Turn the key! Same words.
((My bad, I just sent them. Timing!))
You turn the key. The Bull starts clomping around in slow circles. This is unhelpful.
Your left arm becomes very muscular and quick.
"Huh...considering my normal daily routine I would think it would be my right arm that would bulk up."
Anyone got a word for shield? I could use defense. As in the sort of shield that you can throw at someone, not a shield generator shield.
Say Hathic. Test how tough it is on my blade. Stabbity stabbity!
[pot:5]
You spawn a big old lump of crystal. Your sword cuts into it fairly well, although the crystal is quite hard and you're not exactly the type of Herculean Exemplar who can just cleave stones in half, regardless of the sharpness of your blade.
This is turning out amazing.
Time to enchant up in this biotch.
Hold ranged weapon in right hand, sword in left.
Dorbaelo Harialltontal
Doncarteallel Zzers Harialltontal
[pot:2]
Well that first one is a no.
[pot:6]
A mark appears on your chain blade. Cool. Now it is sure to murder men even more.
Jixiu grins, then nods in approval while making a 'Not bad' face. Grab that mother, then see if I could potentially dual wield it and my staff.
Eh...it's kinda really heavy. It is a giant metal sword sword after all, and you're just a normal, very weak sorta guy.
((Oww.. Ah well NEW CHARACTER)) Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
When I spawn I want to head to Yo-drell of the Deep's alter and pledge myself to him. After that leave the building and say "Hathic Hael-ton" then pick it up and head towards the path.
You cut your finger and drip a bit of blood into the bowl. The flesh around your cut begins to harden and become darkish gray and dusty in appearance. The effect spreads across your whole body.
Ku-karua Clo-caltel Zothelthcaon Baltaellsheral.
Imagine the awesomeness of an arm-mounted railgun when saying those words. Suppress resulting moan of engineering pleasure. Then, think of how awesome it is that I can use that AND the sword, potentially anyway, as well as hanging on to the first bow. Formulate ways to carry like seven weapons at once and try not to get off on that idea. Seriously. I want a resist roll for that one.
Fire glassbolts at the Crows. Defend myself with the sword if I can. Shout Cainthalsaz Cycallozion while staring them down if they still live, if they're dead before those words, use the spoilered ones.
[spd:6-1]
[crow spd:2]
[dex:2]
You successfully murder some clouds with an errant shot from your bow, but the Crows remain unhurt. They swoop down in a tight cluster, straight toward you.
[dex:6]
You dodge out of the way as they go screaming by, and shout your words at them as they disappear back into the clouds.
[pot:4]
[dex:2]
Your magical eyebeams prove to be less then effective at doing anything more then further murdering some innocent clouds.
Get out of the spawn room, explore until I get to a room with an altar
Well you make it to the hall of the gods but there are 8 doors here. You want me to just pick you a god at random or what?
Well, I'm pretty sure I don't want to stab a lightning bird with a steel spear, so Throw spear at a bird and say Shareeb Shaazeshelial, then if a mark appears instantly activate it.
[spd:3]
[crow spd:5]
[Crow dex:6]
[end:6]
The Crows sweep in like a black cloud and release a burst of electrical discharge straight into your skull. You go stumbling back, your nose burnt off and your vision a cloudy mess of blood and pain. You shake yourself back to your senses and speak your words while hucking your spear at the birds.
[pot:2]
[dex:3]
[str:1-1]
Your words fail, you accidentally lob your spear backwards, and in the wrong direction, off the cliff.
Everything is terrible forever.
screw it im off to perform SCIENCE, walk back towards the temple and say WORDS and procure the necessary reagents.
You wander over to the area just outside the temple and try yourself some words.
[pot:4+1]
You become more buff and quick. Sweet. Hope this doesn't have any sort of horrible, unforeseen side effects that come back and totally fuck you to death!
You send Mr.Big off on a secret mission.
Look for loot and/or enemies.
