I believe this rtd would benifit from the standard status section at the bottom of turns because I can't tell if there are any enemies left or not or who is where.
Move forward unto the enemy. Use aura to shred faces and foce hands to crush heads.
(ok. I'll just start posting my complete list of stuff. which includes location, stats, inventory etc. I'll add on a thing under it about what enemies are where and who is in trouble with them.)
You run over and quickly finish off the horribly burnt man thats sitting against a wall. He and a good chunk of the wall deconstruct into tiny pieces before your aura fades away.
[you gain 1 point.]
Hmm.
Pick up the knife and slice a deep gash into my hand and pour blood into the basin
You offer some blood to the basin and receive a strange white mask of your own in return.
Wait, I'm still alive, right? Just almost dead, right? If I am dead, respawn please. Otherwise...
"Ugh... damn... it. One... last... trick..."
Magical words to save my ass.
Also +1 Pot
[pot:4]
A mark appears and you activate it with your last damn breath. Your body turns into electricity. Neato. Well, you're not dying anymore, but you better heal yourself if you ever want to turn human again, otherwise you're just gonna instantly keel over.
Walk over to the extra crispy villager and say word
Shoot him with crossbow if he survives.
Afterwards grab the first corpse i can lay my hands on and place it in my circle, then activate it.
Looks like derm totally stole your kill. The bastard. Well, whatever, science to do.
You run over to the corpse that Thrakor made-the one he electrocuted, not the one he reduced to dogfood- and huck it into the circle before activating it. The circle activates, glows red and...stays active. But nothing seems to happen to the body. Hmm.
Raise bow, feel awesome.
Hmm... If there was a word for Foam, I could make deadly whistling Nerf darts!
Halthelshar Shareeb Shaontrod Ah-thaelao.
Also back away from that because there's science afoot.
[pot:5]
You summon a bundle of steel arrows with razor sharp glass tips. Also they're floating in mid air for some reason. Just floating there. Huh.
(In before someone builds a giant floating Zeppelin fortress and take off into the wild blue yonder. Or more realistically takes off and meets the sky clowns.)
"Cainthalsaz Shaazeshelial..."
Activate mark then arcane hug the Smoulderer.
[spd:3]
[smd spd:5]
[smd dex:6]
[spd:2]
[end:1-1]
The Smolderer breathes another cloud of flame and everything vanishes into darkness as your body burns away.
(You're dead. Respawn or new character?)
"Well, I hope there's some light source down there. But even if there's not, I'll make my way through with pure desire!"
Look around for any light source I might be able to take, and have one of my golden hands carry it. Then have said hand float down the ladder to test how deep it goes.
There's wood around here. You could probably light it on fire as a light source. As per your hands, they're kinda too giant to fit in the hole. The hole is barely big enough to fit a person, let alone a magnificent golden hand.
Karenthar Zoth-Hareth Plu-Shastaron!!
Kill it on the altar! My sentient lump of flesh and blood shall not live!
If nothing happens, cut off both my pinkies, and little toes, and throw them into the altar
Leave whether successful or not!
[pot:4+1]
You get a lump of flesh and a pool of blood, neither of which are useful to sacrifice. Your amateur attempts at body modification result only in you now being able to count to 16, at best.
You sigh and walk back outside to the path and the village homes.
[...Yeah, kind of figured that would happen eventually. Got three two times, third attempt, knew it would go badly.]
Respawn, but with a different stat arrangement.
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
When respawned: Try not to vomit from having experienced death, idly wonder if it is possible to die permenantly, if successful in not vomiting go back to Scarlon's shrine. Give awkward cough, make sacrifice again. Take mask, wear mask, and move back out into court yard. If possible, punt nearest tiny chest plate. If I somehow still have time, touch second nearest chest plate, say words.
I say I at least only have a one in six chance of doing all of this A: Not covered in vomit, B: Not failing to sacrifice right, C: Not failing to punt the accursed tiny chest plate, and D: Saying the words right. I'll take those odds.
You reawaken back in the original summoning room.
Ow.
You quickly run, reset your covenant, and head back outside. You punt the tiny chest plates straight off the cliff. In your rage you forget about their usefulness and manage to kick them all off the cliff before you can do any of the magic you have planned.
"oh well."
Hm... blood huh? I wanna find more dangerous words to defend myself... well unless something is weak against blood... but I couldn't imagine something like that... excpet by a faulty blood transfusion.... but that'll be hard to do in a fight... and the metal bug i doubt even had blood... so if if i made tranfusing blood a viable option in a fight it might not even be an option... then again I got silver blood now.... hm.... wonder if I could kill stuff with that.... Anywho back to more word testing.
Say "Wortheliel"
[pot:1+1]
You summon the tiniest little drop of mercury. So tiny.
"~Fly-away-my-pretties!~"
Say new words.
[pot:5+1]
You summon a 9 foot tall fleshy man. He looks human enough, except for his blank eyes, lack of genitals and over all mannequin like appearance.
((You don't happen to have real dice right could you use those? Becuase this is getting ridiculous.))
"Fuck what happened my head... odd I feel different somehow."
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Go and sacrifice a bit of blood into the bowl under the flaming brazier. Then go outside.
You sacrifice to Sha-calun and get yourself a nice new brand mark on your forehead. That done, you run back outside to the temple grounds. Hopefully this goes better.
((You don't happen to have real dice right could you use those? Becuase this is getting ridiculous.))
((I somehow get the feeling any dice piecewise owns would do far more harm than anything random.org could spit out.))
Mine are made from human bone. I hear them curse me some times. Oh well.
