Turn 8
Just kill it already
Non-battle actions
Accept his offer graciously and use the healing potions mentioned.
[1] He hands you the healing potions saying "By the way, these potions are a bit dangerous, they will heal you 12 hp (able to go over maximum health), but the healing will revert in two turns (going back to the point you were when you started the fight), if you take them both when you fight him you should have little trouble winning".
You now have
Two Temporary healing potions.
He walks back behind the counter and says "Now, do you have anything else you want to go over?"
You think you might want to avoid drinking the potions till absolutely necessary.
((Was planning on giving you a bit of help and proper healing potions as well, but you got a [1] I didn't give you especially nasty 1 results, but it is quite a bit worse then what you would have gotten, guess you will need wald to heal you))
Round 3: Allies
"NO RESPECT FOR MAGICAL STARFISH THESE DAYS, I TELL YOU."
Stand up and FOCUS on exploding Stone Man's arm (yes, a focused action, on the throwing arm)!
[5+
1-
1v2] His arm explodes completely off, flings into the air, and comes down straight on his head. He is now dead.
I figured it would come to this. You would choose not to free me from these bonds, but then choose the path of battle.
In darkness I die, and in darkness I shall be enlightened.
Hikari held her sword aloft and decided to strike the anomaly where it was, hoping to disrupt its focus. While she could use a spell or power, it would be too dangerous to even think of the incantation - the bondage was still present between their minds.
"The puppeteer is the anomaly! Focus upon it! The men you fight are husks - only slaves under its will!
"Aim for my target!"
[5] You rush out of the fire straight towards the Anomaly, hoping to deliver a fatal blow. As you charge you bring your sword back and [6-
1v4+2] strike at it with all your might it, and instantly two ringing shields of force surround it, one made of light and the other of ice.
((I would shoot that goddamn thing, but i'm blinded. Hey, atleast i killed two of thte puppets.))
((Oh, and lemon, Karsten is ment to be a he.))
"AGUAGHAGUAGAAH"
Karsten blindly swings around his double bladed knife in an attempt to wound the Light Man.
[5-
1+
1v2-
1] You blindly charge towards where you think he is, and rush in to try to cut him down. You are sure you will miss, but he seems rather preoccupied with something else. The blade carves through his essence, and you are pretty sure he is dead, its a bit hard to tell being blind, although you think your vision is beginning to recover.
((Well considering none of these guys are eating or drinking, not a whole lot left for me to do here... guess I'll just see myself out.))
Pool of Poison, bathe in the poison extinguishing the flames. Drink and breathe in as much poison as possible, then head into the Drunken Lantern, it looks like everyone else has this well in hand.
"Don't worry about me, I'll just ssee mysself out."
(You take 2 fire damage)
[3-
1] You fail to even cast Pool of Poison, the spell flickering in your hand, but casting it takes longer then you thought it would, and before you know it the flames burn you again, and you don't even have time to escape (You will take 2 more fire damage next turn, and 2 more the turn after if you don't escape).
((That slip was a dodge, and it was a calculated move. Of course.))
Karn sighed and prepared to attack the man of ice, gripping the hilt of the two-handed swords with both hands, carefully preparing to attack. His muscles tense and his mind focuses on the target in front of him, eyes narrowing as he prepares to enter combat in earnest.
"Please be safe." he replied to the naga without shifting his gaze.
Attack the ice man.
[2] You stand up to charge him, and promptly fall on your back again. You think someone must have coated this street with gelatin or something.
[4] You don't think you will be moving so slow next turn however, even though you fell again.
((I am greatly amused by your lack of being able to stay on your feet))
Round 3: Axis
The Ice Man focuses on keeping the shield around the Anomaly secure.
[1+
3+
1v1]
"You poor stupid thing. You can't even hear what I am saying to you. His geas twists the words before they even enter your mind. You will die alone and in the light.".
Its words instill a discordance deep in your mind, and your mental barriers crumble all at once. He sends a powerful. You lose 6 willpower. Your mental barriers are now broken, you will have a -1 penalty to any mental defense next turn.
Its form then begins to blur (+1 to any defense/dodge rolls next turn), it must be preparing to teleport away to safety.
Laws of Physics: Standard(?)
Natural Magic Systems: Wordsmithing, Summoning,
Known Species: Humans, Elves,
Universe Shape:
Universe Size: Unclear but broadly defined
Current reality level: 15
Current reality level effects: Reality largely shaped, No real effect on creating items or anything small scale, Objects rarely retroactively change outside of observation range, Physical laws only fluctuate on a personal basis for non-reality natives
Name: Karsten
Race:
ElfClass: Warrior
Subclass:
Ranger Traits and Passive Abilities:
Stealthy,
Very AgileItems:
Surefire Bow,
9 MetaReal arrows, Pants, Shirt, Quiver, 15 bone arrows,
Double Bladed KnifeCurrent location: On the roof of The Drunken Lantern
Status: 10/10 health, 9/10 willpower
Name: Jovian
Race: Superhuman
Class: Warrior
Subclass:
HeroTraits and Passive Abilities:
Ferrous Fists,
Superior Strength Items:
Girdle of Gravity,
Shirt,
Spandex pants,
Two Temporary healing potionsCurrent Location: At the Vario's potion shop
Status: 2/10 health, 8/10 willpower,
Ruined Body,
Name: Ssrah of the Dunes
Race: Naga
Class: Wizard
Subclass:
Poison SorceressSpells:
Pool of Poison,
Contaminate Traits and Passive Abilities:
Poison ImmunityItems:
Egyptian HeaddressCurrent Location: OH GOD SO MUCH FIRE
Status: 3/10 health, 8/10 willpower, 5/10 Fatigue,
HOLY SHIT FIRE EVERYWHEREName: Karn Asheran
Race: Human
Class: Warrior
Subclass:
Knight of the SigilsTraits and Passive Abilities:
Behemoth,
FearlessItems:
Monolithian Armor, Two Handed Sword, Bone Shield (missing),
Runic Air String,
1 Runed Obsidian Arrow (arrow isn't in possession currently),
Long Bow,
Runic Air ArrowCurrent location: Outside of The Drunken Lantern
Status: 8/10 health, 10/10 willpower
Name: Waldemaar
Race:
Giant Intelligent Thirteen-Legged StarfishClass: Wizard
Subclass:
Limb MasterSpells:
Remove Limb (1 turn cooldown),
Quicken RegenerationTraits and Passive Abilities:
Self-RegenerationItems:
Thirteen leg sleevsiesCurrent Location: Laying the ground in front of The Drunken Lantern
Status: 10/10 health, 10/10 willpower
Race: Kitsune
Class: Wizard
Subclass:
Thaumaturgic PsionSpells:
Faith,
VindicationTraits:
Solar powered,
Part AnomalyLocation: Outside the drunken lantern
Items: 5/10 health, 4/10 willpower, Shirt, Pants, Generic Long Sword
Huh, guess you didn't get him this turn, thought that you would have been able to finish it off for sure. Not really your fault though, you did get some nasty rolls.