on: November 17, 2013, 06:24:03 am »

If you turn the MP3 off after you hit 50 morale from it, you can get the maximum benefit for about 15 batteries. Same as the Handheld Game System 15 batteries per game. Batteries are more common than any of the drugs except alcohol, you can craft them by the hundred out of ammonia, rotten lemons, or vinegar, and if you disassemble phones and unload things like radios, flashlights, etc they're ludicrously common.

A possibility - rather than nerfing them, make it so you can't unload or reload them. Nowadays most MP3 players and game systems don't have removable batteries anyways. This would make the high electronics skill recipes for crafting them useful, you'd need to be fairly skilled to disassemble an iPhone and add new batteries without instructions.
   The thing with batteries is that there are many better uses for them. Morale, once you have the skill you need, really only matters if really high or low. Flashlights, Welders, Bionics if you have the mods, and so many other things can use them so I think they are decent enough as is. I know that once I get a welder I never have enough batteries.

Raid Electronics Stores. If you grab every bunch of Batteries you find and (IMPORTANT) every cell phone you find, you should be good for a while.
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9044 on: November 17, 2013, 06:27:01 am »

Plus you can just craft an RV welding rig.
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