*Saurinae shrugs and checks if there is a reasonably safe way down the cliff face that isn't the path. It seems full*
Well...there's the option of hurling yourself off the cliff. Or trying to fly. Both of those things are options. But as per other path ways, there aren't any. This early path is kinda a bottleneck.
Uh... Uh... Dirt! There we go! Eat my dirt!
Grab some dirt or snow or a hand full of rocks and shove it into the man's eyes. If i find a reasonably sized rock instead, bash the side of his head. The kick him off of me then yell "Zzeralleth" at his leg. Run away into the door in the wall. All while screaming for help!
Theres no dirt here, being a mountain path cut out of stone after all, but there are rocks. Nice sharp ones. You sweep one up as the man continues to throttle you and taken a swing at his head.
[str:6-1]
[Vun end:1]
You drive the sharp edge of a rock straight into the man's skull and embed it several inches in. He is very dead.
[you gain a point]
Find a ninja costume, preferably with lots of different bits I can enchant seperately. Take off my clockwork gauntlets, and put the costume on. Cast spell on the hood.
"Yeah, I knew that would happen. Aside from your sudden intellect, notice anything new about yourself? Oh, while we're here, feel free to grab some clothes."
You grab yourself a nice ninja costume. In black, obviously, not bright orange.
"Yeah, I think they don't have anything in my size. Giant golem and all. And no, besides the whole suddenly being aware of myself, I don't really feel different. Why? Should I?"
You shrug and cast a spell on your head scarf hood thingy.
[pot:1+1]
Or not. Massenfracen magic.
"Heh, looks like a nice enough guy."
Say "Taroth Hobitaeaod", put my hand on the stone and will it to fill the doorway to shut it off so nobody can come upstairs. Use my remaining pool point to say "Rothon".
[pot:3+1]
Nothing happens. Dang.
[pot:4+1]
That one generates a big storm of electrical discharge.
"How shocking!" You exclaim, and then punch yourself in the stomach for some reason.
((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))
Kin search around the clothing shop after an exquisite hat. Then he leave the store after saying a word. Next building.
You find one of these
You walk back out into the village center and say your word.
[pot:4]
You get a phantom image of an altar.
There aren't any non-burnt buildings left around here. In fact, most of the village looks heavily raided and destroyed; the only reason it's not a fire charred ruin the fact that the buildings are made of stone. Hmm, maybe something else lies farther on.
"This isn't looking good. Caltalleth Shorbitael."
[pot:4]
You gain an aura of wind. It's blowing equally in all directions so it doesn't slow you down. This is unhelpful. You find yourself in the Sky now, amidst a sea of storm clouds. A clap of thunder and an arc of electrical discharge illuminates the clouds above you, and the shadow of something very very large drifting overhead, trailing an electrical storm behind it.
((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))
[TRANSPARENT ORANGE CHAINSAW!]
"Shit, that didn't work, uh, uh, shit, uh... I'M GOING TO ATTEMPT SOMETHING, ITS PROBABLY STUPID BUT I'M OUT OF IDEAS! HOLD ON TO SOMETHING, AND BRACE FOR IMPACT!" Glassco points at John, then at the fallen cloth wall, saying words.
[pot:1]
Nothing happens. OH GOD IT'S A TWO FOLD FAILURE! The hits just keep coming.
Go explore the mountain.
You go back out to the temple grounds and walk over to the path down. You sit on the edge of the temple grounds and watch the traffic jam below, ready to move as soon as it dissipates.
"Hurry the hell up down there!"
Search the town for something to accomplish. Words.
Well...you could murder people. Thats a thing to do. But if you're looking for a quest giver or an NPC with a gold "!" above there head, you don't find anything like that.
[pot:2+1]
You get small amounts of wind, diamond and fire (You added an extra "L" to that wind word by the way. Cal, not call
Continue walking. If attacked by cloud walker, punch it in the face.
((Players start out in tattered robes, but there is an abandoned clothing shop down the mountain to loot.))
