Ok here is how death will work from now on:
If you die:
you lose all your inventory (minus the book)
Half your acquired points (Rounded up. You have to remove that many points from whatever skills you want)
One level of favor with your god (if applicable.)
You respawn back in the temple
Your Corruption level does not change
There are two caveats to this:
Dying to a player, since they steal your soul and the souls you've acquired
Reaching 8/8 Corruption, because other things happen.
If you lose by one of those two special cases, your character is considered lost forever.
"~Respond-Tod-2A! Respond-fleshy-thing!~"
If Tod-2A is alive, have him pick me up, Master Blaster style. In any case, say "Doldastar Trialo Shasharasp".
((Going to stop PMing these things as well. After all, there's no point in killing players anymore.))
Your homunculus picks you up and places you on his shoulders. It's a bit hard, you being made of wind and all, but he manages it. WEEEEEE!
[pot:1+1]
*Sad Trombone Noise*
((* 4 pool now PW I think (with 4 chan and all)))
"Time for some fun"
"Quiello Zorhalth Contallthelthel Hobitaeoid" Then impress on it to not burn the hell out of me.
(I read that as 4chan and had no Idea what you were talking about for a few moments. Oh well, changed that)
[pot:6+1]
Gonna assume you meant "Quielio"
You summon an obsidian greatsword that is literally coated in flame. Even the handle. Hmm, gonna make holding it kinda hard.
Saurinae kneels down in front of the altar and thanks Scarlon for his blessings.
He then puts on the mask. Then walks out of the monastery and says "Szaheeb Zothelthcaon"
You put on your mask, thank mr spooky mask man and then head on outside. Once there you try out some of this new flanged magic you keep hearing about.
[pot:5]
You summon up a bone bow. It's a strange thing, like a rib with a strong sinew connecting both ends.
point at large space in red circle and say WORDS to summon a homonculus inside it, if homonculus is unaffected throw my crystal candle in as well.
(In before someone builds a giant floating
Zeppelin fortress and take off into the wild blue
yonder. Or more realistically takes off and
meets the sky clowns.)
Id say challenge accepted but... soulstealing cockblock...
[pot:2+1]
You summon a tiny fleshy man in the circle. Nothing happens to him. Nor does anything happen when you huck a candle in. The circle remains active.
Glassco grumbles behind his mask, happily watching the tiny chest plates sail off. "Fucking chest plates. Who needs 'em? Not the guy who got turned into one, that's for sure. Bloody useless things." He retrieves his steel spear if possible and sighs, removing his mask to pinch his brow for a moment, then returning it. "Alright, where to next John? I'm getting tired of this place, already died once today, don't quite fancy dying again. At least not in the same place. Or within an hour of the last. Or ever really, but I have a feeling this will be unpleasantly often."
Glassco grumbles behind his mask, happily watching the tiny chest plates sail off. "Fucking chest plates. Who needs 'em? Not the guy who got turned into one, that's for sure. Bloody useless things." He retrieves his steel spear if possible and sighs, removing his mask to pinch his brow for a moment, then returning it. "Alright, where to next John? I'm getting tired of this place, already died once today, don't quite fancy dying again. At least not in the same place. Or within an hour of the last. Or ever really, but I have a feeling this will be unpleasantly often."
I'll continue the assault, using words.
"Ah, you seem busy. Hm, fair enough. Come find me when you're ready then." Glassco shrugs, and moves towards the path. He tries to see if there are any other ways down beyond either the cliffs or the path, but doesn't yet go down the path, the cliff, nor if he finds another path down that either. Also, words.
[pot:6]
You summon a rock wall but your best attempts to will it into other positions fails. Perhaps when it says "Mind control" it means "Controlling minds"
And as for other ways down, you suppose you could fly or glide down in one of the other directions. Though it might end poorly for you.
"So you were once human... what happened? Did my spell insert you into this construct?"
"Sanya I'm testing a telepathic link spell on us, if you don't want to take the risk, tell me."
Silica designates herself and Sanya as targets. If Sanya does not decline her offer, she says "Kallth Pouerstol"
((This is either going to give a telepathic link or I'm going to have to re-characterize Silica as a yandere when she respawns. Though I'm reasonably confident that nothing bad will happen.))
"Can't Remember. Just woke up here. I know I wasn't always a bear though. Yeah, pretty sure about that."
[pot:3+2]
[will:1-1]
Nothing happens. Good thing that spell was malformed or it probably would have ended very badly for you.
I would like to join in on this.
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Upon spawning, exit out the main door and enter the fourth door on the left.
Welcome to the Tales of Silliness and Brutality.
