Project AmbrosiusStats (Finalized)Space Travel 6
Project Ambrosius has access to the
Minwu, a light FTL transport which can hold 200 people and gear, or 100 and all vehicles. The
Minwu also has some turrets for point defense, two fighters, and a stealthy shuttle seating 50 (or 100 if you really cram and cut down on cargo).
Weapons 1
All agents of Project Ambrosius have a main battle rifle, a silenced sidearm, and a light sword or similar weapon for ceremonial purposes and those rare times when swords are useful.
Armor 3
Project Ambrosius has 50 suits of good body armor, and one of higher-quality armor (for the CO)
Genetic Engineering 0
Project Ambrosius's members are 100% human.
Numbers -2
There are about 50 agents and around a dozen of various sorts of support people.
Discipline 2
Project Ambrosius has above-average discipline.
Support 5 (3 navy, 2 public)
Rear Orbital Admiral Rand still supports Project Ambrosius. His advertisements back when it was starting gave it widespread public approval; politicians seeking to cut its funding would face losing a notable percentage of their votes, so that's improbable for the foreseeable future.
Vehicles 3
Project Ambrosius has a large APC called the
Riddle. It has space for the whole group and a driver but not much else. They also have a helicopter, holding 15. They also have access to more inconspicuous vehicles on a need basis.
Psychic 12
Every member of Project Ambrosius is psychic, even the support people. The agents are overall balanced, and each has a good handle on all kinds of psionics, but each has their own specialties.
Project Ambrosius was the brainchild of one Rear Orbital Admiral Rand, who realised that the growing number of psions in the world would be both a danger and an opportunity. Thus, he used his contacts to assemble a team of several dozen good psions and the gear they would need to thrive. They are a special forces unit, technically, but Rand sees them as more of a proof-of-concept.
Rand still oversees the project, but has given real command to Lieutenant Gregory Georgeson, one of the more powerful telepaths. He, in turn, has divided the rest of the psions into five "toons," A through E, each with a Sergeant Major and a Sergeant and ten or so others. They have camaraderie and are all well-versed in military theory.
People:
Lieutenant Gregory Georgeson, CO; telepathic/telekinetic/electrokinetic The Hero
Sergeant Major Alfred Wayne, Head of A Toon; cryokinetic/telepathic The Lancer
Sergeant Major Bret Cupric, Head of B Toon; telepathic/precognitive The Smart Guy
Sergeant Major Criss Ferric, Head of C Toon; telekinetic/telepathic The Big Guy
Sergeant Major Darlene McClure, Head of D Toon; telepathic/cryokinetic The Chick
Sergeant Major Eric Smith, Head of E Toon; precognitive/telepathic ??
Sergeant ??; telekinetic
??, medic; telekinetic
??, engineer; telekinetic
??, gunnery; pyrokinetic
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spoiler=C Toon]
Sergeant ??;
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[/spoiler]
spoiler=D Toon]
Sergeant ??;
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[/spoiler]
spoiler=E Toon]
Sergeant ??;
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[/spoiler]
??, doctor; telepathic
??, mechanic; cryokinetic
??, pilot; precognitive
??, engineer; telekinetic
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More details on the people coming...