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Poll

Which game mode will this test be using?

Allies
- 0 (0%)
Battle Ground
- 0 (0%)
Blood Bath
- 0 (0%)
Capture the Flag
- 0 (0%)
Pain Killer
- 0 (0%)
Random Damnation
- 4 (57.1%)
Rebellion Against the Gods
- 3 (42.9%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]  (Read 7073 times)

Tsuchigumo550

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 2]
« Reply #45 on: December 13, 2012, 07:42:11 pm »

Erery unit, right one space.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 2]
« Reply #46 on: December 13, 2012, 07:56:13 pm »

South squad to the left as much as possible
North upwards as far as possible
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 2]
« Reply #47 on: December 13, 2012, 08:19:27 pm »

Spoiler: Tsuchigumo’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Greatwyrmgold
Then: Javiarpwn
After that: Scapheap TURN 3 STARTS
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 2]
« Reply #48 on: December 13, 2012, 10:18:29 pm »

Um.
Move everyone two spaces south.

More complex tactics once we pass the tree trunk.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 2]
« Reply #49 on: December 16, 2012, 09:53:20 am »

Spoiler: Javierpwn’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Scapheap TURN 3 STARTS
Then: RAM
After That: Tsuchigumo

Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #50 on: December 16, 2012, 09:57:57 am »

Any reason the warrior only moved one space? According to the side bar, those green spaces don't impede movement.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #51 on: December 16, 2012, 09:59:29 am »

Actually it says "Above+ Yadda yadda yadda" which means that it has the same properties as the tile type listed above.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #52 on: December 16, 2012, 10:00:15 am »

everyone but N and E1 down 2
N use summon skeletons on M4 and N4
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #53 on: December 16, 2012, 10:33:02 am »

Actually it says "Above+ Yadda yadda yadda" which means that it has the same properties as the tile type listed above.
Ah. My bad.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #54 on: December 16, 2012, 04:16:56 pm »

Everything right one.
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Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #55 on: December 16, 2012, 08:58:08 pm »

 
Spoiler: Scapheap’s Actions (click to show/hide)
Spoiler: RAM’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Tsuchigumo
Then: Greatwyrmgold
After That: Javierpwn
« Last Edit: December 16, 2012, 09:13:40 pm by Nerjin »
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Is the admiral of the SS Lapidot.

RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #56 on: December 16, 2012, 09:06:43 pm »

That map seems to be somewhat less than updated...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #57 on: December 16, 2012, 09:10:25 pm »

Whoops! I'll fix that here in a second. guess I sent the wrong one.

Edit: Fixed it.
« Last Edit: December 16, 2012, 09:18:03 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #58 on: December 19, 2012, 12:26:49 pm »

Spoiler: Tsuchigumo’s Actions (click to show/hide)

Current Map:



Upcoming Players:
Next: Greatwyrmgold
Then: Javierpwn
After That: Scapheap TURN 4 STARTS

Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 3]
« Reply #59 on: December 19, 2012, 12:39:36 pm »

Yes, Revolver Ocelot is a petty cool dude who doesn't afraid of anything.

Though the ghost arm was very weird.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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