Well, there's booze around here. Lots of lovely booze. And that bartender guy, but he looks pretty scary, actually. Hmm. So no great big old enemies for you to fight and no mounds of treasure. Then again, exactly what treasure you expect to find in a burnt out, ruined mountain village is kinda beyond me. No big piles of gold around here; well not unless you make them at least.
Continue down the path, punch enemies in the face, unless they seem to be a spellcaster, in which case attempt to remove their jaw.
"Damned lack of co-ordination."
You continue down the path, past Sven who is flexing, past the village center and it's scattered bodies, until you hit a fork in the road. One side branches off and follows the curve of the mountain south toward the sea. The other heads north, toward the raider encampment and eventually the forest down below.
Say words, then leave the clothing store.
...Well the words I got were "Say words, then leave the clothing store" So I'm kinda fucked there.
But you leave the clothing store and walk back out to the village center. I can do that much for ya.
More runic fun!
[pot:5+1,1+1,2+1]
The first rune activates and it's form changes; its lines rearrange themselves to form the shape of a sword. The second one doesn't even activate, and the third forms something...well it's a quadruped. That much you can tell.
"I DO NOT APPRECIATE THAT. YOU DIE HARD NOW."
Scream words of painful magic at him! Chuck my lightning in a bottle at him if he's still not dead/incapacitated.
[spd:1+1]
[mage spd:2]
[pot:5]
[mage pot:6]
[dex:2]
[mage dex:4]
You shout your words at the same time the mage does, but your shot isn't nearly as well aimed. He puts another iron spike straight into your chest and reduces you to nothing but a severed, electric head.
"Well. This is unfortunate."
Seeing as there isn't any written information to be had, Ozzy decides to study each of the alters and draw what conclusions he can about the gods they represent and afterwards he grills the monk for additional information about any gods whose goals and gifts are not immediately obvious from what he saw downstairs.
(( From search I've found the following, there are eight gods:
Yo-drell of the Deep, whose alter is a boulder with 3 silvery cubes embedded in it.
Sha-calun the Everflame, whose alter is an eternal flame burning above a bowl.
Flux, whose alter is a font of mercury.
Parathun the Fleshsmith, whose alter is a constantly changing lump of flesh.
Scarlon the Mask, whose alter is a stone statue of a cloaked man wearing a bright white mask.
Blastel, whose alter is a live woman chained to the platform with a blade driven into her chest.
Nul-sheal the Green, whose alter is a tree with leaves of every element.
Shub-shalsheil of the Inksea, whose alter is an enormous book, it's pages filling with text and magical symbols as you watch.
I figure Sha-calun is for pyromaniacs, Parathun is for shapeshifters/transmuters, Shub is for runic scholars but the other are more vague to me. I guess Nul-sheal could be plant based, but the the leaves of every element might mean it's helpful with all elementals or maybe both. Blastel is confusing, though I'm guessing it has something to do with torture, or perhaps self-sacrifice. Yodrell might be an earth based elemental or just dealing with any sort of metal. Scarlon and Flux I'm kinda stumped on though Flux could be a god of chaos or simply change/movement.
Anyone may feel free to affirm or deny my conjecture based on your own experiences. ))
From what you can gather:
Yo-drell is the god of survival and of stone. His gifts have to do with keeping you alive and protecting you from damage.
Sha-calun is the god of fire and magical potency. He's about...well fire and making you more potent.
Flux is the god of change and movement. She's about moving fast, dodging shit, changing things and otherwise warping the material world for fun and profit.
Parathun is god of flesh and bone. He is all about making you into a crazy mutant.
Scarlon is god of the mind and will. He's all about controlling minds, gaining secret knowledge and generally being a sneaky, manipulative bastard more then a straight up murder dude.
Blastel is god of violence. He's the one you want to take if you plan on fighting with melee or not using magic. All his stuff revolves around charging into battle and murdering dudes.
Nul-sheal is god of the elements and grants control over specific ones. Good if you want to specialize, but your element is randomly chosen.
And Shub is all about the tattoos and circles.
