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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 507230 times)

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #780 on: December 22, 2012, 07:47:50 pm »

I didn't say he had to be in the military. The outside is a dangerous place.
Dangerous is an understatement when you're in an evil area in this mod.
There are rolling clouds of heavily irradiated dust, which will blind, blister, and add horrifyingly low stat debuffs. There is also a small chance to become sterile, and a bigger chance to become a ghoul. The dust is so strong, it temporarily disables a Steel Ranger's rebreather for a LONG time.
And that's just the weather. There are a bunch of abominations that roam evil areas, which would make it suicide to not isolate yourself for a long time.
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Pokon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #781 on: December 22, 2012, 08:33:03 pm »

I would like to join in on the probably doomed desert happy fun !!FUN!! joy exploration. Pony me as a unicorn, preferable, by the name of Silent Night.
Fixed that for you :D

You'll choose a pony that you want from the post I made on the bottom of page 49. Seed (Crazy Cow) and Armor (Replica) have already been taken.

I will take Raven, then.
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P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #782 on: December 22, 2012, 08:34:27 pm »

I will take Raven, then.
Any nickname and/or profession name you want me to give him?
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Maklak

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #783 on: December 22, 2012, 10:05:25 pm »

My 0.88 fort continues.

((I forgot to copy a file from another computer and lost some of this log.))

On 16th October 206 the new immigrants are sorted.

Checklist was volunteered for an experimental training program. From now on her job is to learn gunnery at the terminal. Surely this can't be as good as going to the shooting range, but if it works reasonably well, it will give us an option to train those skills that otherwise require a lot of expensive materials to "learn on the job". Terminal training may also potentially help off-duty soldiers to learn faster. Checklist's first assignment was to spend ten days at the the terminal and report for evaluation. The results turned out to be very promising, so she was told to keep training. If the results of this short test are to be extrapolated, training at a terminal should actually be faster than at the shooting range, but she won't learn anything other than gunnery this way and for a full-scale training this would require multiple terminals and training hologems. Having a few Stable-Tec terminals assigned to soldiers and set to training on repeat is a good idea, though. ((25 XP per job at a workshop is good; she learns faster than the BB gunners and in April reaches 6 gunner after 6 months of training. BB gunners have 2 or 3 and they trained longer, but they also have some other combat skills on 0 or 1.))

Two more pairs of ponies are chosen for the military. Mirth and Apple Valley as well as Stone Pots and Big Questions.

The idea of having ponies train for a year with no weapons was questioned. I have decided that half of recruits will receive chainsaws to train with. This will both help them become useful faster and make the evaluation of hoof-to-hoof training easier. It may very well be that its benefits are meaningless and it is better to have soldiers train with their target weapon from the get-go, except without a shield. Chainsaws will be given to recruit squads 2, 4, 6 and 8, namely: Saber, Cherelee, Bright Future, Whip Lash, Traction Bench, Sophismat, Stone Pots and Big Questions.

Psalms, one of the longest-serving veterans and a very skilled dodger, is going to become the Vault Dweller (Champion). While he isn't quitting his job as military commander and a squad leader, his secondary task will be giving demonstrations to recruits to bring them up to speed. ((That didn't work all that well. I guess the Vault Dweller should be outside the military and have labours disabled.))

The gate is going to be changed a bit. There will be a catwalk over it. Since some ponies asked about it's safety, it will be protected by fortifications. Did they seriously expect me to design a catwalk with no railings over a dangerous area?


An underground live target shooting range and trap is devised, but that is for later. The magma factory complex is a priority.

Military Campaign has entered a strange mood and took over a craftpony's workshop. He grabbed some unsorted salvage, cloth, a marble block, a rough chrysoberyl, some brass and green glass. He made... a scrap hologem of binding. It is quite a beauty, but we can't use it to learn binding spell for some reason. Ah, I think it must be made of (Toy-Spell Hologems) material and not out of scrap. Well, in any case it is a nice model. Woodcrafting is not what we need here, though.

