Mission 2, Turn 5- Fireworks!
Look around for anymore soldiers. If there are any close, use my sword. If they is a group farther away, pull out my laser gun and mow them down with a 5 second burst.
[5+1v4] [4+1v2] [3+1v2] Well, aren't you in luck! There's a soldier not ten feet away frantically looking for you. Obliging, you jump out from behind the tree and cut a lovely deep gash in his chest, leaving him to bleed out on the forest floor. Isn't melee combat effective?
Look for soldiers. If any are seen, activate plan A on them. (No points for guessing what Plan A is.)
[3v5] Soldiers? What soldiers? You don't see any soldiers around. Say, where did your team go again?
Keep shooting.
[6v2], [3+1+1v4] [4+5v6], [4+1+1v3] [4+5v6], [1+1+1v3] [3+5-2v3] Even though your original targets were stolen by Simon, you peek through the infrared scope and hit a jackpot, a group of three soldiers moving into position. You take them out one by one, the amplified screams of your rifle echoing through the night. As each shot hits home, the soldier hit loses something major.
You nail the first soldier in the gut, blowing him in half, the spray of blood and core bright in the infrared scope. The second soldier takes the hit higher up, his upper body gaining a head-sized hole in it, blood pumping out as he topples over slowly. The third soldier starts to run after seeing what happened to his comrades, causing you to not hit your shot as well as you wanted. The bullet completely destroys his shoulder, sending his arm flying off to the side even as the impact from the hypersonic bullet throws him into a tree headfirst.
Aren't anti-tank weapons fair?
Seeing how your augment is out of charge now, you detach it and latch it into the charger on your suit. It'll take a while.
[10 turns to recharge]
Armband. Can't risk messing up my hair. Pretend not to notice anyone else.
[1] You attempt to use the blade of your combat knife as a sewing needle and twigs as thread, to predictable results. Maybe you can find another dead rabbit?
Action: Pull back and observe incoming troops-prepare to direct everyone in a tactical retreat if it looks like too many enemies are coming.
[4+1v2] Your team has already dropped about 15 soldiers, you think, but you see another ten or so still on the sides, and it looks like they have a much better idea where you are this time, though they aren't advancing. Up ahead and behind seem pretty clear, though. Your choice on what to do.
select another target and resume murder spree
Make mental note to zap persus
[5v3] [6+1v3] [6+1+1+1v3] [5+1+1v5] Looking up from the body, you check around for other enemies, seeing one pointing a gun at you. Now that's just impolite. Leaping out from the bush, you dodge the first few bullets, weaving through trees to close the distance between you two even as he slowly empties his magazine into the trees right next to you. Finally close enough to charge in, you clear the corner, ducking under yet another burst even as you spring forward to ram your blade into the soldier's gut. The blade punches right through the armor as you push the gun high, and sinks straight into his body.
Screaming out in pain at the sudden intrusion of sharp metal into his body, [5+1+1+1v5] [2+1+1v1] he swings the gun wildly, trying to gain some distance. You let him stagger back, pulling your blade out of him as he does. As he doubles over in pain and blood leaks out from the wound, you bring your blade around and take off his trigger hand, shortly followed by a stab through the neck, severing his spine. Letting him collapse to the ground, you take cover behind a nearby tree and keep watch of the forest for any more enemies.
Drop the dead soldiers and draw the ram from my back, if any soldiers are still standing hit them with the ram.
(( It can smash down a blast door, lets see what it can do to a humans chest. ))
(( I'm calling best kill with my human club. ))
[6-1v3] [6+2-1v4] [1+5+2+1v6] Taking a look around, you see what seems to be a nearby straggler. Dropping the dead soldier in favor of your hydraulic ram, you charge forward. The soldier notices, but is far too late in bringing his weapon to bear to stop you. The hydraulic ram smashes into his side with a sickening sound, and what might resemble hamburger in daylight goes flying as the impact sends the man flying back, weapon firing out of control even as his spine snaps on impact and gets impaled on a low branch.
Stepping by the dead body and taking up position behind a handy tree to watch the woods behind, you take a look out as the branch snaps and the body tumbles onto the ground.
Take cover where the guy I just killed took cover and try to drop some enemies.
[5v5] You see some movement in the woods, but can't make out any clear targets.
And just about then, you can all make out a subtle high-pitched screaming noise, right before the world shakes itself to the ground around you in a cloud of fire and splinters. [3,6,6,4] When the ground stops shaking, you all realize that you're sprawled on the ground, surrounded by splintered, burning pieces of wood, with three craters vaguely visible through the smoke, one bigger than the other two.
As you all slowly get to your feet, [4] [6-4], [4] [1+2], [3] [2+1] you all seem fine, except for about two of you. Namely, Elron and Havel. Elron had absolutely no trouble getting to his feet, but it's around then that he notices that not only does he have a broken arm from where he stopped his impact with the ground, he also has what appears to be a forearm-sized splinter sticking out of his side, and it's relatively deep- he tries to walk, [3] but the agony is too great. Havel, by comparison, got off relatively light, with several large splinters stuck in his body, but not too deep.