You run out of the spawn room and into the fourth door on the left. The altar here has a book that is being endlessly written in front of you. How strange.
I'll continue the assault, using words.
"WTF!?" *turns around and pulls out his knife* "Asshole! Enjoy mercury poisoning! Worthliel!!!!!"
Pull out my knife and say "Wortheliel" and aim it over the top of my attacker's head so he'll get covered in it. Then make a run for it to the path, keep moving fast when I get into the clouds but slow enough I won't run off the cliff accidentally.
[SingularB spd:2]
[SuperB spd:2-1]
[singular pot:2]
John opens his mouth, speaks a few words, and then nothing happens. Huh...
[SuperB pot:3+1]
[singular spd:4]
John dodges back out of the way as a blob of mercury appears above him and splashes down. Ryan, his opponent distracted by heavy metals, runs for it. He sprints down the path and into the cloud cover.
Respawn.
"Note to self: become immune to damage before combat."
Head out side, say words:
"Zaral."
"Zzeralleth."
"Conth."
[pot:5+1,2+1,5+1,]
You get, in order, Magma, that strange glowing dust that deconstructs and distorts things, and a whispy sort of light that reacts violently with solid matter.
Karenthar Gars!
Down the village main road I go!
[pot:3+1]
Your attempts to heal yourself by turning flesh into flesh doesn't work, even though the spell activates.
You walk down into the village center. As you walk in, something lumbers from one of the burnt homes. It's 8 feet tall and looks like a horrific amalgamation of necrotic flesh from human and animal sources. It stalks forward on massive legs that look like they were torn from a cow or a bull, with a partially flayed horse skull for a head and grotesque bundles of human arms and animal hooves sprouting asymmetrically from it's bloated torso. It looks at you with it's frozen, skull grin and gurgles.
"oh dear."
Maybe these won't destroy my other han-
I have one hand. HOW AM I GOING TO USE THIS AWESOME BOW.
Grab one arrow. Test fire it at wall if possible.
HAHAHA
no, no you're screwed when it comes to using a bow as you are.
Casually walk up to the flame skeleton. Activate my tattoo. Tap shoulder. Word(s)
You walk up to the strange green flame skeleton. You activate your flame control tattoo. You attempt to tap it on the shoulder and watch as your hand passes straight through it. It turns to face you.
[spd:4]
[LS spd:1]
[pot:1+1]
Your words fail to materialize. Oh crap.
[LS dex:4]
[spd:6]
You dodge away as a foxfire limb hisses straight by your head. You notice that it's not actually hot. In fact it's very cold.
+1 channelling.
Say Clo-caltel Rothon Shareeb Sshasal Contallthelthel
I'm assuming Combat has ended and thus my pool is auto filling to full again, and thus I have five words to use.
If not, take out Sshasal.
If I did this right, I should get something veeeery interesting.
Well considering you're still in the combat zone, yeah, you're pool hasn't refreshed. You could always move somewhere else though, away from the monsters.
[pot:3]
A blurry phantom image. Looks like it's of a...saw? Maybe?
Anyone want to make me an electric control weapon? I can trade my booster word for it. If I was smart I would have gotten pool from that point for the third I needed to make it, but eh.
Grab mace and enter the no-sign building.
Also, I love how my status says "Dies instantly if reverts to human."
After seeing the new shitstorm Javier managed to attract you shake your head, grab your mace and run into the building that has no sign. The interior looks like a bar, though it's in a great state of disrepair. The stone counter is chipped, cracked and scratched, and the scattered wooden tables and chairs aren't much better. The only light in the place is the cold light from outside; thin beams of blinding white shining in through small holes in the front of the building. A man with long, unkempt black hair is standing behind the counter, leaning forward, head down, idly playing with a glass. He doesn't seem to notice you come in.
Kin explores the village some more. He will enter the first interesting building he stumbles upon. Should he meet with other pitchfork wielding villagers with the same or similar disposition as the previous ones he'll try to talk to them first but if that won't work, Garstopit. Garstopit 'em all.
You sprint into the same building as Thrakor.
"Oh thank god. Booze. There is still some good left in this world."
Anyone got the word for antibiotics? I'm dying from sepsis here!
Turning yourself into another material might work... We really need to figure out some healing spells that don't require turning yourself into something that doesn't bleed.
((Well, mayby Karenthar Hobitaeaod, but that would require a good will roll to do decently. There's probably something circle-related that allows you to heal yourself or others.))
"Hah. They won't get me now."
Walk up to the man while winding up my sword. Activate it and stab his brain with it.
Do you get points from people that aren't strictly hostile?
(Possible. Although getting points is random except with certain enemies and against players)
You quietly wind up your blade as you sneak up on the man.