Speaking of spells, two are now ready to transcribe into hologems: Rage and Bind. Once that is done, Unicorns may start learning them. After checking the GOAT results, it turns out that only a hoofful of our hornies have outstanding magical talents. Psalms and Chalice have a knack for restoration, Evening Prayer for alteration and Saber for destruction. That's OK, though. With enough training all Unicorns can learn spells, they just won't be as effective at them. Fleur has chosen to prepare the hologems herself. ((Yeah, so it turned out that some of those are Earth Ponies.))

The cage trap close to the waterfall bears fruit: We got a few more war wolves. Some of the pups turned out to be fully domesticated.

Bureaucracy died of thirst right where she was. She had broken legs and couldn't move and got No Job. Nopony moved her to the hospital or gave her water. Stupid chimeny. Stupid hospital bugs.

Radhog Scraps has grown attached to a Steel BB rifle. Well, We'll see about that later. For now he can keep it, I guess. Quite a few more soldiers got attached to their chainsaws.

A caravan has come. Wisely they went by the road, arriving close to the entrance. They brought some food, cloth, leather, pellets, a dog and a protectorpony. Overall nothing too useful. We gave them a big profit as a compensation for their risk. On the bright side, Fleur talked to the liaison and we should get some good stuff next year.

A thief got caught in a cage trap by the entrance ans was executed. They were a good idea. A second raider thief shows up, scaring a few ponies, then runs away.

That's odd. After putting the minigun potion in her Flask, some time later Library Card has synthcola there, which would suggest she drank it. Yet she is still visible in Dwarf Therapist. The upgrade drink is not in Stocks either.

Detergent got imprisoned for violation of a production order. She was supposed to make two large gems, when we need those for magical research. Whatever. Two for one shouldn't make such stupid demands. Great, he wants even more large gems. I could burn illusion gems if I really wanted to, but I'm not going to. At least Fleur has the good sense to ask for bins and security helmets.

With some wood from the surface, there is finally a surplus of wheelbarrows. They'll be useful for magma workshop. There are also some idlers, so 150 more boulders are prospected for gems. The results weren't that impressive and we got barely enough to carve some lenses and hologems. The following research failed to produce anything useful. We are stuck with illusion spells for now.

Pesky Questions has withdrawn from society. He took over a craftpony's workshop. We had to kill a Brahmin for bones, but after that Pesky began his mysterious construction. He made a crown and became a great stonecrafter.

Since ponies tend to sleep at the hospital, more rooms are prepared. They were actually ready for some time and this was an oversight. Even more rooms are planned to be dug out once the magma complex is finished.

Brass and others complained about how heavy their armour was, so I let them switch back to security barding. They get to keep their steel combat helmets and boots. Hopefully no they will be able to move and fight faster.
((BTW, I just watched a history programme about plate armour not really limiting movements or slowing a knight down: http://www.youtube.com/watch?v=NqC_squo6X4))

A plan for how to most efficiently approach the problem of learning spells is drawn. There are 35 Unicorns out of 86 ponies, which is quite a staggering number. Every one of them is encouraged to try her horn at the arcane terminal, until she learns a spell. After that she is excluded, until the next spell is chosen.
((I'll still use a spreadsheet for this. The ponies blink a cage symbol after learning a spell and it shows up in their combat reports.))
((This actually turned out much less troublesome than I expected. I can leave a single spell at the Arcane terminal on repeat, check the reports window once in a while and focus on other things. Once a pony learns a spell, she is excluded from the terminal. The most time-consuming thing is selecting all Unicorns in the profile. DT->sort by caste helps with it. It would be great to have one terminal per spell or at the very least per magic school. Of course this method is only good for normal arcane terminals. I doubt any fort will need more than one MAS terminal.))

((Hm, FPS on my Sandy Bridge G540 computer is 55, while underclocked Core 2 Duo had it at 60. The game is starting to get sluggish. I may need to destroy some items.))

