On the 25th of Felsite, 126, a young fool by the name of Didde decided she wanted to have an adventure and become a famous hero.
She "scavenged" in the local warehouse for some leather armor, then went about pestering her neighbors to come with her on an incredible journey.
Ramkal was pretty good with a bow, which could only be helpful as far as Didde was concerned. They set out together in high spirits, until disaster struck.
There, directly across their path, lay a river. Didde didn't see any problem with this, but Ramkal refused to budge, staring wide-eyed at the rushing water. She had never learned to swim.
Didde shrugged and agreed to look for an easier place to cross.
Unfortunately, the river only got wilder, and led to a waterfall. The pair climbed down and continued to fallow the course of the river for another hour, but to no avail.
At last, Didde decided she would have to teach her companion the fine art of not drowning.
The two spent the remainder of the afternoon floundering about in a nearby pool of water. The local wildlife was treated to hours of splashing, yelling, and Didde's voice impatiently repeating, "hold your breath! Move your legs, stupid!" Finally, near evening, a miracle occurred.
Somehow the concept finally managed to sink into Ramkal's mind, and she began to move gracefully around the water. In fact, as the panic left her, she discovered she really enjoyed this feeling.
Effortlessly the duo dove into the river and Didde emerged from the other side in less than a minute. When she looked over her shoulder, however, she saw Ramkal joyfully splashing around in the water, making no hurry of the task of crossing. She was simply having too much fun.
Didde called to her impatiently - it was bad enough they had wasted an entire afternoon on swimming lessons, it would be getting dark soon and they needed to reach the next village before the bogeymen came out to hunt. Furthermore, it was getting very cold, and she was concerned her companion might get sick from traveling wet in the night air.
As she was contemplating diving in and dragging Ramkal back out, a terrible frost swept over the area. With a loud crack, the top of the river froze over almost instantly.
Didde ran over the top of the ice and hammered at the spot she knew Ramkal had last been, trying to break it open and pull out her companion, but somehow she knew it was too late.
Shivering with cold and emotion, she took off at a run for the village she knew to be nearby, dove into the first building she saw, and landed on the ground sobbing.
The villagers left her to sleep on the floor, dreams of frost causing her to toss and turn and cry out through the night. In the morning, she left without a word and returned to the now-thawed river to retrieve what she could.
Strapping on the armor her companion would no longer need, she heaved the heavy wet body onto her shoulders and trudged westward, in the direction of a fortress she knew to be nearby.
The fortress was beautiful, made entirely of blue cobaltite. Having grown up in such a simple village, it was the most spectacular thing Didde had ever seen.
Within the walls there were plenty of bored-looking soldiers eager for a distracting chat with the newcomer, but first Didde had to take care of the business of laying Ramkal to rest.
The Law-giver Aril Ithevcitin gave her permission to leave the body in this safe place, with appropriate rites to be carried out.
She surrounded the body with carefully-carved stones, placed in the ground with points facing up to discourage scavengers from taking an easy meal.
Finally, doing her best to forget the poor bowman she had taught to swim less than a day ago, she addressed the Law-giver again and expressed her intentions. She desired to become a hero, to cleanse the world of evil forces, and offered her sword to the service of Aril Ithevcitin.
But the Law-giver only laughed disdainfully. Didde was a nobody peasant who had never left her village. What kind of fool must she be to think for a second that a Law-giver would have use for her?
Her spirits nearly broken, Didde bowed courteously and left the keep. As she neared the gate, one of the lashers approached her and asked what was the matter. Holding back tears, Didde confessed that she wanted nothing more than to be a hero, but the Law-giver wouldn't give her a chance. The lasher smiled, introduced himself as Dasar, and put his arm around Didde. He said he understood completely. He was never given much of a chance either, as everyone told him he was too weak.
In fact, if she would have him, he would love to accompany her on a heroic quest. What was more, he even knew of a place to start it - a fortress built by dwarves, named Twinkledtowns, where there were rumors of demons.
Gratefully, Didde wiped away the few tears which had escaped her eyes and nodded her assent. By the way, she asked Dasar, could he swim?
No. No, he could not.
The pair made there way further westward, from hamlet to hamlet, stopping in each to ask if there were any threats they might help eliminate, and in each place the people were safe and happy and without any need of aid. Where they encountered rivers, Didde simply dragged Dasar through, coughing and sputtering. She couldn't face the idea of teaching another companion to swim.
Eventually they reached the large town of Webstable, where as luck would have it, there was need of a hero to kill a criminal hiding out in the catacombs beneath the keep. Ignoring the sniggers of the townspeople, the pair agreed to complete this task, and made their way down into the darkness of the catacombs.
Dasar opened the first door and was immediately knocked to the ground by the impact of a spear going straight through his head. Didde, crying out in fury, raced in to take her vengeance, and was quickly dispatched by a sword.
THE END