Since life got in Sappho's way, I'm taking over management of the Adventurer's Retirement Home. It's a fortress left occupied through DFHack in which legendary heroes can retire in peace.
Original threadGame-specific rules:
The objective for each adventurer is to retire in Releasedsouls, the retirement community. The map location will be provided below. Not just anyone can be accepted into the community, however. Only the best of the best will earn a spot! To be accepted to the community, an adventurer must have:
-An item of significance to be contributed to the exhibition hall. Up to you what's considered "significant."
-A title.
-At least 3 legendary skills.
-Discovered or explored at least one "new" location. This can be as simple as discovering and clearing out an animal's lair, or as involved as cleansing an entire dark tower. Also accepted would be exploring a player-made fortress for the first time, finding and completing a labyrinth, finding an entrance to the underworld, etc.
The adventurer must then make their way to the retirement center, put their item on one of the tables in the exhibition hall, claim a room, drop most of their items there to mark it theirs, and retire. YOU MUST RETIRE ONCE YOU MEET THE REQUIREMENTS, IN ORDER TO PRESERVE SOME ADVENTURE IN THE WORLD FOR FUTURE PLAYERS.
The retirement center is STRICTLY NON-VIOLENT. This means you may NOT attack anyone there, and you also may not bring any hostiles into the retirement center such as zombies or bogeymen. If you're not strong enough to fight off the bogeymen yourself before you get there to avoid disturbing the peace, you are probably not good enough to merit retirement anyway. Henchmen are also not allowed unless they somehow also meet the requirements to retire - use your own judgement on that one.
Each turn will last one week. Turns may last a bit longer as long as updates are frequent enough, but that's mostly up to whoever is next on the turnlist.
If your adventurer dies, you may start a second one. If the second adventurer dies, you may start a fort, but please either abandon it or get it killed off when your one-week turn is up.
Rules might be tweaked in the future if necessary.
1. A dragon's egg (Sappho)
2. A necromancer's slab (melkorp)
3. A collection of dragon skulls (Broken)
4. A masterwork silver boning knife (melkorp)
5. A masterwork copper crossbow (xominxac)
6. A masterful rope reed quiver (xominxac)
I'll try to get some better maps up soon, unless someone else wants to do that for me (who maybe is better than I at such things). Here's a zoomed in map of the location of the retirement center, which so far is the only player-made construction in the world:
Full map, with ReleasedSouls highlighted in red and the three user forts in orange:
Turnlist:
1. Sappho - completed
2. melkorp - completed
3. Eric Blank - completed
4. Broken - completed
5. uber pye - completed
6. DrunkenCaveOgre - Skipped
7. Replica (turn forfeited)8. Manze - Completed
9. Sprin - Turn moved10. Bralbaard - Completed
11. Sappho - Turn moved12. melkorp - Completed
13. Hanslanda - Completed
14. Sprin - Turn Moved
15. Saphho - Skipped16. Vodrilus - Completed
17.
MrWillsauce - Completed
18.
xominxac - Completed - Nov 19 2012 - Nov 23 2012
19. NCommander - Turn moved
20. Sprin - Turn moved
21.
Manze - Completed Nov 30 2012 - Dec 6 2012
22. NCommander - Turn skipped
23. Sprin - Turn skipped
24.
NAV - Completed Dec 22 2012 - Dec 30 2012
25. Bataille - Skipped
26.
Eric Blank - Completed Jan 20 2013 - Jan 27 2013
27. Slothmann400 - Skipped
28.
Objective - Completed Feb 7 2013 - Feb 15 2013
29.
DarkerDark - Completed Feb 18 2013 - Mar 01 2013
30. Scruffy - Skipped
31.
Sappho - Completed Mar 14 2013 - Mar 24 2013
32. MrWillSauce - Skipped
33. Vodrilus - Skipped
34. Pie Maker - Skipped
35.
Larix - Completed May 6 2013 - May 8 2013
36. Scruffy - Skipped
37.
Reilnur - Completed
38. Spish - Current39. HugoLuman
40. notquitehere
41. Scruffy