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Poll

Which game mode will this test be using?

Allies
- 0 (0%)
Battle Ground
- 0 (0%)
Blood Bath
- 0 (0%)
Capture the Flag
- 0 (0%)
Pain Killer
- 0 (0%)
Random Damnation
- 4 (57.1%)
Rebellion Against the Gods
- 3 (42.9%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]  (Read 7067 times)

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #75 on: December 20, 2012, 05:55:16 pm »

Of course he did. My army inbetween a rock and a hard placedragon it so doomed.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #76 on: December 20, 2012, 06:02:01 pm »

Why does Tsuchigumo go twice?
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #77 on: December 20, 2012, 06:06:20 pm »

You guys are all so weird. Saying I didn't do things right. I did it perfectly. It's Tsuchi and then Wyrm. Obviously. Don't believe me? Just check the last update. It states very clearly who goes when.

As for the dragon thing I am thinking that perhaps they are a bit too powerful.
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scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #78 on: December 20, 2012, 06:16:01 pm »

Yeah a tank with armor, that has a long range and strong AOE, with the weakness of no melee that matter little because of the AOE attack, a weakness to range that also matters little because most range attackers have little hp and will die in 2 turn top, and they cost 4 unit.

They are a little overpower.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #79 on: December 20, 2012, 06:21:13 pm »

Yeah I thought they may be a little OP but not quite this much. I'm thinking of giving them a Melee attack [weak] and limiting the Flame Blast to either once every three turns or three times total.
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Is the admiral of the SS Lapidot.

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #80 on: December 20, 2012, 06:48:28 pm »

The cooldown would aloud melees time to get in range and the rangers to fires more than once.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #81 on: December 21, 2012, 08:16:35 am »

I do nothing.
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Read the First Post!

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #82 on: December 21, 2012, 12:43:20 pm »


Spoiler: RAM’s Actions (click to show/hide)

Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next:Tsuchigumo
Then: Greatwyrmgold
After That: Javierpwn

Spoiler: Nerjin’s Thoughts (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #83 on: December 21, 2012, 08:58:22 pm »

Everyone right one space.

"Oh god. They're both coming for US."
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #84 on: December 21, 2012, 09:07:48 pm »

"Who else would we be going for? Die before the wrath of...someone! What was this guy's name again?"
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #85 on: December 22, 2012, 06:19:33 am »

"Dave."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Tsuchigumo550

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #86 on: December 22, 2012, 12:29:26 pm »

"Damnit, I knew that would catch up with me."
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #87 on: December 24, 2012, 01:10:30 pm »

 
Spoiler: Tsuchigumo’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Greatwyrmgold
Then: Javierpwn
After That: Scapheap TURN 5 STARTS

Spoiler: Nerjin’s Thoughts (click to show/hide)
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #88 on: December 24, 2012, 01:32:22 pm »

Alchemist: Ironskin centered on B8
Ogre:.Move to E9
Berserker 2: Move to C11, attack whatever demon is adjacent.
Goblin 2: Move to B11
Berserker 1: Move to B10, holler war cry.
Goblin 1: Move to C7
Cleric: Move to B8
Warrior: Move to C8

That's everyone, right?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #89 on: December 28, 2012, 05:17:45 pm »

 
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Javierpwn
Then: Scapheap TURN 5 STARTS
After That: RAM
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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