Aethla sees the enemy squads start to advance. Now, what to do?
Team Location: Right outside the outskirts of the city.
Enemies Dead/Incapacitated: 16
((Yep. These guys have artillery. Enjoy!))
- Take the command, dead or alive.
- Cut off communications.
Player: Persus13
Name: Janus Simmons
Gender: Male
Description: Janus got his name for the split down the middle of his face. He is almost always in some sort of dull pain. He was a genetic experiment gone bad, but it gave him a hightened sense of agility. He hates almost everyone, and took this job because he wanted to shoot stuff.
Health: Fine.
Str: 2 (0)
Agi: 5 (+1)
End: 3 (0)
Int: 4 (+1)
Cha: 3 (0)
Gear-
Primary: SSBR (5 mags Laser, Holo-sight, Medium barrel.)
Attachments- bayonet (Melee weapon), nightvision scope (No penalties for darkness while aiming.)
Secondary: Sword (Melee weapon, melee defense bonus.)
Attachments- None
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 2 General Armories Smoke Grenades
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Laser- [60sec/60sec] [60sec/60sec] [60sec/60sec]
Secondary Ammo:
Sword
Player: GreatWyrmGold
Real Name: Simon Reinhardt
Gender: Male
Description: Brown eyes, black hair mostly concealed by an old, olive drab fedora. Tall and lean, with dark skin and a small nose and mouth. He wears an outfit mainly in various shades of gray, with brown shoes, black sunglasses, and the aforementioned OD green hat. He wears a gray vest over a gray shirt and above gray sweatpants, which partly cover gray socks under gray shoes. All of this is subject to change when the situation requires, of course. Simon's most notable characteristics are his cybernetic right arm and calves, with his electronic left eye and the dataport behind his left ear more concealed. He is typically aloof, preferring to avoid talking with people he doesn't have to, as well as businesslike; however, he firmly upholds his standards of honor and justice, and once you've earned his trust and respect he's a good friend.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 4 (+1)
Int: 3 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (2 mags Normal, 1 mag Stun, 4x scope, Medium barrel.)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.), Bipod (1 turn to deploy, +1 to hit).
Secondary: SSMP (Ironsights, 2 mags AP)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.).
Auxiliary: 2 General Armories Concussion Grenades, 2 Professional Signals Flares
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Normal- [26/30] [30/30]
Stun- [30/30]
Secondary Ammo:
AP- [20/20] [20/20]
PLayer: mesor
Name : Jared Kane.
Gender : Male.
Description : Mentally Jared is as normal as can be.... on the surface. Beneath is a sadistic blood crazed psychopath who lives to cause pain and suffering to his enemies in the most imaginative ways he can invent, but also has a strange streak of loyalty towards certain people.
Phsyically Jared is a large man ( 7 ft tall, 400 pounew ) who's body is made up of pure muscle. He has no hair at all and has lifeless grey eyes. He has a bloody heart emblem on all of his clothing and armor.
He also has no tongue though has never explained what happened to it.
Health: Fine.
Str: 8 (+2)
Agi: 1 (-1)
End: 4 (+1)
Int: 0 (-1)
Cha: 2 (0)
Gear-
Primary: SSBR (1 mags Explosive, 2 mags Hollowpoint, 4x scope, Long barrel.)
Attachments- Forward grip (Increase CQC response speed.), Larger mags ( 150 round per clib, belt fed. No mobility penalty- high STR.)
Secondary: GAP (2 clips AP, Ironsights.)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxiliary: Hydraulic Ram (Battering Ram +5), Nitrogen Injector (Injects liquid nitrogen into objects, making them easier to break.)
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Explosive- [150/150] [150/150] [150/150]
Hollowpoint- [150/150] [150/150]
Secondary Ammo:
Explosive- [10/10] [10/10] [10/10]
Player: Unholy_Pariah
Name: Stark
Gender: male
Description: caucasian, 6'4", brown hair, athletic build.
Mentality: does not like to speak and believes he can solve all lifes problems by punching idiots in the face.
Health: Fine.
Str: 5 (+1)
End: 4 (+1)
Agi: 4 (+1)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags AP, 2x scope, Long barrel.)
Attachments- Suppressor(Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.), Heavy barrel (reduced recoil penalties/greater stability when aiming.)
Secondary: Sword (Melee weapon)
Attachments- Pommel Taser (Reusable stunning/shocking melee weapon)
Auxiliary: Data Siphon, Auto-Lockpick
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
AP- [30/30] [30/30] [30/30]
Secondary Ammo:
Incindiary- N/A
Player: Dwarmin
Name: Aethla Gerdocki
Gender: Female
Description: A stocky 4.9 female with ash black hair, a stocky boxers build, pale blue eyes and a cute nose. Her hair is tied into a short ponytail with a red ribbon, and the fringe touches her neck. Identifiable quasi-human, with dark green skin pigmentation but no other major physical changes. Extensive tattooing on her face, neck and body-repeating geometric symbolism of unknown purpose.
