Well, after my long absence, I'm back, and I tried to update the main page with what all happened, but simply to much has happened for me to reliably update junk like every dwarf in the fort, so I'll just leave that the way it is, and when my turn comes back after LightningFalcon plays his turn, and then overhaul the whole look of it to make it simpler for the large masses of dwarves we have now.
As for everything thats been happing, this is hilarious, and I can't wait to get back to my turn.
I played for a bit more, but the game crashed. Not sure why; one of the aqueducts over the chasm got finished and I was going to set up some solid gold drawbridges on either side to stop invaders getting through. And provide them a grand entrance to a critical part of the fortress. We didn't lose much progress though.
When I stopped allowing items to be dumped into the chasm, the attacks stopped. I think this should be the way to restart them once we're in an appropriate position.
I confirmed that the sides of the aqueduct aren't solid for creatures when dwarves were able to stand on the said tiles.
We have a lot of gold bars, so when playing this back through I'll have more stuff made out of the material.
The fortress is practically out of food, but there is a basic level of plump helmet production from the farm, and there is fat to spare. I think we may need to eat some of the animals and have something prepared to trade with the humans.
OK, here's a list of those who were dwarf'd when I started my turn:
Captain Archmage (Carpenter)
Pitchblende (legendary miner)
Lightningfalcon (miner)
Peregarrett (Mason)
Corai (Mason)
SanDiego III (Metalsmith)
Also, two requests for Quietust or whoever is working on DFhack for 23a: Can you possibly include a command or function to remove channels from the map please? Additionally, would you be able to provide a "forbid" function for this version as it is missing?
Not expecting those to be written right away as I know it takes time.
As to stonesense, I was thinking of an ASCII viewer so I could take in more of the fortress. I wasn't demanding 3D. The idea is something like witnessing the full scale lava flooding.
Speaking of lava flooding, CaptainArchmage's latest designs provide for a maintenance duct running along the length of the channels.