I'm getting pretty exciting excited about a good version with tiles in it. Will we be able to use custom tile sets? Will you be able to include transparent pixels so you can see multiple items/creatures in the same tile space? I might try my hand at making some tiles.
Oh, if transparency is included will your character sprite change when you wear different articles of clothing, like that one Zombie survival game I can't remember the name of?
Will there be a way to have different states for creatures' sprites? Such as healthy, damaged, dead, etc. And will you be able to have a sprite for each object rather than relying on a generic symbol that represents a plethora of things?
Transparency is included as part of the tilesets being PNG files so technically yes. Yes, custom tilesets will be a thing, though I need to add in an ease-of-use file to make them easily settable. Multiple creatures in a tile is not possible because the game just doesn't allow more than one to occupy the same location, but entities are drawn last so they are drawn on top of whatever tiles already occupy that location. I haven't added in any tags relating to worn clothing yet so extra clothes being drawn onto the player can't be done at the moment. I can see a use in adding tags for different health states to monsters, and it should be relatively easy to do given current functionality. Finally, yes, each object can have a different sprite to display. So a squirrel and a rabbit no longer have to look the same woooo!
Any tilesets yet?
*hides* *serious question though*
I have some programmer art, and utunnels' sprite sheet to work with so kinda-yes. I have also sent a message to Deon on the DDA forum so hopefully he will answer today and we'll quickly have access to a usable tileset! Since items change so quickly it would be difficult to make a full list of items for the json, and may be moved off to differentiate between non-item and item tilesets which will speed up my move from single tileset into multiple tileset support.