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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49520 times)

Kebooo

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Re: Dom3 Round 11: Looking for players
« Reply #30 on: December 29, 2012, 06:35:01 pm »

I'd like to try out Niefelheim if no one has claimed them yet.
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Looking for players
« Reply #31 on: December 29, 2012, 06:42:30 pm »

No one has so you are now down for Niefelheim. Have fun with the giants!
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Karlito

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Re: Dom3 Round 11: Looking for players
« Reply #32 on: December 29, 2012, 11:42:29 pm »

Seeing as I think I'll be knocked out of round 9 pretty soon, I think I'll throw my hat into the ring, assuming a seventh player doesn't screw up your map selection. Tentatively down for Agartha Sauromatia.
« Last Edit: December 29, 2012, 11:48:05 pm by Karlito »
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Looking for players
« Reply #33 on: December 29, 2012, 11:48:40 pm »

   Ironically it is quite the opposite. At the moment the only map with any votes is Streamlands which is a 7-8 player map so with you we have enough to start. I think that as of this post I am declaring there is 24 hours till I stop accepting players. It would be interesting to get another but not necessary and I would like a reasonably small game as there are a number of newer players so the fewer nations to keep track of the better.

Edit: after the 24 hours I will post all the setting agreed upon and give you all a chance to make last minute changes to them and I will have the game setup so you can start submitting you pretenders. Once a decent amount of time has passed and all pretenders are in I will post that the game is starting and change the OP to show this.

Edit: Bluerobin, what version of streamlands is it you linked, there are a few in the llama map browser and I will need to know which you linked to if we want to use it and not one of the other random streamland maps. Also to everyone, I have linked the latest CBM version in the OP and as soon as I figure the steamlands thing out I will be linking that as well there.
« Last Edit: December 30, 2012, 12:13:30 am by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Bluerobin

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Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
« Reply #34 on: December 30, 2012, 12:37:30 am »

The one I linked is the original with no modifications. What you'll probably want to use is one of the various fixed versions with six fixed starts. They fix one bad province connection and give the six of you fixed starting places that are pretty even, then will randomly throw me in some water somewhere. Here's the one I'd recommend: http://forum.shrapnelgames.com/showpost.php?p=801732 It's called "Streamlands_six_corrected" with starts in 9, 18, 43, 50, 74, and 80. If you want me to have a fixed start point for fairness I can do that quickly (but you'll have to upload to llamaserver), just let me know.

Edit: Also, sorry to whoever didn't like wraparound maps, it looks like this one's wraparound. At least they tend to be more fair because no one has a wall to hide against and no one starts in the middle.
« Last Edit: December 30, 2012, 12:39:04 am by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
« Reply #35 on: December 30, 2012, 12:43:55 am »

   From the looks of it you being somewhere randomly in the water will be fine so the six corrected one will work for what we want. I had actually not noticed that it was wraparound until I just opened it up. I PMed them asking what they wanted to do about it. If I don't get anything I will assume everything is fine. Wrapping can be annoying but as you say, it does make things even.

Edit: and the map is now linked in the OP
« Last Edit: December 30, 2012, 12:48:22 am by Akhier the Dragon hearted »
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Bluerobin

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Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
« Reply #36 on: December 30, 2012, 01:00:23 am »

Oh, also for fairness sake, if anyone's looking up EA R'lyeh to see what it can do, make sure to note that CBM makes most of the units amphibious. I think it takes away a little of the magic power from a couple mages as well, but that's probably less important for you to know.

I'm not as trapped as you think I am! Mwahaha! ...right.

In case anyone wants to check on how things have changed without digging through the .dm file, have the mod browser: http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?selectmods=1  Just check the CBM 1.94 box and hit load, then you have everything in the game ready to look at. Once it's loaded if you click the tiny little "advanced" box at the left and the "mod cmds" box next to it, it'll tell you if something's modded by showing you the changes that were made in a green text box. Example in the spoiler:
Spoiler (click to show/hide)

It's worth looking over the forging .pdf that comes with the CBM files too, if you have particular forging goals in mind.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
« Reply #37 on: December 30, 2012, 01:21:52 am »

   Bluerobin, I tried doing a little single player test game and it told me it could not find a valid starting province.

Edit: Also I just thought of something if, if there are fixed starts and only 6 of them should I just stop accepting players?
« Last Edit: December 30, 2012, 01:29:42 am by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Karlito

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Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
« Reply #38 on: December 30, 2012, 02:44:02 am »

Oh, also for fairness sake, if anyone's looking up EA R'lyeh to see what it can do, make sure to note that CBM makes most of the units amphibious.

Oh, that makes sense. I was wondering what you were going to do with those hordes of aquatic polypal spawn.

Bluerobin, I tried doing a little single player test game and it told me it could not find a valid starting province.
Right, we'll probably have to upload our own version of the map. The way a fixed starts map is created is by giving all but six provinces the "no start" flag. Even the water provinces have that flag in this version, so it won't find a valid starting location for R'lyeh. It's an easy enough fix, though.
« Last Edit: December 30, 2012, 02:53:18 am by Karlito »
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Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #39 on: December 30, 2012, 04:54:25 am »

   Oh thats fine then. I was a bit worried seeing as I don't really know much about the maps and what not...
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ThtblovesDF

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #40 on: December 30, 2012, 05:51:25 am »

I don't I ever managed to actually defeat a water-bound nation without thesis (or whatisitcalled?) blessing, even in singleplayer - and from playing Ryl'eh a lot, I certainly know they are very able to dispell that at will and drown everything O_o - Submarine Mintotaurus squad time?
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Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #41 on: December 30, 2012, 05:55:12 am »

   I actually accidentally made my first few SCs because of water provinces. I would end up summoning something like one of the kings of earth and equip him then send him to stomp the dang things.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Bluerobin

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #42 on: December 30, 2012, 09:35:53 am »

Sorry guys it was late and I went to bed. It looks like you figured things out though.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #43 on: December 30, 2012, 02:39:52 pm »

I don't I ever managed to actually defeat a water-bound nation without thesis (or whatisitcalled?) blessing, even in singleplayer - and from playing Ryl'eh a lot, I certainly know they are very able to dispell that at will and drown everything O_o - Submarine Mintotaurus squad time?

Thetis' blessing is a bit expensive. It's usually better to have a commander carry around an item like a barrel of air that lets troops enter the water, or summon amphibious units. Keep in mind that it will be almost as hard for R'lyeh to gain territory above water as it is below water. They don't have easy access to cavalry or archers and the like, that land-based nations will use to expand early on.

EDIT: I modified streamlands for seven players. The underwater province with 4 underwater neighbours is now a capital site. Streamlands for Seven.
« Last Edit: December 30, 2012, 03:14:19 pm by Karlito »
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Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #44 on: December 30, 2012, 04:11:54 pm »

Seems good, will link it in the OP.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.
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