Damn, so many posts - I forgot about that problem
Let's begin.
TolyK: How do you feel about this game, given your playstyle. Supposing you're scum, how would you pick your targets?
Given my playstyle, I'd probably die as scum on the second or third day.
But supposing I were scum, I'd probably look for people who seemed to not go after each other much/played coallied, which is basically the safest strategy. I'd prefer lynching targets to killing them, since that's safer, and is more likely to hit town rather than mason, which means that kills would be statistically safer.
TolyK: Under what circumstances would you fire off your kill D1?
If there were obviously people mason-buddying (and I were scum), I'd think about firing off my kill D1, but on the other hand it could also be a trap.
As I said just above, I'd prefer lynching folks to killing them. If I slipped really badly, I'd probably go for a dox on somebody (statistically bad - 44% chance of hitting), probably someone who's not voting me.
Toaster
So why did you ask?
Well I know what I think is the right course of action. I wanted to know what you thought.
Also, since you have my attention- Would you make a tie at day-end to save a mafia-buddy? Mason-buddy?
Obviously yes if I were scum: according to the rules, in the case of an absolute tie, the mafia get to decide who gets lynched.
Let's run through the mason scenario in a bit more detail:
I am a mason and I have the option of voting for a non-mason to force a tie. If I don't force a tie, another mason will be lyched. What do I do?
Option one: I vote for a non-mason, creating a tie (assuming no plurality vote, whatever that is). If the person I voted for is scum, the scum will kill the mason. Me forcing a draw reveals me to be mason to the scum (as town wouldn't do this), and so they'll probably have the mason I was trying to save lynched anyway, as it's a safe mason-kill for them. So whether or not the person I vote for is scum, the mafia will lynch the mason I was trying to save.
Option two: I don't vote and the mason gets lynched, revealing them to be mason. We're one mason down and no one knows I'm mason.
Option three: I bandwagon on the mason kill. A mason will die but people will suspect me less as a mason.
Whichever way I look at it, the mason dies. Option three is probably best because it might make me look town to scum, potentially resulting in a rebound-kill.
Obolisk0430 and TolyK: do you think my reasoning here is sound?
Not quite:
Option 1's logic assumes the lynchee is a certified mason. If not, you could be either scum (who wants to even the votes to cause confusion) or just some townie who thinks the other person is more scummy.
Option 3's "good" part also has a flipside - town move you closer to scum if you obviously bandwagon. Or, nothing can happen at all, which is basically the same as Option 2 except that you helped kill a fellow mason.
Hold on...
It's the
townie who gets the passive protection, not the mason, so it wouldn't "potentially result(...) in a rebound-kill", rather "make you a higher-risk kill target, and make you a higher-payoff lynch target".
Edosurist, you haven't posted yet, and I haven't seen you before. What practice do you have before this game? And, more importantly, what do you think is harder to play as, town or mason? (Give your reasoning).
Phantom: What do you think about this statement: "People tend to give examples of what they'd do if they were of a different alignment than they really are (if they are asked), and tend to ask questions that put the addressed person into their alignment. The first part is to throw people off their scent, while the second part is to get suggestions on how others would play their alignment." What part is true (if any), and what part is logically incorrect (if any)?
I have some other questions, but not enough time... whatevs.