Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 599 600 [601] 602 603 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1888130 times)

Nienhaus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9000 on: November 15, 2013, 07:01:59 pm »

So....
Logged

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9001 on: November 15, 2013, 07:09:06 pm »

Spoiler: Closest RL equivalent (click to show/hide)
Tried finding something more accurate, but none of them were more than piddly electric motors, or the swivel chair was just a substitute for a proper car seat.
Logged

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9002 on: November 15, 2013, 07:14:35 pm »

So I started with a hobo character. Started hallucinating, then stepped on some landmines. !!Fun!!.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9003 on: November 15, 2013, 07:18:21 pm »

So....
Spoiler (click to show/hide)

Oh my god that's a thing I want one.

Nienhaus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9004 on: November 15, 2013, 07:19:15 pm »

Spoiler: Closest RL equivalent (click to show/hide)
Tried finding something more accurate, but none of them were more than piddly electric motors, or the swivel chair was just a substitute for a proper car seat.
Spoiler (click to show/hide)
I made something in Gimp.
« Last Edit: November 15, 2013, 07:24:57 pm by Nienhaus »
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9005 on: November 15, 2013, 07:20:50 pm »

Spoiler: Closest RL equivalent (click to show/hide)
Tried finding something more accurate, but none of them were more than piddly electric motors, or the swivel chair was just a substitute for a proper car seat.
[/quote
Spoiler (click to show/hide)
I made something in Gimp.
Fixed.

beorn080

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9006 on: November 15, 2013, 07:27:48 pm »

Could I request a feature of an asterix at the edge of the visible map on the left that denotes where the suicide machine is pointed? It would also be helpful for larger cars when they get one tick off dead center.

Edit: In other news, a shopping cart mounted with a large electric motor, controls, a reinforced solar panel, and a storage battery can go 240 odd mph and smash through houses like they didn't exist.

Edit2: And you can still drag it around behind you.
« Last Edit: November 15, 2013, 07:32:35 pm by beorn080 »
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9007 on: November 15, 2013, 07:44:58 pm »

WANT.

Man you can build the coolest things in this game.

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9008 on: November 15, 2013, 10:58:13 pm »

So I decided I was up for a challenge and turned the spawns up to 3x. On static. Day 2 and I have 106 kills under by belt. If weapons sustained wear and tear, the pipe I've been using would be bent in the shape of a human face.

That's pretty intense.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9009 on: November 16, 2013, 12:32:36 am »

We have awesomely moddable vehicles... now we need awesomely moddable weapons. Take that pipe and forge a bunch of metal chunks to one end for a makeshift warhammer. Tape a bunch of forks to the end of a pool cue and make a fork spear.

That's going a bit far, I guess, but the ability to upgrade items for more damage or greater speed or something would be really nice.
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9010 on: November 16, 2013, 01:16:38 am »

Reminds me, I saw some people using one of those chainsaw-on-a-stick things to trim some branches the other day, and immediately started thinking of its utility as an anti-zombie weapon.

Spoiler: One of these (click to show/hide)

Just throwing that out there. :P
Logged

Geneoce

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9011 on: November 16, 2013, 01:19:47 am »

We have awesomely moddable vehicles... now we need awesomely moddable weapons. Take that pipe and forge a bunch of metal chunks to one end for a makeshift warhammer. Tape a bunch of forks to the end of a pool cue and make a fork spear.

That's going a bit far, I guess, but the ability to upgrade items for more damage or greater speed or something would be really nice.

The ability to patch weapons to other weapon would be awesome. Upgrade the main weapon "pipe" with a patch weapon "fork" and you get a "pipe-fork" that has all the properties of a pipe with the added cut damage of a fork. Or maybe patching a knifes handle with a pipe to make a "knife-pipe" get an increase in "to hit" stat.

This way would be cool to make improvised weapons without cluttering the crafting menu. I'm no programer so I wouldnt know if the existing attachment system could be used but if it can then all the easier!
Logged
I don't care that the vacuum people are promising a blowjob machine in the future. I'll buy it then if they ever deliver.

Cinskiy

  • Bay Watcher
    • View Profile
    • Worlds voxel game
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9012 on: November 16, 2013, 03:20:57 am »

Damn, this guys deliver so much content in such short time.

Must. Not. Play. Cataclysm. Or I'll never finish my own projects.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9013 on: November 16, 2013, 03:29:32 am »

...Why is that mode called Black Road? I'd love a snippet of lore from that.
Logged

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9014 on: November 16, 2013, 04:26:22 am »

   I have my video for the 0.9 release up now. It shows off a few thing but the important one is the fact that V shows enemies. Best feature ever. Also how does the new martial arts system work anyway? Can someone provide a link to where its explained or explain it?
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.
Pages: 1 ... 599 600 [601] 602 603 ... 1086