Aethla would describe herself as a gun for hire-albeit, a charming, intelligent, unique looking one-with a knack for getting the highest paying jobs for the least amount of work. It was not entirely rare for her to have played bodyguard in her past work, with quasi famous individuals looking to have something exotic watching over them. She is usually more often hired for her specialist skills than her general combat ability, and was until recently, a freelancer of a sort. Unfortunately, her 'live in the moment' philosophy tends to drain bank accounts and accrue debt, and now she is working with Mecriocorps for the moment, at least partially against her will. Her physical and history specs are mostly kept in the shadows-she's only just considered human, and seems to have an Religious and spiritual edge that motivates her, though it doesn't seem to burden her moral much-except for a hesitancy to needless killing. She seems to enjoy fine foods, and is in fact, quite a good cook-when anyone deigns to ask.
Health: Fine.
Str: 1 (-1)
Agi: 4 (+1)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (2 mags Normal, 1 mag AP, Ironsight, Short barrel.)
Attachments- Hair Trigger (Faster CQC reaction time.), Reduced Weight (Improved mobility.)
Secondary: GAP (Ironsights, 2 mags Stun.)
Attachments- Flashbang Power Core (can be detonated by timer/impact for sizable stunning explosion. Destroys weapon in process)
Auxilliary: 2 General Armories Smoke Grenades, 2 Synthetic Systems Concussion Grenades.
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Normal- [30/30] [30/30]
AP- [20/20]
Secondary Ammo:
Stun- [10/10] [10/10]
Player: Greenstarfanatic
Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Health: Broken arm, Large splinter deep in side.
Str: 3 (0)
Agi: 4 (+1)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (3 mags AP, 7x NV scope, Long Barrel.)
Attachments- Extended mags (1.5 mag size), 15 half-foot-long knockout poison darts (Stored in handle- use to prick, throw, or shoot.)
Secondary: GAP (Ironsight, 2 clips AP)
Attachments- Thermal sight.
Auxilary: 2 Professional Signals Flares, 2 General Armories Smoke Grenades.
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
AP- [30/30] [30/30] [30/30]
Secondary Ammo:
AP- [10/10] [10/10]
Player: GUNINANRUNIN
Name: Havel Opus
Gender: Male
Description: A massive dark-skinned man with short-cropped blonde hair and a heavy Germanic accent when speaking English. Tends to be very quiet, though he is much more receptive to conversation when amongst compassionate or kind-hearted individuals. Despite his introverted nature, he is very adamant about maintaining strong relationships with those he is close to, and enjoys team environments, often encouraging situations in which he can work together with others to achieve a common goal. Very open-minded and enjoys listening to the opinions of others, saying that it, "helps me maintain a healthy perspective". Becomes significantly depressed when alone, often resorting to a rather childish habit of talking to himself in such situations.
Health: Large splinters in body, but not too deep.
Str: 4 (+1)
Agi: 2 (0)
End: 4 (+1)
Int: 4 (+1)
Cha: 1 (-1)
Gear-
Primary: SSBR (2 mags AP, 1 mag Stun, Reflex Sight, Infared 4x Scope, Long Barrel.)
Attachments- Velocity Augment (Muzzle attachment that temporarily increases velocity of discharged rounds, turning the weapon into an anti-tank weapon capable of taking down light vehicles and turning unarmored enemy personnel into paste. Active for a short amount of time, then must be placed in the included recharge cradle for a duration.)
Reduced Profile (Increased Mobility)
Secondary: GAP (Infared 1x Sight, 2 clips AP.)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxiliary: 2 General Armories Anti-Personnel Gas Grenade (suggestion/disorientation colorless gas grenade, padded, affected don't remember period of time under effect.), Synthetic Systems Heat Assisted Combat Knife (Laser-heated blade allows cutting with extreme ease, but is loud.)
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
AP- [11/20] [20/20]
Stun- [30/30]
Secondary Ammo:
AP- [10/10] [10/10]
Player: miauw62
Name: Tory Cooper
Gender: Male
Description: Tory is 1 meter and 65 centimeter, making him smaller than average. Despite his length, his overall volume does not drop too much, as he is very muscular and agile. His hair is brown and his eyes are grey, they are constantly moving focus from one object to another. Some people may already deduce from this, and they are right, that he is quite hyperactive and jumpy. He also likes to talk alot, but this does not impair his skills in combat.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 3 (0)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags Normal, Reflex Sight, Medium Barrel)
Attachments- Lightweight Frame (Increased mobility), Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Secondary: SSMP (Reflex Sight, 3 clips AP.)
Attachments- Extended Magazines (1.5 Mag size)
Auxiliary: Auto-Lockpick (can open doors of most types, given time.), 2 Synthetic Systems Anti-Personnel Mines
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
N- [30/30] [30/30] [30/30]
Secondary Ammo:
AP- [30/30] [30/10]