((Oops meant to hit the villagers... sorry bout that (I will try and use smaller lasers in future) ))
Ok then +1 Dex then apologize to the two I nearly vaporized and go look about town some more and do magic
[pot:1+1]
The mark on your forehead burns.
[pot:5+1]
You get a pair of Diamond-obsidian Greaves. Neato. Those will go well with the rest of your armor.
((lol you forgot my +1 to pot... well I don't mind. 60 bolts is plenty.))
Double sweet! Now for a back up weapon other then this knife and some armor.... hm.... I got an idea to solve my armor problems!
Take off my robe a hold it in my hand. Then say "Dorbaelo Adamenstiar". Activate the mark when done.
((Robe of diamond/crystal for armor, here I come!))
[pot:6]
Your robe changes from rough fabric into solid diamond. This makes it completely solid and unmoving; two traits that are not usually associated with good robes.
Silica aims away and says "Clo-caltel Ratheale"
[pot:6+2]
You get a great big old sphere of clockwork junk. It looks like it's a big complex mechanism but it doesn't seem to do anything but turn it's own gears and look impressive.
((I figure Sha-calun is for pyromaniacs, Parathun is for shapeshifters/transmuters, Shub is for runic scholars but the other are more vague to me. I guess Nul-sheal could be plant based, but the the leaves of every element might mean it's helpful with all elementals or maybe both. Blastel is confusing, though I'm guessing it has something to do with torture, or perhaps self-sacrifice. Yodrell might be an earth based elemental or just dealing with any sort of metal. Scarlon and Flux I'm kinda stumped on though Flux could be a god of chaos or simply change/movement.))
((Scarlon is related to mind control and resisting it, Flux is the god of dodging, essentially. Nul-sheal might be responsible for elemental control in general. The rest, not so sure.))
"~Yee-hee! It-works! Percussive-maintenance-works! Making-mental-note.~"
Hand the cleaver to Tod-2A. Look around for some locals.
You hand the weapon to Big Tod and look around. No locals around here, but there looks like there might be some a little further down.
kill the birds with their own bones
fly to avoid attacks.
blast the other people down the cliff with the rock control
continue down the road if succsessful.
Try words Dalthcael,Conshael,Horothel(seperately)
i might die today. Yaay!
[will:1]
[end:4]
Your left leg breaks in about 8 places. This is not pleasant.
"CURSE MY HUBRIS!"
Win gulps and retracts his head.
He mumbles "Dem kids always ruining everything...".
Say "Clo-Caltel Gathel-Lereth Shoshashzel".
E: Oh, and the gods probably have something to do with it. If somebody reaches a high enough level with their god, we may be able to ask them.
Before you can say your words, Mr.Big, the homunculus under the control of Sven, wanders over and tries to grab you.
[dex:5-1]
[Mr.big dex:3]
You dodge out of the way of his grasp but he keeps coming after you. He seems very intent on giving you a big hug.
"Fair enough, and just twice now I believe. I have a feeling it will be sadly more common... But regardless. Lets see if this works... I'm going to try to create, what I hope, to be a mind link between us. If it works, I should be able to help you nudge things into shape mentally, or exert your will on things. If things look like they're going wrong, I'll just disconnect." Glassco concentrates on John and tries to use his powers to get into John's mind. No mental domination, none of that and if it looks to be that terminate such link immediately. Attempt to make it to where Glassco can use his will instead of Johns, or perhaps help him out. "Alright, lets try it out. Activate the mark and try to fly it." Will myself to will for John to will the ship upwards.
[Will doesn't look like a word anymore.
Also, who knows. I for one believe him, but you could be right. They use the powers of the eight gods to hold the avatar in place, and they want us to kill the avatar, which they acknowledge will kill them. Which is what they want, I believe, as well as the world to not be ripped to shreds.]
[will:5+1]
You point at him and his body tenses up, moving under your direct control.
[will:1+1]
You both simultaneously shout "MOTHER FUCKER!"
