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Author Topic: Wanderers: The Bandit Lord - Dead Game (Revival?)  (Read 14672 times)

Parsely

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Re: Wanderers: The Bandit Lord - No Slots Open
« Reply #135 on: November 14, 2012, 08:32:12 am »

Random answer time!

1. The armoury is not public knowledge. Its a private one thats owned by bandits.

2. Sure you could pass for a guard, no one wears uniforms these days. Since its a private armoury however I'm sure any guards present know each others' faces fairly well.

3. Red = Old Man, Blue = Young Man. Does it really matter..?
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Caellath

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #136 on: November 14, 2012, 01:00:45 pm »

Left - Right - Dodge - Block - Sidestep - Damn.

"Pals, could you help me with your friend? He's a little wild here." he said in between accelerated breathing and blows. He was lucky he had been perfectly able to keep up with his attacker's strikes and blow, but it was tiring - easier to attack than defend, after all.

This situation was bad. The man kept attacking him and he had a reputation to keep, but his life was on the line. Theodore just wished he wouldn't have to face a troublemaker so soon, and an armed one.

And to top it off, the man was awfully stubborn. It was a mystery why the man had chose to just attack him like the idiot he was, but it was already getting worrying.

Call for the man's friends help.

Knock the man down.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

TCM

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #137 on: November 14, 2012, 07:10:34 pm »

Madeline looks at both the men. "Alright, here's how it goes down. You with the shotgun, throw that in the passenger seat of the car. Driver buddy, you're going to drive out me out of here while I ride in the passenger seat. And if either of you tries anything funny, driver man gets one in the brain, understood?"

Initiate plan. If successful, ride in the passenger seat while the driver drives me away. Once out of the camp's visible range, throw the driver out and take the wheel and continue driving.

If any part goes awry, incapacitate the driver and get in the driver's seat, then drive away.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

UristMcWanderer

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #138 on: November 14, 2012, 10:19:12 pm »

Wait-list me if possible, please. This looks cool :) I apologize for my shitty timing :P

Name: Gerald "Jerry" Kennedy
Title: Texas Red
Ethnicity: Swastian
Gender: Male
Background: From a young age, Jerry had a peculiar interest in guns. He's known they've been used in many war stories he's heard as a kid, and on his 10th birthday, his father gave him an old Winchester Model 1873, and was told it's been in their family for many generations. He became fascinated with guns. He studied them, researched them, made crude ones in his free time, and eventually learned the specifications, cartridges, calibers, and what-have-you for almost a hundred guns. He became a weapon specialist, and the leader of Jerry's tribe (?) actually had him suggest what firearm was the best for desert warfare, and to pick the best gun for the soldiers.

Come his 18th birthday, a group of raiders working for the Bandit Lord raided the village. Jerry's father was killed as he pulled a shotgun out. His mother was shot after struggling from the grip of a raider. His 15-year-old brother tried to run to the armory, but was riddled with bullets as he was trying to open the heavy door. Jerry was the only one left in his immediate family. Before any more murder could be committed, he took up arms. He grabbed his Winchester rifle off the rack above the fireplace, a lot of ammunition, went outside, and opened fire on any bandit in sight. Surprisingly to him, most of his shots wound up being ones to the head, and with a smooth and quick reload, he quickly gained a reputation as a "Skullcrusher" by both the locals and the bandits. He eventually stopped his bloodshed to look for someone else...

Just before the raiders left, they kidnapped his girlfriend. He shouted to her "I promise I'll find you" before the raiders finally disappeared from sight.

A few days after the raid, Jerry took up bandit killing. He spent what remained of his money to buy a set of Wild West-styled desert-traveling clothing. He went to the armory and picked out a few guns he liked. One of them is a .44-magnum revolver that he took to put a "big iron on his hip" from a song he loved as a kid. He has a number-1-priority to kill the Bandit Lord with his .44 to end it all.

Appearance: He wears blue jeans, leather boots, a scarred leather vest that once belonged to his father, a white, long-sleeved, button-down shirt, and an old fedora, both to keep the sun(s) off his eyes, and to complete his look. Over it all, he wears a light cloak as tan as the desert sands. He often takes a mustang horse as his mount of choice to get around from place to place.

