OOC: Wow, I'm so unfamiliar with Ironhand I don't recognize half the stuff I see
Tirion's Personal Log
Entry 14
Pan's reign began, promising future for all residents. Brewer's influence detectable, as expected. Good ideas from him so far, actually, archer towers best way to use dwarf-powered defence with war economy based on our resources. Copper, silver plentiful, more than enough for bolts, copper also superior for shields, armor low priority for marksdwarves hiding behind fortifications.
Building main tower in middle of controlled territory: challenging. Pan keeps complaining about nightmares of goblin ambushes, could have prophetic powers. Recommend to dig subterrean tunnel from fortress to location, up to surface where 3x3 tower stairway will be, move Blackdiamonds and Gavakis's squad to location, have miners quickly channel 2 levels deep moat around designated tower location. Moat impossible to cross and leave, tunnel to move back miners inside fort, seal later. Tower walls can be built from inside, relative safety, only threat fliers and bowgoblins. Blackdiamonds stationed within tower area should be sufficient to deal with threats, well-protected by moat.
Also designed Hall of Speakers, added secret tunnel for meeting with Pan, Grimnir, right under Blackdiamonds nose. Not difficult!
Statue garden started, recommend it to be above ground, but roofed over to protect against rain, projectiles.
Caverns discovered. Good, source of wood, food, maybe even
blood of earth, need to explore, secure with walls! Should start plump helmet plantation, in caverns or in shallow soil. Gather plants for pig tail, shear sheeps, gather webs, cloth starting to be scarce. Stick to secured area, caverns rumored to be dangerous, surface getting risky too. Should be self-sufficient within walls.