Turn 3:
Now, the most fun part. Weaponry. Lots and lots of weaponry.
Name contestant: Rick Jumper
-Reason for joining: One of his friend dare him. The money may of be a factor as well
-Biography: Leaving the Army left Rick with little to do so he modify his tank a little and enter it in a few races then modify it some more, repeat until he ended up with a tank to enter in the Wacky Death Races.
-Name Vehicle: Goliath
-Description: A land crawler (picture but lot smaller and the hull look like a tiger tank hull). Uses a fusion engine.
Stats:
- Land vehicle HP: [10/10]
- Fusion engine(+2) HP:[6/6]
- Fuel tank [6/6] HP:[12/12]
- Dodge d6 HP: [10/10]
- Armour d8 HP:[10/10]
- Cargo bay [0/60] HP: [10/10]
- Crew space [1/1] HP: [10/10]
Abilities
-Artillery attack
-One time use (attack on self)
-Splash damage
-AOE: 4 tiles
-Accuracy: d4
-Damage: d8
-Toolbox: +2 bonus to repair rolls
dodge: a system of hydraulic allow for multi-track drifting [4]
armour: Really heavy armor...for a race car, but this is a tank, speed wasn't a priority. [5]
other defenses: Box of tools, never leave home without it. [5]
Driver Name: Alexander Kyrby
Reason: He wants to prove he's the best driver around.
Biography: Alexander has always been a skilled driver. He took several road races in his career, including the 24h De La Mans, but to finish his career and cement his place in history, he needs to win the Wacky Death Race.
Vehicle name: The Rally Tank
Description: Imagine a red seven-seat family estate car. Now imagine most of the seats removed. Now imagine a V8 supercharged under the hood. Then imagine someone randomly sticking a tank cannon on top and the armour on the sides. That's the Rally Tank.
Parts:
-Land vehicle. Switching cargo ability [8/8]
-Supercharged V8 rocket engine Speed: 5 [6/6]
-Hard to repair: -2 to repair
-Fuel guzzling. On a 6 or 1 the engine uses double fuel.
-Fuel tank [7/7] [HP:4/4]
-Dodge system: d3
-Can get a +2 bonus if you sacrifice 2 speed
-Cargo bay [70/70] [6/6 HP]
-Crew quarters [1/2] [HP:10/10]
Abilities:
-Cargo/ passenger ability. 10 for 1. Up to 20/2.
-Currently: Neutral
-Armour plating (+2 to defense, always takes damage first unless the weapon crits/ special reason) [10/10]
-Irrepairable
--1 to speed
-Toolbox: +3 repair. On a bad roll, the component takes damage instead.
-Wheelspin
-Can be used every 3 turns
-Lowers everyone's accuracy by 3 in a d6+4 radius. On a 1, the car spins out of control, losing lot's of progress.
Dodge: There's something that never fails to work in dodging things-turn and brake hard. This dodges most porjectiles and close range weapons, and reduces thhe hit of explosives, but obviously you have to slow down to use it. [1]
Armour: nope.avi. Instead, I will take a Box of Tools. It contains the tools needed to perform repairs on the go to the vehicle, as well as some pictures of some ex-girlfriends. Alex had consumed suspicious amounts of alcohol prior to naming it. [6]
Other: You know when you get a car on sand it kicks it up everywhere? That's the plan for Alex's Wheelspin. He rams on the handbrake and pulls up a shower of dirt, fudging everyone's vision in the process. [6]
Boni to go: +1
Name: Toaster
Reason for joining: An attempt to prove himself for the third time
Biography: Toaster was a contestant in the previous race that was won by the Sky Lord. He faded into obscurity for a while before returning to the racing scene just in time for the next race.
Parts:
-Land vehicle
-Buttered toast Cat array (+3) [8/8]
-Invisible bike (+2 to dodge. 5 turn cooldown) [10/10]
-Cargo bay [40/40] HP: 10/10
-Fuel tanks: [5/5]
-Crew quarters [5/5] HP: 10/10
-Dodge system [d7] HP: [8/8]
+2 dodge bonus when on fire
-Cat fur armour d3
--2 armour vs fire weaponry
Abilities:
-Catsploitator: Counts as a free repair action. Warning, do not roll 1 (3 turns cooldown)
Roll 1: [Dodge roll] The Hovercat is as agile and streamlined as a cat. It has the capabilities as such to duck, jump, roll, and deflect as necessary to avoid incoming attacks. Also like a cat, it's a bit flimsy. [-2hp for +1 to roll] [4+1]
Roll 2: [Armor roll] The Hovercat's fur coating is actually quite damage resistant. It is effective against all projectiles, but the outer fur makes electrical and explosive weapons especially ineffective. It's a bit flammable, though. [Standard armor with bonus to electrical and explosive resistance, but penalty to fire resistance.]