[dex:5-1]
[str:6+2-1]
Your drill blade connects straight between his shoulder blades and bores straight through his spine and out through his chest with a horrible burst of blood and bone. It kills him instantly. Getting your blade back out, however, does take several minutes of struggling and yanking.
(You gain a point)
If there's still something violent, walk up to it and say word. Order minion to smash it.
Otherwise, put my hand on minion and say testing words.
"Minion? Do you notice anything... different about yourself? Stronger, faster, smarter..."
You walk into one word range of the green flame thing and say your word.
[pot:1+1]
Nothing happens. You sort of sheepishly back up and hide behind your minion again.
"Well then, looks like I'll have to do a bit of goldsmithing first."
Have one of my hands tear out a small chunk of wood from the church and bring it to me. Then command a small amount of my gold to form a floating torch around the wood chunk and rub it against the floor until the friction causes it to combust. Will all the rest of my gold to become a long metallic serpent, preferably thin enough to fit down the passageway. If all of that succeeds, then me and my treasure will head down into the darkness below.
[will:6+1]
Floating torch thing: A-ok.
Friction rubbing: Wood reduced to pulp, no fire. Fuck.
[will:5+1]
Golden serpent: A-ok.
Also, glance around suspiciously.
I bet I could make a gravity-defying bra with that word... Hehehe.
Same old temple grounds. Except for those two guys trying to kill each other. And that wind guy riding a giant.
"Whew. Outside. I'm sure that won't be any worse than what's inside, right?"
Head outside, look around.
You head outside. The outside area is a small temple grounds area with a low wall surrounding it. There's a sparring ring, benches and a half dozen people just kinda fucking around with magic. There's also a switchback path leading down the mountain on the other side.
Will it the Thallid to become flame resistant, then take it into the monster room.
[will:1+1]
Nope.
Hmm. Wander around, and say Adamenstiar Contallthelthel
You wander out to the temple grounds where magic actually works and give your spell a try.
[pot:5]
You summon up an arming sword made of pure diamond. Sweet, now you just need to punch some trees and kill some creepers.
Unholy Pariah
Name:sven
3 speed
3pot
1end
2pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (5/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts)
Cloth sack
Small flesh human
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
Circle:A62 with B3 rune with corpse in it. Active.
2/2 pool
Location: Village center.
Souls:1
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (2/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
pool 4/4
Location: temple grounds.
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Rather small Copper knife of control (+1 spd, 0str)
Steel, copper ax (0 spd, +1 str)
Tattoo:
[Injuries: Stabbed in stomach, bandaged but blood poisoning and sepsis will kick in in 8 turns)
No little toes or pinkies.
Pool:3/3
Corruption:1/8
Location:Village center
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 5
Location: Village center
Tattoos: Full body Force perm
Inventory:
6 inch intelligent metal homunculus
Booze
Ax (+1 str, 0spd)
Copper plated robes.
pool:1/5
1 soul
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 1/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2 str, -1 spd)
Corruption: 3/8
Location: village center.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to human.
Pool: 1/2
Location: Ruined Tavern
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is entirely hairless apart from a long, dark brown, thick and bushy beard around its mouth-hole. His head resembles a silver bowling ball, with two solid black holes with faint blue sparks in them for eyes and one larger hole substituting for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid produces an odd fluting sound as it walks around. His skin is silvery, with a slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled.
Location: Temple gardens
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (0/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: Temple grounds.
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 1
Inventory:
Heavy robe
Small knife
Geography scroll
Inujuries: No hair or eyebrows.
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Path down to village, middle.
pool 1/1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 2
Dex 1
Awa 1
Pot 1
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory: Bone spear aura of wind mark, reusable. (in same area as him, not in hand)
Location: Temple grounds.
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Injuries: Missing several teeth.
Location: village center.
pool:1/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Location: Ruined tavern.
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
[spoiler]STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Missing right hand, Bandaged.
Location: temple grounds
Inventory:
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (20)
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Location: Village temple to Scarlon
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: temple grounds
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
Clockwork spike expansion arrows (20)
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: reading room
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Saurinae
Gender: Male
Appearance: medium-length black hair, 5ft. & 7in. tall, lithe, wears hooded black robes, and has a goatee.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 2
Awareness: 2
Potency: 1
Will: 1
Channeling: 2
Scarlon:Lv.0 (0/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Bone bow
Pool: 2/2
Location: Temple Grounds
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Temple grounds.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Shub-shalshiel's room.
Active enemies:
Lost spirit: Village Center VS Possibly
Carrion Beast: Village center Vs javier