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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1880080 times)

Angle

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Re: Cataclysm: Dark Days Ahead
« Reply #5085 on: July 28, 2013, 02:55:15 pm »

Do arm splints work? I broke my arm, and put on a splint, but it isn't getting better.
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jocan2003

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Re: Cataclysm: Dark Days Ahead
« Reply #5086 on: July 28, 2013, 03:11:09 pm »

Do arm splints work? I broke my arm, and put on a splint, but it isn't getting better.
If you break an arm, you'll probably have to wait a good while for it to fix.

At present, however, I have no idea how splints work, as I haven't played cataclysm for a good while.
If you broke an arm and place a splint, then it take a few game day to heal up. Try to take it easy and avoid trouble while it heals.
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Re: Cataclysm: Dark Days Ahead
« Reply #5087 on: July 28, 2013, 03:29:27 pm »

If you're running through the streets, broken cars are just as good, if not better, at slowing down zombies.
A 'frame' and a 'window' have 400 movement cost, so passing over a car takes as long as climbing through a window.  If you build an 'aisle' in your vehicle, as seen in buses, then it's 100 movement - the same as open street and applicable to any "you do X while on easy footing" rules.

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Re: Cataclysm: Dark Days Ahead
« Reply #5088 on: July 28, 2013, 07:05:48 pm »

Nobody mentioned bushes?  Those are great for single zombies or widely spaced groups.  Not as good as a window because you can't handle multiples

Sure you can.  It just takes longer.  Herd them around.  Use diagonals.  You're unlikely to get more than 2-3 attacks off on one zombie at a time before the ones behind him step forward and force you to move on to the next bush, but that's usually enough to take out one zombie with a crowbar or nail board or something, even unskilled.
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ggamer

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Re: Cataclysm: Dark Days Ahead
« Reply #5089 on: July 28, 2013, 08:11:14 pm »

wh-
I-
What the fuck happened to zombie dogs?

I've lost somewhere near twenty fucking characters to the little buggers.

They used to be lower-key wolves, but now they are suddenly buffed as shit and, unless I get it alone, can fucking dance around me tapping one body part until i'm dead.

Seriously, this is the most annoying shit ever. I haven't gotten a single fucking backpack since the fucking first character because my fucking evac center ends up raided by either giant ants or zombie dogs. it's rediculous!

Tiruin

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Re: Cataclysm: Dark Days Ahead
« Reply #5090 on: July 28, 2013, 08:18:15 pm »

wh-
I-
What the fuck happened to zombie dogs?

I've lost somewhere near twenty fucking characters to the little buggers.

They used to be lower-key wolves, but now they are suddenly buffed as shit and, unless I get it alone, can fucking dance around me tapping one body part until i'm dead.

Seriously, this is the most annoying shit ever. I haven't gotten a single fucking backpack since the fucking first character because my fucking evac center ends up raided by either giant ants or zombie dogs. it's rediculous!
This too, without the expletives and severity.

Being zombie dogs, there should at least be a speed decrease, and some kind of buff added to them from canon lore on why there are zombies and what drives said zombies.

Like making more noise.
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GaxkangtheUnbound

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Re: Cataclysm: Dark Days Ahead
« Reply #5091 on: July 28, 2013, 08:23:31 pm »

zombie dogs act a lot like coyotes do now, so luring them into shrubs and beating them to death is the simplest way of killing them. I've personally had no issue with them.
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Angle

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Re: Cataclysm: Dark Days Ahead
« Reply #5092 on: July 28, 2013, 08:27:31 pm »

In 0.7.1 they're not too much of a problem. Early they're a pain, but you can still use the same window/car/shrub tactics you use against everything else.
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Girlinhat

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Re: Cataclysm: Dark Days Ahead
« Reply #5093 on: July 28, 2013, 09:03:29 pm »

Just stand still.  The biggest danger, like wolves and coyote, are that they'll attack you once and then jump away for some distance.  The danger here is that if you take a step, especially if you're already slow, then you've used turns that round.  The dog moves in fast and attacks fast.  If you have low movement points, then the dog will strike while you're slowly moving.

If you're facing dogs, then your best bet is to stand still, and possibly equip a very fast weapon.

forsaken1111

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Re: Cataclysm: Dark Days Ahead
« Reply #5094 on: July 28, 2013, 09:17:16 pm »

Or just shoot em. Really, always put a point in archery and survival, even if you don't ever intend to use bows after the start. You can make a passable bow and arrows from stuff in the shelter and it will help you survive day one until you can get a better weapon.

Or just smash a locker and get a pipe. Pipes are decent makeshift weapons.
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Gamerlord

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Re: Cataclysm: Dark Days Ahead
« Reply #5095 on: July 28, 2013, 09:18:20 pm »

Pipe + rock = crowbar.

kilakan

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Re: Cataclysm: Dark Days Ahead
« Reply #5096 on: July 29, 2013, 02:27:46 pm »

smash a bench or two, rock+boards+nails=Nail board with no skills needed that is a pretty damn good weapon
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ggamer

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Re: Cataclysm: Dark Days Ahead
« Reply #5097 on: July 29, 2013, 04:59:03 pm »

I prefer crowbar to nailboard anyhow.

I'm having much better luck now, found some corpse parties with profuse amounts of Mikor GL ammo. As well, i've found a Saiga 12 which has made emergencies much more bearable (Even if I did use most of the ammo completing the Jabberwock quest). Now I need to find antibiotics, but my town doesn't have a pharmacy. I guess this means I start siphoning gas into a working car.

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Re: Cataclysm: Dark Days Ahead
« Reply #5098 on: July 29, 2013, 06:11:48 pm »

I prefer electrics. Much easier to procure fuel for. Now if only I could avoid running the into walls. In that vein, is there any talk about changing vision while in cars? Say, moving the player so they're at the edge of the screen, putting more into view? Or allowing you to shrink the font, brniging more into view?
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WealthyRadish

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Re: Cataclysm: Dark Days Ahead
« Reply #5099 on: July 29, 2013, 06:18:29 pm »

I prefer electrics. Much easier to procure fuel for. Now if only I could avoid running the into walls. In that vein, is there any talk about changing vision while in cars? Say, moving the player so they're at the edge of the screen, putting more into view? Or allowing you to shrink the font, brniging more into view?

Capital H, J, K, and L move the camera. Also be sure to expand the viewport width/height in the options menu.

Edit: Oh, and 'G' recenters it.
« Last Edit: July 29, 2013, 06:21:24 pm by UrbanGiraffe »
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