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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51417 times)

Parsely

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 4
« Reply #465 on: May 22, 2013, 09:40:36 pm »

Keep shooting.
« Last Edit: May 23, 2013, 12:18:33 am by GUNINANRUNIN »
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Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 4
« Reply #466 on: May 22, 2013, 11:32:22 pm »

Armband. Can't risk messing up my hair. Pretend not to notice anyone else.
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Hey, don't forget about research boy sitting right here!

Dwarmin

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 4
« Reply #467 on: May 23, 2013, 12:43:17 am »

Action: Pull back and observe incoming troops-prepare to direct everyone in a tactical retreat if it looks like too many enemies are coming.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 4
« Reply #468 on: May 23, 2013, 02:37:24 am »

select another target and resume murder spree

Make mental note to zap persus
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

mesor

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 4
« Reply #469 on: May 23, 2013, 03:20:54 pm »

Drop the dead soldiers and draw the ram from my back, if any soldiers are still standing hit them with the ram.

(( It can smash down a blast door, lets see what it can do to a humans chest. ))

(( I'm calling best kill with my human club. ))
« Last Edit: May 23, 2013, 03:23:13 pm by mesor »
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miauw62

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 4
« Reply #470 on: May 25, 2013, 03:55:42 am »

Take cover where the guy I just killed took cover and try to drop some enemies.
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Doomblade187

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Mission 2, Turn 5- Fireworks!

Look around for anymore soldiers. If there are any close, use my sword. If they is a group farther away, pull out my laser gun and mow them down with a 5 second burst.
[5+1v4] [4+1v2] [3+1v2] Well, aren't you in luck! There's a soldier not ten feet away frantically looking for you. Obliging, you jump out from behind the tree and cut a lovely deep gash in his chest, leaving him to bleed out on the forest floor. Isn't melee combat effective?

Look for soldiers. If any are seen, activate plan A on them. (No points for guessing what Plan A is.)
[3v5] Soldiers? What soldiers? You don't see any soldiers around. Say, where did your team go again?

Keep shooting.
[6v2], [3+1+1v4] [4+5v6], [4+1+1v3] [4+5v6], [1+1+1v3] [3+5-2v3] Even though your original targets were stolen by Simon, you peek through the infrared scope and hit a jackpot, a group of three soldiers moving into position. You take them out one by one, the amplified screams of your rifle echoing through the night. As each shot hits home, the soldier hit loses something major.

You nail the first soldier in the gut, blowing him in half, the spray of blood and core bright in the infrared scope. The second soldier takes the hit higher up, his upper body gaining a head-sized hole in it, blood pumping out as he topples over slowly. The third soldier starts to run after seeing what happened to his comrades, causing you to not hit your shot as well as you wanted. The bullet completely destroys his shoulder, sending his arm flying off to the side even as the impact from the hypersonic bullet throws him into a tree headfirst.

Aren't anti-tank weapons fair?

Seeing how your augment is out of charge now, you detach it and latch it into the charger on your suit. It'll take a while.

[10 turns to recharge]

Armband. Can't risk messing up my hair. Pretend not to notice anyone else.
[1] You attempt to use the blade of your combat knife as a sewing needle and twigs as thread, to predictable results. Maybe you can find another dead rabbit?

Action: Pull back and observe incoming troops-prepare to direct everyone in a tactical retreat if it looks like too many enemies are coming.
[4+1v2] Your team has already dropped about 15 soldiers, you think, but you see another ten or so still on the sides, and it looks like they have a much better idea where you are this time, though they aren't advancing. Up ahead and behind seem pretty clear, though. Your choice on what to do.

select another target and resume murder spree

Make mental note to zap persus

[5v3] [6+1v3] [6+1+1+1v3] [5+1+1v5] Looking up from the body, you check around for other enemies, seeing one pointing a gun at you. Now that's just impolite. Leaping out from the bush, you dodge the first few bullets, weaving through trees to close the distance between you two even as he slowly empties his magazine into the trees right next to you. Finally close enough to charge in, you clear the corner, ducking under yet another burst even as you spring forward to ram your blade into the soldier's gut. The blade punches right through the armor as you push the gun high, and sinks straight into his body.

