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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49528 times)

gman8181

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #45 on: December 30, 2012, 06:02:16 pm »

When can I expect this to start up, just because I'm pretty busy lately and I want to make sure to set some time aside for it so I don't hold anyone up?
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Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #46 on: December 30, 2012, 06:21:28 pm »

   I plan to post the settings and such soon so you guys can argue any of them. I will also be setting up the game so you can all start submitting you pretenders. Sometime later tomorrow after I get home if all pretenders are in I will start the game and post here that I did so. While I would like to have the first few turns go fast if your busy, remember you have 48 hours so don't feel rushed.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Bluerobin

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #47 on: December 30, 2012, 06:23:51 pm »

My only settings change opinions are to make the Hall of Fame bigger (15 spots) and the allow renaming. The Hall of Fame thing is just for fun, mostly, but the renaming is pretty much a necessity.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #48 on: December 30, 2012, 06:27:47 pm »

I default to putting renaming on. I will also increase the hall of fame.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

gman8181

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #49 on: December 30, 2012, 07:00:36 pm »

Oh and not sure if anyone suggested it but should we turn of the charts?  Seems a little more fair and realistic to me.
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Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #50 on: December 30, 2012, 07:05:41 pm »

   I don't think you can but if it is and option then my vote is for keeping them on. Its a strategy game and they are a part of the strategy.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Karlito

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #51 on: December 30, 2012, 07:43:40 pm »

Turning them off is certainly something to consider (and it is an option). There's a lot of information you can get from looking at those charts, even after only the first few turns. We'd have to rely a lot more on the word of other players for intel, which could be interesting.

I'm still probably in favor of leaving them on, though.
« Last Edit: December 30, 2012, 07:46:13 pm by Karlito »
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Bluerobin

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #52 on: December 30, 2012, 07:48:53 pm »

I've never played without them, but turning them off might actually be really interesting. The only thing is that everyone can see the stats from the current turn on the server website once the game starts, so we won't be completely blind.
« Last Edit: December 30, 2012, 07:50:33 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Endymion

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #53 on: December 30, 2012, 09:21:23 pm »

If this is still open for me to jump into then count me in. As Agatha.

Edit: Or, ya know, Agartha, if you want me to spell my nation's name right.

Oh, and btw my opinion is no charts. Too much free scouting within them. Keeping them off makes intrigue and scouting more important.
« Last Edit: December 30, 2012, 09:27:42 pm by Endymion »
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Akhier the Dragon hearted

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Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
« Reply #54 on: December 30, 2012, 09:45:48 pm »

   If someone can find a good land start to add we can fit you. Out of my hands on it but if we don't manage to fit you in I will keep you in mind and if we need to replace someone later or what not I will send a PM your way.

Also this post signifies the closing of accepting new players.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Karlito

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #55 on: December 30, 2012, 10:06:55 pm »

The only thing is that everyone can see the stats from the current turn on the server website once the game starts, so we won't be completely blind.

I believe those will be blank if the charts are turned off.

With an 8th player, can I suggest we switch to Land of Ethereal Squirrels? It's basically equivalent to Streamlands, but slightly larger. There's a version with 7 fixed land starts up on the map browser as well.
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #56 on: December 30, 2012, 10:54:26 pm »

MAP: Streamlands though Land of Ethereal Squirrels was suggest
   with the squirrel map we would be able to easily fit Endymion, if we stick with Streamlands the
   map would be changed further as a 7th land slot would need to be found
AGE: Early
TIME ALLOWANCE: 48h
SCORE GRAPHS: Off
HALL of FAME: 15
RENAMING: On
MOD: CBM 1.94

Everything else is default so if you want something changed and its not listed here speak up. Also I would like a somewhat quick response on the map issue and speaking of map, Karlito which version of the squirrel map and will we need to add in a water start and upload the map ourselves.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Karlito

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #57 on: December 31, 2012, 12:52:07 am »

I couldn't find a download for the 7 starts version of Squirrels, so I made my own. It has fixed starts for 7 land nations and 1 water nation. I balanced them out as best I could, though I don't have too much experience with that sort of thing. I also added a connection between the two large oceans (through the river), so an underwater nation is actually viable (the central lake is still landlocked).

« Last Edit: December 31, 2012, 12:54:36 am by Karlito »
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Bluerobin

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #58 on: December 31, 2012, 12:56:38 am »

It's a wraparound map, so the water provinces on the edges are all connected already. I'll take a quick look at the fixed starts though.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Akhier the Dragon hearted

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Re: Dom3 Round 11: Full - No longer accepting players
« Reply #59 on: December 31, 2012, 12:57:33 am »

   I am fine with it if Bluerobin thinks its good. I want atleast another person to chime in on it though before I make a final decision.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.
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