Fleur De Lis has been promoted to a senior director and demands nicer rooms. I guess it is time to engrave them. Bleh, those engravings are ugly. I'll check the init option to disable them and see what it does.

Radhog Scraps severely cripples a wolf with feral dog bone pellets. After he runs out, the wolf escapes and he wisely chooses to get more ammo rather than chase it.

Things are quiet. Almost too quiet.

Here are some malformed dumps from DT. It's snapshot doesn't work too well under WINE and I don't plan on putting together multiple pictures in GIMP, since this is not a true Let's Play. This is better than nothing, I guess. Come to think of it, military status is useful for labour assignments. I definietely don't want my soldiers to also be specialised in some jobs, like mining, woodcutting, masonry, crafting and so on.
Spoiler (click to show/hide)

<--Previous
Next-->




Annoying Feature: I get Earth Ponies with magic cutie marks. This should be changed.

I think Short Burst already has SATS and I had her burn some pip-bucks. This is much less important for the current version, but it would be helpful if "re-learning" a known ability was in the reports menu. Maybe it would work if the interaction didn't check for itself? There are lots of things: SATS, battle saddles, spells. At some point I am bound to miss a report and keep training it.

Since we already have rockets, why not robots/turrets with rockets?

I have 41 females and 44 males. When I glanced over the castes, there was no difference in frequency between genders. This should be changed to 2/3 females to better reflect the gender ratio in the show and in FoE.

> Hey Maklak, I don't know if you've seen this, but do you want to join my haunted desert expedition?
I've already answered that. Not really, but I don't mind much either way.
« Last Edit: December 26, 2012, 12:51:22 am by Maklak »
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P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #784 on: December 22, 2012, 10:30:41 pm »

Hey Maklak, I don't know if you've seen this, but do you want to join my haunted desert expedition?

As a matter of fact, does anybody reading this want to join in on the !!FUN!!?
I'm thinking I should make an official thread in the community forts subforum to attract moar people.
« Last Edit: December 22, 2012, 11:08:10 pm by P(ony)SI »
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Pokon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #785 on: December 22, 2012, 11:13:04 pm »

I will take Raven, then.
Any nickname and/or profession name you want me to give him?

Preferably, a doctorpony. Nickname "Head Orphaner".
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P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #786 on: December 22, 2012, 11:15:45 pm »

I will take Raven, then.
Any nickname and/or profession name you want me to give him?

Preferably, a doctorpony. Nickname "Head Orphaner".

Raven's not a doctorpony. He's just the CMO just so that the health screen can be enabled.
Intricate Rhymecoast is the miner/doctor, so if you want her, I'll give her to you instead.
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Indigo_Surprise

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #787 on: December 22, 2012, 11:23:06 pm »

After a ton of mucking around, I finally got my custom civ to spawn in. Forgot to add in the tiny letters at the top of the file and it wouldn't let any civs get placed at all. That's fixed.

Started a new fort with this version. We'll see how Bottledlust will fare. Judging by the name, nothing is ever going to get done and there will be foals running around everywhere. I didn't get lucky AT ALL with my points. I had no scrap or antique crutches or wheelbarrows so instead of spending a huge chunk of cash on a single sprite bot, I opted for a ton of gypsum plaster since I can never find the stuff.

My initial seven ponies consist of two earth ponies and five unicorns. The earth ponies are one male and one female, all the unicorns are female except for two stallions. As always, unicorn introductions first. Thirty year old Persuade Mother, the short raw umber eyed yellow-green coated fern green maned architect. She's a miner currently but she'll be joining the ranks of my combat engineers. Custom profession of mine full of ponies who are all trained in masonry, operating siege equipment, architecture, and mechanics. Another interesting thing about her is that she likes the Wonderbolts for their radio broadcasts. Huh.

