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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1862043 times)

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8340 on: October 23, 2013, 04:24:11 pm »

This logic...

It still doesn't preclude them from military outpost security..
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casserol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8341 on: October 23, 2013, 04:27:27 pm »

Speaking of labs, Eli Darp Price met his doom :(

The memorial says
Spoiler (click to show/hide)

Specifically,
Quote
Final HP:
   Head: 0/90
  Torso: 90/90
  L Arm: 88/90
  R Arm: 88/90
  L Leg: 85/90
  R Leg: 86/90

Final Stats:
  Str 8  Dex 7  Int 11  Per 9
Base Stats:
  Str 10  Dex 10  Int 13  Per 10

Final Messages:
  8:49 AM The turret shoots your torso for 32 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret shoots your torso for 31 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret shoots your head for 81 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret shoots your torso for 31 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret fires its smg!
  8:49 AM The turret shoots your torso for 24 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret shoots your torso for 36 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret shoots your torso for 36 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret shoots your torso for 31 damage!
  8:49 AM From the north you hear P-p-p-pow!
  8:49 AM The turret fires its smg!
  8:49 AM You hit the turret for 1 damage.
  8:48 AM The turret shoots your right arm for 17 damage!

I don't get what happened here. why did the turret got 8 turns of attacking while I did nothing ? or is it the burst effect ?
Is there a multiplier on head damage ? Why did the turret kept shooting at my torso while I was technically already dead ?
 :'(
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8342 on: October 23, 2013, 04:28:17 pm »

Where in the lad? The front door or down a few levels?
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casserol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8343 on: October 23, 2013, 04:29:36 pm »

Down one or two levels I think. Probably just one.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8344 on: October 23, 2013, 04:30:51 pm »

Well, what was your speed? everything attacks at a different rate.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8345 on: October 23, 2013, 04:34:25 pm »

Burst fire attacks as many times as it's burst value allows. Setting a shotgun to burst with [F] lets you shoot three times in one turn.
Doing the same with a mac-10 will let you empty the entire 30-round clip. In one turn.
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casserol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8346 on: October 23, 2013, 04:35:35 pm »

Normal, around 105-ish I guess. I just had took out another turret a few turns before in close combat and things went fine, nothing like that :( maybe just a very,very unlucky critical to the head ?

The eight attakcs may be the turret's burst then.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8347 on: October 23, 2013, 04:36:36 pm »

Probably. It is a pair of SMGs on a stick.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8348 on: October 23, 2013, 04:46:44 pm »

Yea, turrets are sort of like computer driven glass cannons. You can one shot them with a decent shotgun or blast them with basic explosives, but if you let them fire on you you're pretty much dead.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Sharp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8349 on: October 23, 2013, 04:53:06 pm »

Can also be a thing where after getting hit the first time your pain level increases and injuries cause your speed level to drop allowing turret more shots.
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AVE

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8350 on: October 23, 2013, 04:53:52 pm »

Is radioactive badge a one-time use item or like endless wearable geiger counter?
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8351 on: October 23, 2013, 05:03:54 pm »

One time use I believe. As it gets irradiated, its color changes until it hits black. Last time I used one at a toxic waste sarcophagus, it went from normal to black in literally one turn. Kinda useless to me then, idk if that was a glitch or just an extreme scenario though.

Upgraded my armor loadout to chitinous armor after raiding an ant nest. Aside from initially not taking the queen seriously and letting her spawn an army, it was surprisingly boring. Once the queen dies, there's really nothing to kill, and she spawned in the first chamber so it was kind of ludicrously easy. Tons of chitin though.

It occurs to me that there are a lot of maps that could use more monsters. Labs could contain more robots. Military bunkers should have military zombies and robots. Sewage treatment plants should either have sewer rats/snakes or some kind of sewage zombies (I know, I know, what a crappy idea). And that's just to name a few.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8352 on: October 23, 2013, 05:46:31 pm »

The Toxic Waste Sarcophagus is the cHaOs plane of Cataclysm yeah, extremely radioactive.

You can always raise the spawn density level of via options.
« Last Edit: October 23, 2013, 05:48:30 pm by Blaze »
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8353 on: October 23, 2013, 05:48:54 pm »

When you get the mutation that HEALS you when you get irradiated they are wonderous.

Also, there are
Spoiler (click to show/hide)
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8354 on: October 23, 2013, 05:59:37 pm »

The Toxic Waste Sarcophagus is the cHaOs plane of Cataclysm yeah, extremely radioactive.

You can always raise the spawn density level of via options.

If you're responding to me, the problem isn't that there aren't enough monsters, it's that there are areas where there aren't any. Think about it, the only reason to go into a waste treatment facility is to get sewage samples for the Slime mutagen (which, btw, sucks. I drank 20 or so and never got the robust genetics mutation). I'm fairly sure that only a few rooms in the science labs spawn enemies. Density isn't the problem, in these cases nothing spawns.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325
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