He is now 24 years old, and has killed countless other bandits, and took up a habit of cutting out one notch on his guns for each bandit slain with that gun.

"He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more."

Primary: (multiple; only uses one) From the armory, he picked an M14 battle rifle with a sand-tan wooden stock. On the right side of the stock he (crudely) painted a skull and two crossed revolvers behind it. On the side of the forearm, he engraved with his knife "Desert Vengeance". He only uses the rifle in its semiautomatic fire, because--with his deadly-accurate aim--he only needs one shot. There are 17 notches on the Vengeance.

Jerry has kept his old Winchester rifle over these past years. He says it's all that reminds him of his father, to whom he was very close. He always carried it in a rifle holster on the right side of his horse's saddle, but he has never once used it since the bandit raid. Jerry's plans are, when he gets to the Bandit Lord's fortress, to pull out the Winchester and he hopes those bandits remember who he is. He's killed more raiders with it than he can remember.

Secondary: (multiple)
Jerry mainly uses a pair of .45-caliber Colt M1911A1 semiautomatic handguns with standard 7-round magazines. On the left side of their slides, he engraved "Mustang" on one and "Sally" on the other. Mustang has 9 notches, and Sally has 8.

To deal with big-time outlaws in other towns, he used a six-shot single-action .44-magnum Ruger Blackhawk. The left side of the barrel has 20 notches scratched into it. The right side has "Big Iron" engraved. After the 20th kill with this gun, he swore not to use it ever again until confronting the Bandit Lord.

For up-close-and-personal hand-to-hand combat, Jerry's weapon of choice is a relatively large-bladed Bowie knife for hacking through his enemies. He had a craftsman engrave "Cold Steel of Revenge" on the wooden grip. He has slit the throats of 13 men with the Revenge.
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #139 on: November 14, 2012, 11:25:33 pm »

Wait-list me if possible, please. This looks cool :) I apologize for my shitty timing :P
-snip-
Timing? Hah! What timing?
One of your rifles has got to go. The M14 perhaps? :D

Edit: Just noticed your username. I laughed.
« Last Edit: November 14, 2012, 11:29:15 pm by GUNINANRUNIN »
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CrimsonEon

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #140 on: November 15, 2012, 03:13:12 pm »

The memory came as a hard shock to Yureig, vanquishing any sense of desire for challenge instantly. The memory of the massive fortress, corpses draped on it like decorations, struck Yureig with nausea and paralysis. The lager did nothing to help, only serving to increase his stomach's unease. He would spend minutes atop the small crate, clutching his head as he watched merchants push their wares to whatever passerby happened upon the street. Fortunately for them, none paid any mind to Yureig. Clearly the sight of an angered, slightly drunk bear would evoke a similar response from anyone.

Stay yourself, Yureig, he would mutter to himself. This fool, Johann, what does he want with the Walker? He held his head up, pulled out a single bullet and twirled it in his hand, He must know what it is, and to come to me- perhaps he knows how I came upon it?

Yureig sighed, feeling his senses coming back to him little by little. Time had passed, but there was still much of the night left. His stomach growled, he may have drunk, but he hasn't eaten a proper meal in the entire day. Perhaps it would clear his mind if he could Find food to purchase.

Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #141 on: November 17, 2012, 12:34:47 am »

Just need Jatha's action now. I believe I answered those questions you asked at the top of this page.

I need one waitlister to volunteer for Bandit duty. No need to make a new character sheet if you've already got one. First man to PM me is the winner! I'd like the new bandit to remain a secret please, so no kibitzing fellas. There's a small chance this role may not need to be filled, and if that happens, you'll simply be returned to the waitlist with no further bother.
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Tiruin

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #142 on: November 17, 2012, 12:35:39 am »

((I'm not a good enough bandit for you? D:))
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Jatha

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #143 on: November 17, 2012, 11:47:08 pm »

((Sorry this is so late guys. This weekend at work has been... surreal. And today the boss came out and told us that today has been the busiest day on record for our establishment. urg. ))
 
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #144 on: November 17, 2012, 11:58:30 pm »

((I'm not a good enough bandit for you? D:))
I have other plans for you my friend. >:D
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Jatha

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #145 on: November 18, 2012, 12:59:09 am »

From behind his cover, Makos took a brief moment to review his fool-proof plan.