Next we have a twenty six year old uncolor coordinated cross between Rarity and Fluttershy. Turquoise eyes, beige body, green-yellow mane, and three cut diamond cutie mark. I say she's a cross between Fluttershy and Rarity because she avoids crowds, has very little linguistic ability and spatial sense. Unless a more capable miner shows up, she's stuck as a miner herself.

Then there's twenty-five year old Blossom Yellsilence. Brass eyes, brown coat, pine green mane. His special talent is clothesmaking. For now he's a carpenter/mason.

Droplet Charsplit. Male. Thirty-five. Copper coat. Lime mane and tail. Turquoise eyes. Cutie mark is a pair of leather boots so he's a leatherworker. He'll have to settle for being a farmer. He knew what he was getting into.

Rose Bristlesing is thirty-five as well. Her voice is deep and raspy so she's a smoker. Silver eyes, bronze coat, mane and tail are burnt sienna. Ceramic jug and pot is her mark, too bad there isn't any clay here. Hope she can get by with the pots and pans in the kitchen and still.

Now for our two dirt wranglers. The first is the very unfortunately named Honey Tanglemoist. She's twenty-eight, rusty eyed, ivory coated, and mane and tail that's lavender blush. She's meant to be a soaper, but now she's a wood cutter.

Last pony. Saffron Glimmerplague. He's the oldest at thirty-six. Cobalt coat, cinnamon mane and tail, brass eyes. His cutie mark is a scroll and quill and he's going to be the only pony in this troupe that will be able to perform his talen. He's the designated operations and logistics director. Just as well, cause he doesn't understand why mares don't want to talk to him.


Also I've noticed that when I scroll over certain ponies the Woodcutter profession changes between Woodcutter and Scavenger at embark. The Woodcutter ponies's cutie marks are here. Masonic square and compass. Three brilliantly cut gems. Bar of soap.

Okay, enough writing. Now to actually freaking play.

@P(ony)SI, Maklak edited his post for your answer. I have no idea why.
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P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #788 on: December 22, 2012, 11:27:05 pm »

@P(ony)SI, Maklak edited his post for your answer. I have no idea why.
...well, that explains why I didn't see it.
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Lycaeon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #789 on: December 23, 2012, 12:37:24 am »

Ok, quite a bit to address here. I'll work down the list for each issue, and will use this post as a reference for the next update. I'll also be keeping track of the various player-run Stables for feedback. :)

I should have expected stable citizenship eventually, so I'll accept my fate in Replica's fortress. A doctor as well...I look forward to not helping anypony at all. You especially can't blame me for my natural unicorn frailty. >:( But honestly, I'm highly enjoying the Stable so far and look forward to the inevitable shenanigans. :P

Replica: The Grand Pegasus Enclave will be after v1.0, as their technology tree is the focus of the Ministry of Awesome arc. Robobrains and cyberdogs will be in v0.93 for next week, along with the Talon mercenaries. The weapons system will also be revamped for the next update, so there's still some oddities like blunt weapons being weak against radscorpions.

I will not take any sides on the earth pony vs. unicorn debate, as both have their strengths. Earth ponies alone will be able to undergo power armor training, while unicorns have the benefits of their spells and telekinesis. Unicorns are better laborers for specialist skills such as clothesmaking, surgery, etc., while earth ponies are adept at earth related tasks like masonry and farming.

Huh...I thought I fixed laser collection, but apparently it's still happening, albeit rarely. That's something else I will need to look into. Thanks for bringing it up!

Neowulf: Good point on the spark batteries from training reactions. I'll change the reactions to produce worthless clouds instead.

Maklak: AMR chests for quality are a good idea, and so will be implemented. I'll see if I can work something up to convert blocks to 1/4th the yield at the smelter.

The creature expansion is part of the MoP arc (Which we're fast approaching). There are no Conjuration spells at the moment.

An interaction telling you that you've already learned a spell/ability would be useful as well.

The magical cutie marks to which you are referring to are actually specialist cutie marks held by both earth ponies and unicorns - it's just that unicorns get magical boosts along with them, while earth ponies receive physical boosts.

