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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 20425 times)

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #135 on: November 25, 2012, 09:42:35 am »

Oh, right.
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Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #136 on: November 25, 2012, 10:52:41 am »

Behe will mewl and squirm, crying out in hunger.
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Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #137 on: November 25, 2012, 12:46:50 pm »

The Wave-Reader will use all of its senses to try and find food, preferably away from the creatures that are trying to grab it.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #138 on: November 25, 2012, 07:23:22 pm »

"...narf." Pinky is filled with an inexplicable sense of deja vu.

Pinky explores, looking for food or a safe hiding place.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #139 on: November 25, 2012, 07:24:20 pm »

"...narf." Pinky is filled with an inexplicable sense of deja vu.

Pinky explores, looking for food or a safe hiding place.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #140 on: November 25, 2012, 07:25:13 pm »

"...narf." Pinky is filled with an inexplicable sense of deja vu.

Pinky explores, looking for a safe hiding place from any large creatures that might be about.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Jatha

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #141 on: November 26, 2012, 11:11:22 am »

((I thought Magnus already escaped?))

Escape into another room and look for food.
« Last Edit: November 26, 2012, 11:13:57 am by Jatha »
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #142 on: November 26, 2012, 06:26:48 pm »

Magnus struggles against the fingers, to no avail.

-----

Anyways, we just need borno's action and we're good.
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borno

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #143 on: November 26, 2012, 09:47:11 pm »

BITE KILL MAIM, RUN AWAY
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #144 on: November 27, 2012, 12:10:18 am »

((Stupid 504 errors. When I posted that the other day I gave up because none of them seemed to go though, now there's duplicates. *facepalm* ))
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #145 on: November 28, 2012, 11:21:11 pm »

Behe will mewl and squirm, crying out in hunger.
The Wave-Reader will use all of its senses to try and find food, preferably away from the creatures that are trying to grab it.
Pinky explores, looking for food or a safe hiding place.
Escape into another room and look for food.
BITE KILL MAIM, RUN AWAY

-----

Behe mewls. The creature looks into the bag and throws in some more toruses. They're still as tasty as ever (+2 Fullness, +1 Mutation Point), but it is still hungry. Behe realises that some stuff is different, specifically the bag it is in seems to be on its side and is on some vibrating surface.
Wave-reader smells some food and slithers away as fast as it can. It just outpaces the creatures and follows the scent...
Pinky crawls around. It can't find any food.
Magnus bites the fingers, falls to the ground (-2 HP), and crawls away from the creatures, who run into walls. Magnus slips under a grate in the wall and ends up in a metal corridor.
H.P. snaps at the creatures, removing a finger (+1 Fullness, +2 Mutation Points) and escapes.

-----

Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Behe (click to show/hide)
Spoiler: Pinky (click to show/hide)

-----

A note from the GM: Brains may not give as obvious of benefits as Body or Sense, but it does have benefits. Specifically, you can give more general actions and have your creature follow them, more complex plans are possible, and I give you more helpful explanations of stuff. Also, the "Main Thought"s vary in complexity and utility proportionally to Brains.
Just food for thought.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 11: Not Yet Dead
« Reply #146 on: November 28, 2012, 11:27:54 pm »

Behe will try and use a mutation point to enter a very deep slumber, one that slows the body's metabolism down extremely low, and remain that way for a...Period of time. A trial run, so to speak.
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Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 11: Not Yet Dead
« Reply #147 on: November 28, 2012, 11:33:03 pm »

i would buy some brains but it would cost me another two turns of inaction and leave me starving :(

mutate
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 11: Not Yet Dead
« Reply #148 on: November 28, 2012, 11:37:32 pm »

i would buy some brains but it would cost me another two turns of inaction and leave me starving :(
Go find some new food once you're finished metamorphosing.
I can't wait to see what you guys try to do once you stop worrying about dying.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 11: Not Yet Dead
« Reply #149 on: November 28, 2012, 11:54:19 pm »

i plan on re-enacting boa vs python... But without the other snake there to get me hit by a train
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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