Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 486 487 [488] 489 490 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1894236 times)

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7305 on: October 03, 2013, 01:08:19 pm »

I once messed up a CBM installation and got the mutation 'Strong', which increased my strength by 1.
This really shouldn't be happening IMO, installing CBM's shouldn't give mutations but nobody has gotten around to changing it yet.

The fact that CBM installation message warns of the possibility of genetic damage should the installation fail makes me fairly certain it is intended. If I were to headcannon it, it's either due to either some sort of radiation leaking from the CBM due to improper installation, autoimmune response coupled with the radiation-mutates-you factor that shall not be explained here, or the response by the aforementioned factor.

EDIT: My looting strategy, which I dubbed the Viking style, is pretty effective so far. Crashing rubble draws zombies into one area where they are easy to avoid by staying out of said area, I am not pursued since zombies can't get past the raging fires I create in the smashed windows, and since I have the Quick trait and a filter mask, I can scour the area off high-importance objects and flee.
« Last Edit: October 03, 2013, 01:12:52 pm by scrdest »
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

DeKaFu

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7306 on: October 03, 2013, 02:28:56 pm »

What's a good place to look for a bicycle? I'd rather find one than have to build one but I've yet to ever see one in the streets.
Logged

DoomOnion

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7307 on: October 03, 2013, 02:46:03 pm »

What's a good place to look for a bicycle? I'd rather find one than have to build one but I've yet to ever see one in the streets.

Try Netherlands  ;)
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7308 on: October 03, 2013, 02:52:23 pm »

What's a good place to look for a bicycle? I'd rather find one than have to build one but I've yet to ever see one in the streets.
Sometimes they appear in parking lots.
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7309 on: October 03, 2013, 04:05:08 pm »

I've seen a folding bicycle appear in a sports store; you could try checking there.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7310 on: October 03, 2013, 04:07:56 pm »

WHAT THE SHIT, GAME? All of a sudden, right in the middle of a small town, there's like 12 giant worms in a line, and since they burrow my usual combat tactic of:

http://youtu.be/hO5ZbWY_Cb8

don't work on them.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7311 on: October 03, 2013, 04:20:19 pm »

FUCKING ZOMBIE DOGS.

Stop it, zombie dogs. Stop being terrible horrible things. Why are you so fast? At least other fast creatures can be not aggravated. But no, you just have to be terrible and kill my characters constantly.

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7312 on: October 03, 2013, 04:28:24 pm »

Zombie dogs are like shockers and spitters - you can't outrun them, your best bet is to charge and kill them before they do too much damage. They also have the zombies braindead pathing, so standing with a bush or similar terrain obstacle nearby is a good way to force them to stop and engage you. They do suck, but they shouldn't be lethal unless you let them attack you while you focus on something else.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7313 on: October 03, 2013, 04:34:48 pm »

   If you have the spare volume carry a few rocks (or other thrown weapon) with you. That way you can hit the dogs as they approach. Also when they do that annoying back away thing they do.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7314 on: October 03, 2013, 04:36:46 pm »

Zombie dogs are like shockers and spitters - you can't outrun them, your best bet is to charge and kill them before they do too much damage. They also have the zombies braindead pathing, so standing with a bush or similar terrain obstacle nearby is a good way to force them to stop and engage you. They do suck, but they shouldn't be lethal unless you let them attack you while you focus on something else.

Lure on the bush, use a fire-starting tool three (or more, if you feel the need for excessiveness) on the bush. Zombie hot-dog, one serving.

Incidentally - pyromania is the best solution for Regional School:

a) No morale drop
b) All corpses conveniently destroyed beyond resurrection
c) Regional School is pretty meh loot-wise anyway
d) You know you wanted to watch your school burn once or twice.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7315 on: October 03, 2013, 04:41:19 pm »

I've been running into a strange bug this time where my carts will no longer allow me to put items inside. I'm not sure if they're taking damage (I did accidentally drag one over a pit right before it happened, and the other survived a few spitters) or if it's a glitch, but it's kind of annoying. I'm down to one left.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7316 on: October 03, 2013, 04:42:49 pm »

Carve up some wood and keep the bits on you to create instant fires with no bush needed. Alternatively, use the trolley-shield method to get free hits on zombie dogs. Or just pump loads of points into melee and a weapon skill on start for a quick boost into middle-tier playing.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7317 on: October 03, 2013, 04:58:18 pm »

I've been running into a strange bug this time where my carts will no longer allow me to put items inside. I'm not sure if they're taking damage (I did accidentally drag one over a pit right before it happened, and the other survived a few spitters) or if it's a glitch, but it's kind of annoying. I'm down to one left.

They're not full, are they? I know a shopping cart can only hold so much stuff before you start leaving things on the ground.

You can also 'e'xamine them while empty to view them as a vehicle, which will tell you if the box part is destroyed.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7318 on: October 03, 2013, 05:11:06 pm »

Sooooo, guys... what if I told you I just cleared out a MEGASTORE using nothing more than 15 25 matches? And leaving the store itself intact, aside from tables zombie horde demolished?

EDIT: My bad, I thought matchbox had the capacity of 10 when I wrote that.
« Last Edit: October 03, 2013, 05:13:28 pm by scrdest »
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7319 on: October 03, 2013, 05:14:29 pm »

Sooooo, guys... what if I told you I just cleared out a MEGASTORE using nothing more than 15 25 matches? And leaving the store itself intact, aside from tables zombie horde demolished?

EDIT: My bad, I thought matchbox had the capacity of 10 when I wrote that.

Good sir, I would impose upon you to elaborate, nay expound upon the event in question.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic
Pages: 1 ... 486 487 [488] 489 490 ... 1086