Roll 3: The Concentrated Catsplosion: The Hovercat's armor is almost... alive. Using forbidden technology that Toaster learned on his alternate reality trip, the hull is able to exert effort to repair itself or any internal component. This effort is taxing on its systems, so it can only be used every once in a while. [Autorepair armor or component on activation- has cooldown] [4]
-Reason for joining: Doesn't give up. Must win this. Have to earn enough cash for me and my sister...
-Biography: Tyrin was one of the contestants in the previous Death Race, won by the Sky Lord who Tyrin assumed was a monk in disguise due to how he won it. Despite the loss (and the shameful last place), he was aided by several Eurasian allies who have changed his perspective on the world at large, including his ideas and beliefs.
-Name Vehicle: Draugr
Tinted in the dark blue tinge which covers the skies, as well as the myths surrounding the naming of this craft, the Draugr is an Aircraft (scrapping the idea of a hybrid), sleek in figure and in form. Four wings, reminiscent of the old Valkyrie design occupy the lateral portions of the craft - two of which are bent downwards in a V shape, along with heat sink fans placed adjacent each wing, adapted from the Banshee - both being models used by Tyrin in the past... and probable future, thanks to deja vu. Otherwise, it closely resembles the spawn of an ornithopter and a fighter-bomber.
Parts:
-Aircraft
-Vitra reactor (+2) [6/6]
-Fuel tanks 5/5
-Cew space: [1/2] HP: 8/8
-Cargo bay: 0/80 HP: [8/8]
-Phasing module (d7+1 dodge) [HP:6/6]
-Gets a +1 if the Ephemeral shroud succesfully activates. A -2 if it fails to activate. (Nothing if it didn't need to activate.)
-Armour (d4 armour)
-Prototype AI system
-Doubles searching/repairing and other crew actions. Has a redistributable +1 bonus each turn. Warning, might try to destroy humanity.
Abilities:
-Ephemeral shroud: For up to one special attack/round, the Dragor has a 66% chance of postponing the attack to the next turn. Only on a six the attack is negated completely. There's no limitation on how often an attack may be postponed.
Retcon Turn 1 - cargo space, fuel tank, and crew space.
"The Cargo would go along the lateral sides of the craft, as always. Crew space takes the midsection, and the fuel tanks go right in between the wings, with the auxiliary tanks at the rear."
{Fuel Tanks = -2 ; +1 [5+1, 2, 3]
Sacrifice 2 > Crew Space. Add that 1 towards [Defensive item = Ship AI].}
--------------------------------------------------------------------------------
Turn 2 - dodge, armour and other defenses.
"Next, add in the prototype phasing module right there, under the cockpit. Good.[5+2]
And the nanofiber weave as the armor...Yes, all over. [2]
"And lastly, I'd guess I need an Onboard Ship AI to aid me as a defensive Item...would need company in these times, as well as someone to help in the repairs or searching..." [6+1]
{Dodge = -4 ; +2}
Name contestant: Connor Hasbin
-Reason for joining: Money, fame, prove his family name wrong!
-Biography: Connor was present when the Sky Lord won that race. His creation hadn't really accomplished as much as he had hoped. But... well... he was also in the race with that crazy dude with the most randomly terrifying thing ever seen. Connor accidentally followed Toaster in the rift of space/time/stuff. Connor didn't keep up.
Suffice to say, he was brought to this timeline way in advance of Toaster. It's mostly similar, so Connor, in the end, didn't mind. Though he found his version of himself had died the day before trying to fix the engine's massive turbine. Lovely clean up job that.
Still fond of his Armadillo concept, he was flabberghasted to see the Goliath. Feeling like it'd look like he was copying it, Connor has gone to the drawing board, and decided to do the riskiest option.
They shall fear the power of his gunboat!
-Name Vehicle: Ark Royal
-Description: Connor took a boat's hull from somewhere (scrapyard), armoured it to hell and added nice big guns and some technical gadgets. This is far more sophisticated than the Armadillo, but maybe a little less adventurous. Still goes by the ideal of letting nothing stop it's unstoppable, if a little slower than the others, advance. Ofcourse, this is definately going to require crew...
Parts:
-Boat: +2 crewspace [10/10]
-Hydrogen engine (3 speed) [6/6]
-Fuel tank [5/5] [10/10]
-Dodging system: d6+1 [6/6]
-Amour d8 [10/10]
+1 when attacked from the front
-Cargo hold [0/70] [8/8]
-Crew quarters [1/5] [8/8
Abilities:
-Fishing gear: Double results when searching for food
-Icebreaker hull: Obstacles are partly ignored. Instead of forcing a vehicle to stop, they reduce speed by 3.
Dodge: It's a ship! The only way a ship can dodge is by reducing enemy accuracy! So, Connor installed something complex again: Targeting Scramblers! Isn't particularly effective against dumb weaponry (weapons that don't need computers to shoot), but what can you do. Naturally, with anything complicated with Connor, it's a little fragile: (-4 hp +2 roll. Auto roll!)
Armour: It's a ship... caked in metal and ceramics. It's not going to sink in a hurry! (First re-roll and third weapon rolls suffer -1 each to give +2 here. Auto-roll.)