Kin didn't drag his feet, almost falling head over heel. "Hope you don't mind me jumping in helping you? Don't want to kick you while you are down. Oh, wait. Sorry, foot in my mouth." Making sure that Thrakor understand that Kin won't solemnly make jokes under the belt he tries to figure out the best way to kick ass.
Garstopit the mage if Thrakor doesn't kill the mage. Take the metal rod if the mage is dead.
Here you go Unholy_Pariah. Filled one in for you.
Gathel-Lereth | Right Arm |
Je'rael | Left Arm |
Con-tel | Right hand |
Ssathshalssall | Tongue |
[mage aware:1]
[pot:3]
[mage end:5]
A burst of greenish haze appears around the mage and then vanishes. The man looks rather sick but not overtly hurt. Although he does look very mad at you now.
"Hrmm."
Continue heading out of the village.
You make it all the way down to the intersection in the road where one way splits off toward the sea and the other continues down the side of the mountain toward the raider cages and the forest below.
Unholy Pariah
Name:sven
3 speed
3pot
1end
3pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.0 (11/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed
damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed
with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed
into enemy.)
3/3 pool
Location: Near the Temple to scarlon.
Souls:2
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (7/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Village Homes
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Pool:1/3
Corruption:1/8
Location:hall of the gods.
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: temple grounds
Inventory:
Electro-bolt clockwork crossbow.
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
Intelligent 9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2
str, -1 spd)
Ninja outfit: Head cover scarf thing (slightly faster), gloves, shirt, pants,
sandals.
Corruption: 3/8
Location: Village center.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he
should probably shave, unremarkable brown eyes, and receding hair that's going
grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to
human.
Just a head.
Pool: 1/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is
entirely hairless apart from a long, dark brown, thick and bushy beard around
its mouth-hole. His head resembles a silver bowling ball, with two solid black
holes with faint blue sparks in them for eyes and one larger hole substituting
for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid
produces an odd fluting sound as it walks around. His skin is silvery, with a
slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled. Fast, strong tattoo armed with Steel clever
(+1 spd, +1 str)
Location: Village outer gate.
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame,
gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: Temple grounds.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average.
People tend to think he's younger then he really is by his appearance. He's
actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
60 clockwork expansion bolts.
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village outer gate.
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression
that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo:
Fire control on right hand.
Obsidian wings on chest, single use.
Strong, fast left arm. Reusable
Inventory:
Diamond toothpick.
Diamond spike expansion sword.
Injuries: Missing several teeth.
Location: village center.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Big hat
Location: Raider cages.
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each
reincarnation, she takes a slightly different aesthetic- this time, her robes
are black with large, eye-like designs. Much to her chagrin, these robes also
fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember
having her abilities shifted about. She feels much more adept with magic this
time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Corruption 1/8
pool 3/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death,
he showed up in his hometown, wearing nothing but his briefs and telling stories
about his time in the pits. He took a bit of time off to recover from the mental
horror of it all, but when he heard that things were getting interesting, he
grabbed his old grimoire and began another adventure. He still can't use magic
words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is
one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: Sea intersection
Tattoo: Arcane dust full body single use
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence
rather than end, glass-like eyes with blue flames inside. Other than that,
nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit
aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: ruined tavern
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a
decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported
elsewhere- the abstract, monstrous creature tattooed on his chest marks his
allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Temple grounds.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:sea intersection.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet
Diamond chestplate
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue
robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:
Burnt off nose.
Shub-shalsheil lv.0 (1/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Location: path down, middle
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a
wild hairdo that just kinda sticks out everywhere. This is due to many failed
instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
Location: temple grounds.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling
tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Location:Temple grounds.
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Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes.
Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Upper temple
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Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo: Flesh wings on chest, reusable.
Injuries: Left leg broken.
Inventory:Stone control ring.
Bone control helmet.
Location:Path down middle.
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Active enemies:
Raider cages
Raider mage vs toaster
Mountain path middle
Storm crows vs Tsuch
Storm crows vs Vakothu