Screaming out in pain at the sudden intrusion of sharp metal into his body, [5+1+1+1v5] [2+1+1v1] he swings the gun wildly, trying to gain some distance. You let him stagger back, pulling your blade out of him as he does. As he doubles over in pain and blood leaks out from the wound, you bring your blade around and take off his trigger hand, shortly followed by a stab through the neck, severing his spine. Letting him collapse to the ground, you take cover behind a nearby tree and keep watch of the forest for any more enemies.

Drop the dead soldiers and draw the ram from my back, if any soldiers are still standing hit them with the ram.

(( It can smash down a blast door, lets see what it can do to a humans chest. ))

(( I'm calling best kill with my human club. ))
[6-1v3] [6+2-1v4] [1+5+2+1v6] Taking a look around, you see what seems to be a nearby straggler. Dropping the dead soldier in favor of your hydraulic ram, you charge forward. The soldier notices, but is far too late in bringing his weapon to bear to stop you. The hydraulic ram smashes into his side with a sickening sound, and what might resemble hamburger in daylight goes flying as the impact sends the man flying back, weapon firing out of control even as his spine snaps on impact and gets impaled on a low branch.

Stepping by the dead body and taking up position behind a handy tree to watch the woods behind, you take a look out as the branch snaps and the body tumbles onto the ground.

Take cover where the guy I just killed took cover and try to drop some enemies.
[5v5] You see some movement in the woods, but can't make out any clear targets.

And just about then, you can all make out a subtle high-pitched screaming noise, right before the world shakes itself to the ground around you in a cloud of fire and splinters. [3,6,6,4] When the ground stops shaking, you all realize that you're sprawled on the ground, surrounded by splintered, burning pieces of wood, with three craters vaguely visible through the smoke, one bigger than the other two.

As you all slowly get to your feet, [4] [6-4], [4] [1+2], [3] [2+1] you all seem fine, except for about two of you. Namely, Elron and Havel. Elron had absolutely no trouble getting to his feet, but it's around then that he notices that not only does he have a broken arm from where he stopped his impact with the ground, he also has what appears to be a forearm-sized splinter sticking out of his side, and it's relatively deep- he tries to walk, [3] but the agony is too great. Havel, by comparison, got off relatively light, with several large splinters stuck in his body, but not too deep.

Aethla sees the enemy squads start to advance. Now, what to do?

Team Location: Right outside the outskirts of the city.
Enemies Dead/Incapacitated: 16

((Yep. These guys have artillery. Enjoy!))
Spoiler: Objectives (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

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Disengage, and sneak away to the Northwest. If I come across a soldier's body that has clothing that hasn't been ripped or bloodied, take it with me.
« Last Edit: May 26, 2013, 10:06:36 am by Persus13 »
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GreatWyrmGold

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"Ah don' recawl sahnin' up fer dis." *ptew* "Ah, cramny, tha's one o' mah gud tayth. Stary o' m'creer. Wayl, le's fand th'uth'rs."

Locate others.
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Unholy_Pariah

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disengage from the combat area moving northeast and attempt to discern the location of the artillery encampment, decapitate anything hostile in my path.

if i discover the encampment switch to my rifle and take out the artillery operators and/or any ranking officers i see.
« Last Edit: May 25, 2013, 11:53:56 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Doomblade187

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You guys need to decide which direction to disengage in, or I'll just coinflip it/do what I want.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Parsely

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((I'll get Greenstar out of here. See If you can shoot as we run eh?))

Fuck. Elron is down! Don't worry buddy, I've got you. Whatever happens, just keep shooting okay? Ignore the splinters. Stow my rifle and pick up Elron. Cradle him in my arms so as to avoid worsening the wound in his side. Disengage and lead everyone else East, so we can lose the enemy in the forest and regroup.
« Last Edit: May 25, 2013, 11:52:58 pm by GUNINANRUNIN »
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GreatWyrmGold

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You guys need to decide which direction to disengage in, or I'll just coinflip it/do what I want.
How about...away?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Greenstarfanatic

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"Augh, FUCK. Thanks, man. I'll cover you with my good arm."
Toss a smoke grenade, and switch on thermal for my pistol. Proceed to shoot wildly.
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Parsely

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((These suits we're wearing aren't active camo right? Just suits with patterns on them?))
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