Icebreaker Hull: Obstacles? What obstacles! The Ark Royal stops for nothing! Obstacles are ignored, front armour is increased (enemies trying to shoot when in front of the Ark Royal.), and can ram other nautical opponants for fun (enemies count as obstacles in this case... with a good enough roll
) (-2 hp for +1. Second re-roll suffers -1 for +1 here. Overall +2. Auto-roll.)
Yay! Taking advantage of my recent good luck by avoiding my notorious bad luck on important stuff by auto-rolling all my defense rolls
Minus stacked: -3
Nikolai Degyatrev
-Nikolai got drunk. Way too drunk. Somehow, he woke up inside the racing pit of a would-be contestant of the Wacky Death Races, and snapped his neck for talking too loud during his hangover. He would have just went back to sleep, but he kinda looked like the racer and now he's been dragged into participating.
Red October
-Nikolai imagines a classic "compensating-for-something" submarine design with monster tires. It's probably better armed than some current submarines on the planet.
Parts
- (Land/water) form. Switching costs 1 fuel and turn [10/10]
- Caterpillar engine (+4) [8/8]
-Rare fuel (-1 to searches, fuel is more expensive)
-Cargo room [0/50]
-Fuel tank [7/7] [6/6]
-Nuclear Fuel (Fuel is only used when you roll a 5/6)
-Explosive reactor (Damage to the reactor can cause chain reactions, and destroy fuel)
-Dodge system d6 [10/10]
-Ignores enemy aim boni
-Armor d6
-1 speed at land
-Crew quarters [1/4]
- Sub doors [10/10]
-Prevents damage spread
-Weapons that would normally do damage spread, do +1 damage
Abilities:
-Vodka Science fair
-One time use (detonated up to 4 tiles behind the ship)
-d8 accurace, d6+2 damage
-Aoe (4 tiles)
-Splash damage
-Pushes the ship forward by d6+2 tilesµ
-All crew actions in the next turn suffer a -2 penalty
Dodge: The Caterpillar Engine allows for complete thermal and sonic stealth in all but the closest ranges. Also, it has jumpjets fueled by vodka. [5]
(Lock weapons are useless, can jump out of the way of incoming attacks or obstacles but drains on fuel/ has cooldown.)
Armor: Soviet-era sub armor plus a thicker layer of newer stuff. In other words, it's thick and hydrodynamic, but is heavy and isn't so performance-designed for land. [2+1]
No penalty to speed in water, penalty of -1 to land speed for better armor.)
Other defenses: Sub Doors: Damage such as fire and the like can be compartmentalized to stop spread of damage. [6]
Name contestant: Charles Barkelo
-Reason for joining: Money! Charles is the stereotypical greedy guy you see in every Western movie, and he definitely looks the part. He heard that there was a large cash prize involved, and while he is a bit old-fashioned, he believes he's the only one here fit to win.
-Biography: Charles lived a delusional life. He always thought it was the late 1700s to the 1800s. He would always wear an open, brown, tattered trench coat and cowboy hat, and was delighted whenever thee was just enough wind for him to stand there and look badass. He was born into a poor family, but one his delusions set in, he saved up enough money to buy a horse and he began robbing banks. On his first run, he ended up stealing a cop's gun, so he used that as his main weapon for the majority of his heists. The police department though he was high the first two times, but after he successfully robbed the first national bank, they realized it was serious. They found him one day, standing in the middle of a street looking badass, and they chased after him. He leaped on his horse and rode. And rode. And rode. He came across a large billboard advertising the race.
And the prize money. He was instantly hooked, and rode all the way to [REDACTED] just to participate.
-Name Vehicle: Charlene.
-Description: A large train cab-like vehicle. It's completely steam and coal-powered, but has an electrical motor just in case. It has a luxurious seating area, a Fuel station, and a seat at the front to steer. Despite LOOKING like a train, is steers and stops on a dime.
-Parts:
-Land/water: Switching costs 1 fuel, but is otherwise a free action [10/10]
-Coal engine(+2) [8/8]
-Cargo [40/40]
-Fuel tank [5/5] [12/12]
-Crew quarters [1/3]
-Dodge d6 [8/8]
-Armour d5
Abilities:
-Barrel of explosives (Propels the train d14+2 tiles. Train will take damage if forced to stop)
-Weapon repulsion magnet.
-When active: -3 to dodge, will repulse any shot that is dodged.
Dodge: Charlene comes with a strange mechanical thruster underneath both the Main and Cargo cars. It can toss it straight into the air with the push of a button. They even provide a cushion-y landing. Unless there's another car underneath. Then THAT provides the cushion. [-2 heath for +1] [3+1]
Armour: It's...a train. It's made of metal. A lot of it. It' pretty damn well armoured. But for extra protection, he welded on a bunch of sheet metal. [-2 for +1] [2]
Other defences: While he was welding on the metal, he decided it would be bright to place some sliding de-polarized magnets. Or something. Whatever they are, they will send any metal projectiles back at the person who shot/threw them. Quite handy in a pinch. [1]