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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49715 times)

Bluerobin

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #60 on: December 31, 2012, 01:00:16 am »

Oh. Duh. I just got what you meant by connecting the two oceans. Still looking at the rest of it, just wanted to let you know that.

Edit: Haha this is hard. I like the positions you picked, but I'm trying to get it balanced so that everyone has 5 bordering land provinces. So far all that's succeeded in doing is putting almost everyone on a coast. Easy access for me, probably not entirely fair for you. I think I'm going to try giving everyone 4 neighbors and see if that helps.
« Last Edit: December 31, 2012, 01:47:51 am by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #61 on: December 31, 2012, 01:57:21 am »

Yeah, I was actually trying to keep capitals off the coast for the most part. I'm sure I didn't pick the absolute best set of provinces, so if you've got better ones, feel free to make corrections.
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Bluerobin

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #62 on: December 31, 2012, 02:11:15 am »

Alright, I think I've figured out a set where everyone has 4 neighbors of similar value, isn't too close to each other, and only two of them are on the coast. There's a lot of coastline though, so if we put everyone inland you start crowding each other. I picked 21, 30, 41, 62, 70, 78, and 103 for the land starts and maybe 6 for my sea start. I'd appreciate it if someone else could look at it quickly though, just to make sure I didn't royally mess something up.

Map link: here

Edit: Also, bed time for me, it's after 2am and I need to be up in less than 6 hours. Feel free to move on with whatever if you feel like we need to get started while I'm asleep.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Waterplouf

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #63 on: December 31, 2012, 05:22:47 am »

I am totally fine with changing the map, especially if it let another player come in.
I am going to try your map bluerobin and let you know if I see anything that is not right.
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ThtblovesDF

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #64 on: December 31, 2012, 08:22:26 am »

Hall of fame - 15
Charts - on, but we could just like, not be staring at them, i guess? I might be to casual and rp'y for this - doing things like going for forests, cause dang it, they should be owned by me : P

Here is what I suggest:

First 5 Turns - no intentional player on player action
First 10 Turns - player on player action is bad manner
Afterwards - go nuts - but permanently taking out a player is so very mean, I wouldn't mind playing a serf-nation to my victor (and eventually, whoever frees me? Depends how the wars went down)

Looking forward to it.
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Bluerobin

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #65 on: December 31, 2012, 10:55:24 am »

I'm up for a first year of peace, if only because we have so many players new to multiplayer. As for not permanently finishing people off, speaking from experience, once you know you've lost you lose a LOT of motivation to keep submitting turns. It's worth keeping in mind as a diplomatic tool though, because I know it can be fun for some people.
« Last Edit: December 31, 2012, 11:01:01 am by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Kebooo

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #66 on: December 31, 2012, 11:09:48 am »

If we allow people to stay, is there any effective way to observe battles once someone is "eliminated" (down to one province)? Some kind of honor system where we're allowed to spy? I only ask because I've played a few multiplayer games here a year or more ago, but I still feel almost clueless regarding what good armies and thugs/SCs consist of. I feel like I should go spend hundreds of hours testing and experimenting but I just don't have the time to dedicate to it. I'd rather watch and learn from other humans. Is this a crazy idea? If someone didn't want to stick around they could just be eliminated. I've always liked sticking it out until the very bitter end.
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Bluerobin

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #67 on: December 31, 2012, 11:15:55 am »

The only time I've seen it work pretty well/done at all was when I ended up essentially protecting/working with Korbac's C'tis in Round 8. He was still active and had an army/research/spies/everything else, but he was small enough that he was mostly left alone. It was nice because we had access to everything the other one had, but you have to be careful not to accidentally attack each other.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Akhier the Dragon hearted

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Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
« Reply #68 on: December 31, 2012, 01:44:28 pm »

   I like the year of peace idea. Anyway the game is now up so you can all start submitting your Pretenders. I turned off automatic start so once all of them are in the game won't automatically start. I will post here and PM you all when the starts. Also as of the moment graphs are off as more people wanted them off then on but this can be changes. As of right now I have Thtb wanting them on. While Endymion, Karlito, Bluerobin, and Gman all want them off. I kinda of want them on but not enough to cast it as an actual vote. Anyway, the following is what the game is currently setup as:

GAME NAME: Bay12GamesRound11
ERA: Early Age
MOD: Conceptual Balance Mod 1.94
MAP: Land of Ethereal Squirrels
Time Allowance: 48 hours
GRAPHS: Off (May change depending)
HALL OF FAME: 15
RENAME: On

PLAYERS:
Akhier the Dragon hearted - T'ien Ch'i
ThtbLovesDF - Pangaea
Kebooo - Niefelheim
Bluerobin - R'lyeh
Waterplouf - Ermor
gman8181 - Lanka
Karlito - Sauromatia
Endymion - Agartha
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Waterplouf

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Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
« Reply #69 on: December 31, 2012, 02:05:37 pm »

I've sent my pretender.  :)
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gman8181

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Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
« Reply #70 on: December 31, 2012, 02:12:27 pm »

Alright I think I've sent my pretender.  Do we get a notification email back once they get it?

The one year of peace sounds good, only problem I can think of is if one nation gets boxed in because all the other nations grabbed all the land nearby.  Still, that idea has got my support.

Edit:  NVM just got an email from them.
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ThtblovesDF

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Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
« Reply #71 on: December 31, 2012, 02:20:31 pm »

Off with graphs then, I'll be sending my pretender soon~
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Karlito

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Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
« Reply #72 on: December 31, 2012, 02:43:06 pm »

First 5 Turns - no intentional player on player action
First 10 Turns - player on player action is bad manner

I don't particularly like this restriction. It runs counter to quite a few bless strategies, and feels pretty arbitrary. Plus, what does "bad manners" even mean?
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Bluerobin

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Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
« Reply #73 on: December 31, 2012, 02:46:55 pm »

I think the idea is just that losing before we do 10 turns is really disappointing after more than a week of organizing and setup. I could go either way because I seriously doubt it's going to affect me.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
« Reply #74 on: December 31, 2012, 02:49:04 pm »

I suppose I'd just like a well defined rule. Right not I'm reading it as "Don't attack anyone in the first five turns, after that is ok".
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