Before you leave, you switch back into your work clothes.
No workclothes. Keep wearing the classy ensemble. Find a feisty, prudish redhead with a Victorian accent and a gun. Someone who looks like this:
-blah-
What should we do when we get there?
Get the ship running. Promote the salvage mechanic to engineer. Become pirates.
Sorry, already on the road, the work clothes stay on until the next visit to town.
Now im stuck between privateering and piracy.
One is legal, and the other illegal.
But they are functionally the same thing.
Guys?
And now for this turn:
You approach the crash site and find that the scavenger has two of the 3 guns working.
"Hiya boss, I've got two of the guns fixed. I also located 34 shells in the munitions room, or whats left of it."
"Fantastic. I've promoted you to engineer, scavenger isn't as gentlemanly."
"Alright, i don't really care, but thanks. Anyway, after the guns, what do you want fixed next?"
"Work on the hull, that way we have a place to sleep where we won't get gutted by bandits. Oh, and these fine chaps are your new coworkers. If you need anything heavy lifted, ask them"
You point to the rabble you led out here.
"Alright, men, lets get some tents pitched. We'll be out here for a while.
You sit in your tent for a while, listening to the men working on the ship. You nom some bread.
-1 Bread
You ponder how you will ask your men if they want to rape, burn, and pillage for the hell of it, or rape, burn, and pillage for the government.
You go to sleep thinking about it.
Guns done next turn.
Hull done in 4 turns.
:':': Current Status :':':
No Injuries
Not Tired
Not Hungry
A wee bit Thirsty
--+- Currently Equipped -+--
Linen Gloves
Bronze Cap
Linen Pants
Linen Tunic
Leather Duster
Linen Boots
Iron Gauntlets
Steel Longsword (Right Hand)
Wrench (Left Hand)
==::Inventory::==
456 Gold Coins
Journal
Coil of Rope
Map of the region
Loaf of Bread [5/7]
Waterskin [8/10]
Linen Hood
Silk Overcoat
Silk Tights
☼Black Leather Boots☼