Silica aims away from everything and says "Clo-caltel Shaontrod"
She then speaks to the bear. "Do you have a name or title that I should refer to you by?"
((I've got a feeling that if Corsair was given an endurance roll for that, he'd get a 6.))
[pot:3+2]
You get a bundle of 20 arrows. They look normal enough, except for the tip. The arrowhead is quite broad and thick, and filled with lots of tiny holes.
"I think my name was Patrick...once..." the bear responds. He isn't so much talking as the voice is just coming from him.
"You're becoming a bit of a pain to retreive, arm-spear."
Make yet another mental note of where the spear is. Then actions, words.
You have no idea where that spear went, except vaguely that it spun off to the north at mach 2.
You grumble and walk up next to Ryan.
[pot:3]
[will:6]
[ryan aware:2]
[ryan end:4]
A burst of arcane energy pops into existance directly on Ryan. It manages only to burn off his hair and eyebrows though.
Kin uses Garstopit against the remaining villagers.
No villagers remain. Only that green flame skeleton thingy.
"There, now tha's more like it."
Question why there is a mob, continue magiking.
+1 Speed
Sorry, one more enemy here. The flame skeleton guy. You're in the same "Space" with an enemy so you're still considered threatened even if it's not actively going after you.
I'm very thankful for the clockwork word.
I figured people might like it.
"Which way, which way? Down I guess."
Head downstairs. If horrible shite jumps out at me, run screaming in terror back the way I came.
You head down the stairs and into a very large room. Along either side of the room are dozens of pillars, each carved to resemble a different person. Huh. There's a big pair of double doors that lead outside, one door on your left, another on your right, and finally the spiral stairs keep going down.
"The only way forward is in there, I guess? Well, alright then. Hmpmf."
Say "Contallthelthel Clo-caltel" and head into the village, comforted by my new weapon.
[pot:5+1]
The weapon you get is less a sword and more a terrifying serrated drill rapier of sorts. It's got a turn key on the handle and a trigger just under the guard. Not too threatening when not on, but looks like it could do some terrible damage when running.
You walk down, past the gate and into the village home area. It's a thin pathway with stone homes carved into the side of the mountain. There are several homes, a storehouse of sorts and a temple or church down just before the road turns and heads down into the village center.
An unarmed, emaciated, half naked man wanders out of one of the homes and over to the edge of the path. He kind of just stares out over the village, seemingly oblivious to you.
Signing up!
Name:Theresa.
Stats: 1 everything but potency and channeling, which are 2.
First action, go find some sort of weapon.
Well there's no weapon in here with all these damn monks. You walk out into the hall and look around at all the altars. They've all got knives, but you can't take them away from the altar. Hmm. This one Altar with the impaled lady looks pretty metal though. That god would probably hook you up.
Hopefully explode monster, and tell minion to kill it. Or enchant minion if it's dead.
[pot:5+1]
[dex:6-1]
The wave of pure force that you fire out in front of you slams into the strange creature and the corpse from which it is emanating. Both go flying back into a wall, but besides moving it back some, the creature seems unaffected by your attack.
[Trapped spirit dex:1+1]
The malevolent spirit suddenly lashes out, it's flaming arms stretching with surprising speed and grasping at you. They miss by a mile though, luckily.
Statuses
Unholy Pariah
Name:sven
3 speed
3pot
1end
2pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (5/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
Circle:A62 with B3 rune with corpse in it. Active.
2/2 pool
Location: Village center.
Souls:1
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (5/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
pool 3/3
Location: temple grounds.
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Rather small Copper knife of control (+1 spd, 0str)
Steel, copper ax (0 spd, +1 str)
Tattoo:
[Injuries: Stabbed in stomach, bandaged but blood poisoning and sepsis will kick in in 9 turns)
No little toes or pinkies.
Pool:3/3
Corruption:1/8
Location:Village homes
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 4
Location: Village center
Tattoos: Full body Force perm
Inventory:
6 inch intelligent metal homunculus
Booze
Ax (+1 str, 0spd)
Copper plated robes.
pool:2/3
1 soul
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 1/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2 str, -1 spd)
Corruption: 3/8
Location: village center.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to human.
Pool: 1/2
Location: Village Center.
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is entirely hairless apart from a long, dark brown, thick and bushy beard around its mouth-hole. His head resembles a silver bowling ball, with two solid black holes with faint blue sparks in them for eyes and one larger hole substituting for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid produces an odd fluting sound as it walks around. His skin is silvery, with a slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled.
Location: Temple gardens
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (0/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Location: Temple grounds.
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 1
Inventory:
Heavy robe
Small knife
Geography scroll
Inujuries: No hair or eyebrows.
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Location: temple grounds
pool 1/1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 2
Dex 1
Awa 1
Pot 1
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory: Bone spear aura of wind mark, reusable. (in same area as him, not in hand)
Location: Temple grounds.
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Injuries: Missing several teeth.
Location: village center.
pool:2/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Location: Village center
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
[spoiler]STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Missing right hand, Bandaged.
Location: temple grounds
Inventory:
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (20)
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (8/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Location: Village temple to Scarlon
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
(Dead)
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location:
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
Clockwork spike expansion arrows (20)
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: reading room
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Saurinae
Gender: Male
Appearance: medium-length black hair, 5ft. & 7in. tall, lithe, wears hooded black robes, and has a goatee.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 2
Awareness: 2
Potency: 1
Will: 1
Channeling: 2
Scarlon:Lv.0 (0/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Pool: 2/2
Location: scarlon's room
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Hall of Heroes
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Location: Blastel's room.
Enemies:
Trapped spirit: Village center, engaged with Syvarris.
Villager: Village homes path.