[Spd:6]
[cloud Shepard spd:5]
You just run right past the bastard and all the way down to the village homes. That was easy.
Yay, big man can use my sword to murderise in a gruesome fashion
place my hand upon my tiny minion after placing him on the floor and say WORDS, check if he survives the transition and hand my 9 foot minion the split sword.
@piecewise, is there a word for lizard or crocodile/alligator? I dont expect you to tell me what it is, i just need to know if it exists
(Yep, there is.)
You put the tiny mindless thing down say your words.
[pot:3+1]
A mark appears on the thing. You activate it and the thing transforms from a tiny fleshy mindless humanoid to a tiny fiery mindless humanoid.
You hand your sword off to the Giant in celebration of your new burning mindless midget...thing.
((That was a typo on winds right? Also I meant grab sword and tell it to stop burning the hell out of me.))
say words, grab sword make sword friendly float down to town with new wings.(Essentially just jump short distances down the path using wings to stop death from falling.)
Yeah, should be "Wings"
[pot:5+1]
You say your words and your body transforms into a mass of crystalline black shot through with burning veins and vents of flame. You pick up your greatsword without issue, however those wings you made aren't actually attached to you. They're just kinda laying there. On the ground.
Oh well you're still a living volcano.
Pick up the wax that I created, then, if I can write with the wax I summoned, walk a decent distance back up the path and start Rune Experiments
If I cannot, then look at the weird creature blocking the path.
You walk right back up to the temple grounds-might as well, they're right there and they're safe, aside from people accidentally science'ing themselves-and use the wax to draw runes.
[pot:6,3]
The first rune produces a great growth of plants from where it is inscribed. The second produces...well it's kind of odd. the paving stone you wrote it on sort of wiggles.
"~Okaaaay-final-try. Different-this-time.~"
There seemed to be people gathering.
"~We-apologize-for-inconvenience. Let-us-let-you-by!~"
Hopefully that would smooth things over.
Order Tod-2A to let anyone who wants to pass go right by, lifting them up and placing them on the other side of himself if necessary. After that, final try - place hand on Tod-2A, say "Dorbaelo Zzers Harialltontal".
[pot:3+1]
A mark appears on your giant man and he seems to bulk up considerably.
Will myself to grow 5 more arms (One in the stump of my ruined arm) and BOOTIFUL WINGS. (Beautiful. Don't take that as me wanting to grow wings made of ass force. That should never be a thing.
[will:3]
You regrow an arm. But it's pretty tiny. Tiny little t-rex arm.
((You know it can happen now derm. You've given him the idea. Well done. ))
"Huh? Oh, I see. The whole magical journey thing, right? Well, ok then..."
Explore the whole building and get a general layout so I can find things. Make sure to keep an eye out for something to write with, like a pencil, some chalk, a stick of charcoal, etc.
Is that to gain in character knowledge or just because you have no idea whats going on? Oh well.
Well there's the hall of the gods with 8 rooms for 8 gods, the upstairs with the all seeing monk, the hall of heroes and it's attached reading room and candle room, and the basement with beds and a storage room that is occasionally plagued by critters. As per things to write with, anything will work. Heck, even a bit of stone you can use to scratch symbols into the ground.
Go outside and say "Clo-Caltel Caltalleth"
You run outside and try your first spell.
[pot:1+1]
Off to an auspicious start.
Oh man, I bet I know how to do a really awesome spell now, but sadly I lack the third pool point I need.
Oh well, more SCIENCE to be done!
"Wonder what the difference between that and that other word is?"
Cast more magic.
[pot:3]
You get a burst of necromatic power that looks completely normal and unchanged. Oh dear, one of these words again.
"Waaaaat. Yeah, no. Fuck that."
Go around the giant, and sprint doen the path.
The Giant man lifts you up and puts you in front of him. OK NO MORE.
You sprint all the way down the path and to the outer gates of the village. Please god let this place be free of the giant eunuchs.
It's like a mini Mass Driver!
Now if I could build the Grinder Blade...
Test fire bow and glasstip arrow at a wall, then attempt to find a convinent way to hold all this equipment.
