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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49593 times)

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #180 on: January 08, 2013, 06:39:53 pm »

It is a good combat helmet but "best" is really situational in my eyes.

Edit: I don't think I said it was a prophet?
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Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #181 on: January 08, 2013, 06:41:08 pm »

I guess as long as you don't put in anyone important its not a big deal.  Quickness is nice.

Anyone important you care about dying, that is. Personally I found the timing of that arena quite useful, Angel Bunny was only supposed to be a year 1 prophet.  The obese rabbit had outlived its usefulness. So the winner of the tournament appears to be the only one who showed up intent on winning. But the rest of us all achieved our goals there.
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #182 on: January 08, 2013, 06:42:14 pm »

I assumed since I hadn't looked at the turn yet. Turns out there were surprisingly few prophets sent.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #183 on: January 08, 2013, 06:48:18 pm »

It is a good combat helmet but "best" is really situational in my eyes.

While that's true with other equipment, the trouble with helmets is the relative scarcity of options. There's a booster for astral, air, death and fire that you might equip on a mage, but for thugs and supercombatants it basically comes down to a choice between the spirit helmet and the horror helmet, and the added fear will win out most of the time. The Wraith Crown can be useful as well, but the etherealness isn't as good by the stage of the game where you'll be forging it.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #184 on: January 08, 2013, 07:04:36 pm »

It is a good combat helmet but "best" is really situational in my eyes.

While that's true with other equipment, the trouble with helmets is the relative scarcity of options. There's a booster for astral, air, death and fire that you might equip on a mage, but for thugs and supercombatants it basically comes down to a choice between the spirit helmet and the horror helmet, and the added fear will win out most of the time. The Wraith Crown can be useful as well, but the etherealness isn't as good by the stage of the game where you'll be forging it.

Yeah true, the options for a good standard SC can be a bit limited.  Still for thugs I've seen a lot more possibilities simply because it's less about pure combat efficiency and more about what's lying around that will also work well enough on your enemies.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #185 on: January 09, 2013, 03:44:02 am »

My home pc broke (disc read error) - I'm sending turns from my work pc, they will still get done - I'll have to see about the weekend.


Also, it was more like "I will move my army into the one territory that is neutral so I don't lose a turn" and you going "Well, I'm moving into the same, even thou i have the option to enter others that are also neutral and have more room to expand", forcing my hand.


**edit: Ah, another nation humping my border, may all 4 of you have fun in the brawl for the spoils of war.
« Last Edit: January 09, 2013, 09:37:00 am by ThtblovesDF »
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Waterplouf

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Re: Dom3 Round 11: Game in Progress
« Reply #186 on: January 09, 2013, 11:45:24 am »

Well, this turn is pretty much my doom...
First, some ancient power awaken in one of my region ( this can only be bad... ), wipe out the entire population and change them into an army of 110 independant manikins and mandragoras.
Second, me and niefelheim decide to conquer the same independants unfortunately, which result pretty much in a slaughter of my only army. I must be really bad, because I have no good damn idea how I could have won this battle. More troops ? My Principe pretty much fail all their attacks against niefel giants, and when they hit they do around 15-20 ( when it's not 5 or 7 ) which is not enough to kill a giant. So yeah, I should had at least 3x more units than him. More mage ? at this stage the best spell I can throw into battle is Flare, which is not that bad. Unfortunately, since giants are giants, it only did damage to 1 giant at a time, and the best it ever did was 16. I had the only mage who could throw the spell anyway, since I don't have very much 3F mages. If you have any advices of what I could have done, please help me on this one.
I do realise that I am not very good anyway at domi3 and surely did a lot of mistake, but well I am a bit bitter about this encounter now  :P .
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #187 on: January 09, 2013, 12:16:00 pm »

Giants can be one of the hardest things to deal with, especially with a strong bless. Prison of Fire (thau 4) might be a good spell to push for. Supplement your army with some levied gladiators the next time you do have to fight Niefelheim.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #188 on: January 09, 2013, 05:12:41 pm »

Try and shoot for some evocation.  Humans in early age have trouble standing up to some of the other races in direct combat.  On top of that Ermor's soldiers are good at blocking but lack a strong offensive punch.  You make up for this by having good defense skills, good EA armor and strong mages.  The magic firepower makes up for offensive deficiencies by a long shot after you've invested some good research.

Also you might want to try and nab some death sites.  ;)

Edit: By the way sorry if it takes me a bit longer to submit my turn today but I want to get a response message from one of my new neighbors before I end the turn in order to maintain healthy peaceful relations. :D
« Last Edit: January 09, 2013, 05:35:58 pm by gman8181 »
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #189 on: January 09, 2013, 09:42:04 pm »

Woohoo I have someone to attack!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #190 on: January 09, 2013, 09:48:46 pm »

Woohoo I have someone to attack!

You mean defend from, right? Afterall, who was the first to lose a province in this war of ours?
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #191 on: January 09, 2013, 09:55:26 pm »

Hehe most ridiculous declaration of war ever. I like.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #192 on: January 09, 2013, 09:56:55 pm »

Did you forget to buy some PD, Bluerobin?

(Also, curse you critical hit!)
« Last Edit: January 09, 2013, 10:03:33 pm by Karlito »
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #193 on: January 09, 2013, 10:00:27 pm »

Not so much forgot as didn't realize Agartha was amphibious.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #194 on: January 09, 2013, 10:06:01 pm »

Arghghghlll. This fine figure of a woman
Spoiler (click to show/hide)
was killed in one hit, by one of these guys:
Spoiler (click to show/hide)

I don't even want to think about how many sixes he had to roll to achieve that. The more I think about it, the more my head hurts.
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