Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 357 358 [359] 360 361 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1879599 times)

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile

I'd like to see a much wider range of PC personalities. I don't mind a few hyper-surly foul mouthed NPCs, but it'd be nice if there were some more polite fellow survivors. At the moment, I think it's random whether any given thing an NPC will say is surly, but each one's range of text strings could be tied to personality tags. This would help give each NPC a more distinct feel.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile

"Hello!"
"Oh, good, someone else is alive.  Listen can I ask you a favor?  Can you go into the town that we just escaped from, slip past all the zombies, get my dog, and run back here before you starve or get eaten?"
"Err... sure I guess.  Do you have any supplies that'd help me get this done?"
"Fuck you, you fucking fucksucker!"

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile

Makes you wonder whether the game takes place in New England or Australia.
Logged
Love, scriver~

LordSlowpoke

  • Bay Watcher
    • View Profile

new england that has been airlifted to australia by the government as a prequel to the mysterious civilization devastating cataclysm?
Logged

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile

What's wrong with New England?

Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Imp

  • Bay Watcher
    • View Profile

I've seen enough people 'snap' under high stress, pressure and grief both, that the snaps of profanity seem reasonable to me.  These NPCs are living the world, they've lost almost everything and are in incredibly great danger, they fixated on one thing they want and are unsure they can or certain they can't get; And here's some stranger, first asking to help them, then asking for help.

People under terrible situations have a tendency to make super bad, hostility-trended decisions.  Granted, not everyone's going to use the same language or say the same things, but the 'tone and feel' of the response is going to be similar.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile

Maybe. I know that even if I'd lost everything and all my friends and family had become ravening monsters, two things: one, I wouldn't ask strangers to go on quests for me; and two, I'd be damn careful to stay on the good side of the few other humans left in the world.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile

Especially that one human in the full powered armor with a battle rifle, driving a heavily modified semi truck covered in spiked plating careening at me at high speed that I really need to convince I'm worth hitting the brake for.

Because...you know, if I see an NPC they are a roadbump until they convince me otherwise.  Would be nice if the game did a special check in regards to NPCs.

Is the player in a car?
If yes am I in the direction the car is traveling?
If yes If car continues traveling at (current speed) will I get hit in 3 turns?
if yes wait one turn.
If car continues traveling at (current speed) will I get hit in 2 turns?
if yes turn hostile
Can I move out of the way?
If yes, move out of the way, then open fire.
If no open fire.
« Last Edit: August 18, 2013, 08:21:35 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile

I've seen enough people 'snap' under high stress, pressure and grief both, that the snaps of profanity seem reasonable to me.  These NPCs are living the world, they've lost almost everything and are in incredibly great danger, they fixated on one thing they want and are unsure they can or certain they can't get; And here's some stranger, first asking to help them, then asking for help.

People under terrible situations have a tendency to make super bad, hostility-trended decisions.  Granted, not everyone's going to use the same language or say the same things, but the 'tone and feel' of the response is going to be similar.
You forgot the ingrained human social habits of submitting as hard as possible to a superior. Because if you're not aggressive, or maybe you're even helpful to them, then they're less likely to exercise their superiority over you.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile

It is in new england...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile

I know I shouldn't suggest this, but it just seems like that bandodger guy is almost a part of the community now. So why not show how much we 'love' him?

Add to the game an enemy that follows you around when you are hallucinating from shrooms or schizophrenia and keeps saying how the version of the game you are playing is crappy. Make it a real monster, not just a hallucination, so that it can be brutally beaten, burned, shot, run over, gibbed, chopped up and exploded.

What do you say?

BigD145

  • Bay Watcher
    • View Profile

He's a glutton for punishment, so I'd say he'd enjoy that suggestion. Do you really want to be permanently reminded of him?
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile

I'd like to repeatedly kill him.

BigD145

  • Bay Watcher
    • View Profile

Do it elsewhere.
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile

Righteo. Hm. How to mod this...
Pages: 1 ... 357 358 [359] 360 361 ... 1086