Step 1: Get into postion in rafters.
Step 2: Wing It.
Step 3: Get lots of guns

While taking comfort in the fact that his plan was still viable, Makos considered his current prediciment. He'd been incrediably lucky so far, a fact that left him feeling less than confedent in his objective. On the other hand luck had gotten him this far, maybe it could carry he the rest of the way...

Reload clip into the pistol, holster the weapon, then approach the old man. Introduce myself as an emissary from the bandit commander of (x) city, who is interested in a possible exchange of armaments. Tell the man that both he and his armory both come highly recommended from outside sources.

((I'm assuming that my character would have some general knowledge about any cities or towns under the Bandit Lord's rule))



(( I just realized how stupid the above action was.))

Reload clip into the pistol, holster the weapon, then approach the old man in a cautious but non-hostial manner.
« Last Edit: November 18, 2012, 01:52:13 am by Jatha »
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #146 on: November 18, 2012, 11:15:38 am »

From behind his cover, Makos took a brief moment to review his fool-proof plan.

Step 1: Get into postion in rafters.
Step 2: Wing It.
Step 3: Get lots of guns

While taking comfort in the fact that his plan was still viable, Makos considered his current prediciment. He'd been incrediably lucky so far, a fact that left him feeling less than confedent in his objective. On the other hand luck had gotten him this far, maybe it could carry he the rest of the way...

Reload clip into the pistol, holster the weapon, then approach the old man. Introduce myself as an emissary from the bandit commander of (x) city, who is interested in a possible exchange of armaments. Tell the man that both he and his armory both come highly recommended from outside sources.

((I'm assuming that my character would have some general knowledge about any cities or towns under the Bandit Lord's rule))



(( I just realized how stupid the above action was.))

Reload clip into the pistol, holster the weapon, then approach the old man in a cautious but non-hostial manner.
Just punch him in the head and drag him away in the turn following this one. Since your eavesdropping plan didn't work out so hot (which I really didn't expect TBH) your best bet is to just interrogate him. You've probably got a hideout somewhere close. Depends on if you rolled a five planned for it
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mentallama

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #147 on: November 18, 2012, 01:19:04 pm »

  Walk around my grand chamber impatiently, my heavy boots thudding with every step on the smooth marble floors. After a few seconds of pacing walk over to the small table next to my throne and pick up "The Dragon" Check it over and shoulder it. Stride over to the big double doors leading to the great hall and shout at my servants to scatter, but point at the nearest one and tell him to find my second in command. "Find the general NOW! If he isn't here within five minutes you'll head will be among my stuffed trophies!" Start a timer on my watch. Sit down at the head chair and wait.
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War is not about who is right but who is left.
-unknown

Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #148 on: November 18, 2012, 01:24:58 pm »

  Walk around my grand chamber impatiently, my heavy boots thudding with every step on the smooth marble floors. After a few seconds of pacing walk over to the small table next to my throne and pick up "The Dragon" Check it over and shoulder it. Stride over to the big double doors leading to the great hall and shout at my servants to scatter, but point at the nearest one and tell him to find my second in command. "Find the general NOW! If he isn't here within five minutes you'll head will be among my stuffed trophies!" Start a timer on my watch. Sit down at the head chair and wait.
SQUEEEE!! Tiruin, post an action. The Bandits are active and will now be included in Action Posts. Their inventories will only be up as soon as they are finalized/I get around to it.
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Tiruin

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #149 on: November 18, 2012, 01:50:31 pm »

((I'm a bandit?

Secondly: I don't have the boss' sheet. :P Even if I'm not a bandit.))

Attend ye meeting in full ceremonial armor.

Dawn.

Field of grass and grain, undulating by Zephyr's touch, swaying in rows and columns along the low hills of the land, causing an illusion of beauty and grandeur in the sun's light. It was a cloudless morning. One filled with the fresh air of the forest, and the familiar scent of the dew-dropped plain. The uplifting feel of the sea breeze was one to be glad from, for it was the simplest joys that were a blessing nowadays in these times of strife and death.

But then, it was all broken by the sound of a voice. Calling. Echoing through the land.

There was work to be done. And this was the type of work where one did not enjoy their deed.
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