The new update allows armored protectaponies to use rockets, and has rocket turrets too...they're the only users of rockets at the moment.

I've consider gender ratios, though at most it's going to be for Stable ponies, as the wasteland has more or less an even distribution of genders.

I'm quite impressed at how well your Stable has weathered the horrors of the wasteland. :)

Many thanks to everyone for the excellent feedback! :D
« Last Edit: December 23, 2012, 01:13:02 am by Lycaeon »
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Pokon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #790 on: December 23, 2012, 12:46:30 am »

I will take Raven, then.
Any nickname and/or profession name you want me to give him?

Preferably, a doctorpony. Nickname "Head Orphaner".

Raven's not a doctorpony. He's just the CMO just so that the health screen can be enabled.
Intricate Rhymecoast is the miner/doctor, so if you want her, I'll give her to you instead.

Sure,then.

Quote
I've consider gender ratios, though at most it's going to be for Stable ponies, as the wasteland has more or less an even distribution of genders.

I would not, frankly. Equal opportunity insanity.
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Indigo_Surprise

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #791 on: December 23, 2012, 01:11:15 am »

*tired and doesn't feel like editing out a bunch of other quotes*

@Pokon: Every mare has an equal opportunity to join the harem of her choosing.
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P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #792 on: December 23, 2012, 01:15:46 am »

Speaking of gender ratios, I think making them more accurate would just be a waste of time. It'll be a mostly cosmetic change, and applying changes would distract teh Lyca from adding more features; the stable pony file is about one and a half megabytes in size...
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Maklak

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #793 on: December 23, 2012, 01:29:11 am »

I can't sleep, so I'll post some stuff.

> I'm thinking I should make an official thread in the community forts subforum to attract moar people.
It it probably a better idea to start a community fort there. I keep spamming this thread with my fort and I began the trend, but I didn't really plan for so many updates. If we start posting many forts in here, this thread is going to become quite a mess.

Maybe I should even go back and add Next--> and <--Previous links to all my fort updates.
EDIT: Done.

I answered your question by editing my post above, not to spam the thread with short posts. I thought you'd see it, I should have known better the second time around.

> I'm quite impressed at how well your Stable has weathered the horrors of the wasteland.
I'm not. I didn't expect this many deaths. Besides, I'm in a relatively nice place.

Quote
Speaking of gender ratios, I think making them more accurate would just be a waste of time. It'll be a mostly cosmetic change, and applying changes would distract teh Lyca from adding more features; the stable pony file is about one and a half megabytes in size...

Caste frequencies are at the beginning of that file, with male and female versions next to each other. Less than 30 minutes of work.

New ideas:
Hourglass cutie mark: This pony is faster than normal and a Master of Alteration to boot. I didn't post a link to Dr. Whooves, because he is an Earth Pony.

Landmines: I don't know how they work, but they are in the Masterwork mod. FoE should have them too. My guess is that they are immobile pets that explode, but I may be wrong. They should be cheap, so we can spam them. If possible, they should be producible (in a small batch?) from gunpowder + metal. If possible, we should be able to disassemble them into gunpowder / explosives and scrap. The reaction should have a small (5%?) chance of blowing the mine up, so it should only be performed by slaves in isolated rooms. One downside is that this could lead to strange behaviours, such as invaders seeking mines and engaging them in melee.
« Last Edit: December 23, 2012, 02:31:43 am by Maklak »
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Research: Crossbow with axe and shield.
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Neowulf

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #794 on: December 23, 2012, 01:37:29 am »

Here's the code, to save you having to gut it yourself.
I currently have it set to create 5 boulders so the training reactions are faster than normal use, you just don't get any fruits from the labor. Replace "[PRODUCT:100:5:" with "[PRODUCT:100:1:" to set it back.
Spoiler (click to show/hide)
« Last Edit: December 23, 2012, 01:39:01 am by Neowulf »
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