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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 19927 times)

Jatha

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Re: Roll to Mutate: An Adventure in Change. Turn 8: 5 of 9-5
« Reply #120 on: November 24, 2012, 02:53:31 am »

Wriggle free and escape!
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 8: 5 of 9-5
« Reply #121 on: November 24, 2012, 06:18:30 pm »

Pinky swims upward and forward hoping to find the surface of the liquid or a wall.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 8: 5 of 9-5
« Reply #122 on: November 24, 2012, 07:09:22 pm »

It decides to sink its fangs into the hands that are holding it, attempting to make them drop it!
Upon finishing metamorphosis, the Wave-Reader emerges from its cocoon and attempts to eat whatever is left of it.
hunt down and devour another fuzzy, if i see any bugs en route eat them too
Wriggle free and escape!
Pinky swims upward and forward hoping to find the surface of the liquid or a wall.

-----

H.P. bites the hand hard enough that not only is it dropped (-2 HP), but it tears out a fang! (-1 HP).
Wave-Reader eats its cocoon, which tastes disgusting. It then ponders what to do about the large creature which has grabbed it.
GS locates several furries and devours them (+5 Fullness, +3 Mutation Points).
Magnus just manages to escape, landing hard on the ground (-1 HP).
Pinky swims up, striking an invisible barrier.

All of the large creatures not catching one of you are leaving.

-----

Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Behe (click to show/hide)
Spoiler: Pinky (click to show/hide)
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

borno

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #123 on: November 24, 2012, 07:18:16 pm »

HP knows that it needs to escape, but first it must use its nose!(Haha) It tries to smell its way to food, and eat the food when found.

((Did I just lose my bonus to attack?))
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Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #124 on: November 24, 2012, 07:19:37 pm »

You didn't do mine?
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Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #125 on: November 24, 2012, 07:37:12 pm »

The Wave-Reader attempts to wriggle free from the hand, and descends to the ground using its new silk.
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I meant we'd start stabbing the walls and floor for points and not just for science.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #126 on: November 24, 2012, 07:41:38 pm »

((Did I just lose my bonus to attack?))
Hm, good question. Let's go with "until you heal a point of damage."
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #127 on: November 24, 2012, 08:19:10 pm »

Pinky looks for an end to the barrier or some type of opening.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #128 on: November 24, 2012, 11:38:53 pm »

W-What happened to my turn?
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 8: 5 of 9-5
« Reply #129 on: November 24, 2012, 11:46:06 pm »

Continue to meta-morph

-----

Nothing eventful happens.

-----

Happy?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #130 on: November 25, 2012, 01:25:48 am »

kill one more fuzzy and drag it to that little nook where i mutated before, then metamorphose and block the entrance.

Level 1 agility and 2 fat stores

((fat stores and armor apply retroactively as you increase in size dont they?))
« Last Edit: November 25, 2012, 01:41:08 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #131 on: November 25, 2012, 01:37:40 am »

Finish morphing!
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Jatha

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #132 on: November 25, 2012, 02:10:30 am »

Escape from the grasping fingers, if possible.
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 9: And now escape again.
« Reply #133 on: November 25, 2012, 08:27:08 am »

((fat stores and armor apply retroactively as you increase in size dont they?))
Yup.

-----

It tries to smell its way to food, and eat the food when found.
The Wave-Reader attempts to wriggle free from the hand, and descends to the ground using its new silk.
Pinky looks for an end to the barrier or some type of opening.
kill one more fuzzy and drag it to that little nook where i mutated before, then metamorphose and block the entrance.
Escape from the grasping fingers, if possible.

-----

H.P. smells food--lots of it--and crawls towards it. The creatures catch up and grab H.P. again. ((You lost by 1 on both rolls. Sad...))
Wave-Reader escapes and uses the new spinnerets to try and lower itself to the ground. It succeeds and starts to crawl off.
Pinky technically finds an exit--it runs into a barrier towards the bottom, which crack, causing bubbles to pummel Pinky's face. Suddenly, it breaks, releasing Pinky onto the cold, hard floor as some things rip out of its back. (-4 HP)
GS kills another fuzzy before being attacked by the rest. It manages to escape without major problems and begins to metamorphose once more.
Magnus struggles against the fingers, to no avail.
Behe awakes, still in the bag.

The creatures react. One chases Magnus but runs headfirst into a wall. Others take H.P. and Magnus into a new room.

-----

Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Behe (click to show/hide)
Spoiler: Pinky (click to show/hide)
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 10: Just Lost
« Reply #134 on: November 25, 2012, 09:31:20 am »

alter fang shape from needlepoints to saberteeth and politely ask the GM to include them in my mutation list :D

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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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