Find a monster area and kill stuff, or go get pissed at the bar if that fails.
[dex:6]
[str:6-1+2]
You test fire one of the arrows into the wall. It hits with enough force to shatter the head into a million pieces and bend the steel shaft. Now, as per places to hunt creatures, the only one you know about in character is the basement.
Finally, armor!
Put on the helmet, then say Adamenstiar Donbel. Hope it works THIS time.
[pot:2]
Sad trombone.
Dorbaeolo. Aels Shareeb!
To the encampment! After throwing a rock at the bridge to see if it's safe!
Your first word doesn't exist.
[pot:3+1]
And that just summons a pair of steel wings that aren't attached to anything.
You cross the bridge. Tucked against the wall of the path here are over two dozen rusted, iron cages. Some are open while others are closed and padlocked.Bodies, dry, brown and desicated, fraying clothing hanging from thin limbs, occupy a handful of the cages.Chains and shackles lay in a pile near the cages. Just beyond the cages lies a camp, and judging from the movement and still smoldering fire pits you can see, it's occupied.
"Hey, you there behind the bar. Seeing as you haven't tried to kill me yet, I already like you better than half of the bastards here. Do you have anything that needs doing? Or even better, any gold that needs finding?"
Ask the man behind the bar about my surroundings.
"Nothing that needs doing, not really. You can slaughter those raiders down the path but, but their souls are your only reward. And Gold is of no importance any longer. What good is it when you can just make more with a word?"
Unholy Pariah
Name:sven
3 speed
3pot
1end
3pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (10/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
Cloth sack
Small fire human
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
9 foot homunculus, controlled. Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
3/3 pool
Location: ruined tavern
Souls:2
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (6/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
Diamond-obsidian brestplate
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: temple grounds.
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Rather small Copper knife of control (+1 spd, 0str)
Steel, copper ax (0 spd, +1 str)
Tattoo: Clockwork flesh chest.
[Injuries:
No little toes or pinkies.
Pool:3/3
Corruption:1/8
Location:Village Cages
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 5
Location: Village center
Tattoos: Full body Force perm
Inventory:
6 inch intelligent metal homunculus
Booze
Ax (+1 str, 0spd) (stuck in Carrion beast)
Copper plated robes.
Crystal force staff of control
Injuries:Right arm tiny
pool:5/5
1 soul
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
Intelligent 9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2 str, -1 spd)
Ninja outfit: Head cover scarf thing, gloves, shirt, pants, sandals.
Corruption: 3/8
Location: Abandoned clothing store.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to human.
Pool: 2/2
Location: village center
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is entirely hairless apart from a long, dark brown, thick and bushy beard around its mouth-hole. His head resembles a silver bowling ball, with two solid black holes with faint blue sparks in them for eyes and one larger hole substituting for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid produces an odd fluting sound as it walks around. His skin is silvery, with a slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled. Fast, strong tattoo.
Location: path down to village, top
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: Temple grounds.
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 1
Inventory:
Heavy robe
Small knife
Geography scroll
Inujuries: No hair or eyebrows.
Teeth missing, stunned
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village outer gate.
pool 1/1
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 2
Dex 1
Awa 1
Pot 1
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Location: Sky
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Injuries: Missing several teeth.
Location: village center.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Big hat
Location: Village center
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: temple grounds
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (19)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Ruined Tavern.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: Village homes.
Tattoo: Arcane dust full body single use
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: temple grounds
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Saurinae
Gender: Male
Appearance: medium-length black hair, 5ft. & 7in. tall, lithe, wears hooded black robes, and has a goatee.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 2
Awareness: 2
Potency: 1
Will: 1
Channeling: 2
Scarlon:Lv.0 (0/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Bone bow
10 crystal arrows
Pool: 2/2
Location: Temple Grounds
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Village outer gate.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles talk 1/2 time to inscribe)
Location: Temple Grounds
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
Location: temple grounds.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Location:spawn room
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Location: Hall of heroes.
--------------------------------------------------------------
Active enemies: