Status update:
1)The pikmin with all castes except bulbmin (And if i decided Olimin) are completed. Red are fire immune, blue have the amphibious tag, yellow will be receiving something at a later date (No electricity soooo idk), purple have increased size and strength, white have decreased size and increased agility and I was thinking about giving them natural digging ability, but I'm not sure if that works on intelligent civilized creatures. Right now they're a little OP as they can do organ damage to bulborbs seven times their size, but that will be balanced out.
2) Several bulborbs are done. I have all of the dwarf bulborbs and two of the large kind done.
What I'm Doing Next:
1) I'm going to finish up a couple more bulborbs and then do either cannon beetles or the fiery blowhog.
2) Work out the whole Onion situation so its a female caste that has several interactions that create different types of pikmin seeds based upon what you bring it. I'm not sure how well it would work and I'm starting to drift more towards the workshop idea (That way you could bring it the parts of a bulbmin (Wild separate creature) and it will create a bulbmin seed that you could plant and that would transform into a bulbmin upon being picked. It would also allow you the create populations of each pikmin however you wanted because if it were a caste it would spit out random pikmin.)
What do you all think on the issue of Onion workshop VS Onion caste?
3) Get interaction for pikmin seeds set up so that when theyre picked they instantly transform into a pikmin (Fuzzy on how to do this, but i'll cross that troll bridge when I get to it)
4) Adding in Pikmin fauna (Pellet posies will be a crop)
5) Adding in spray interactions that use nectar and ultra sprays as reagents