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Author Topic: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!  (Read 52185 times)

Baneling

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #150 on: November 01, 2012, 07:32:51 am »

Each gem is worth 2x more than the one before it. Chipped is 1, flawed is 2, normal is 4, flawless is 8 and exquisite is 16. Minor variations of value(1 to 1.3) for each one.
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Ultimuh

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #151 on: November 01, 2012, 07:35:09 am »

Each gem is worth 2x more than the one before it. Chipped is 1, flawed is 2, normal is 4, flawless is 8 and exquisite is 16. Minor variations of value(1 to 1.3) for each one.

Hmm.. the minor variations could make things a bit complicated..
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Baneling

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #152 on: November 01, 2012, 07:39:37 am »

It's not like we don't use decimalized currency in real life. Just imagine it as whatever is 1$, another thing is 1$ plus 60c change or something.
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Ultimuh

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #153 on: November 01, 2012, 07:44:05 am »

By the way, I changed my character skin to a more steampunkish one, I found it on the web so it's not my own creation.
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Baneling

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #154 on: November 01, 2012, 08:39:42 am »

So...are we still on 1.3.2? I managed to get MultiMC working so I'm going to try and get myself able to connect.

Edit: Bleeeeeh. I installed TFC and Forge but I can't connect because it keeps saying I don't have FML installed.
« Last Edit: November 01, 2012, 08:53:55 am by Baneling »
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Another

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #155 on: November 01, 2012, 09:07:11 am »

While this world is moving towards a reboot - check out the smithy on top of a mountain to the north of the outpost. The trail up starts after the bridge with an open camp and the downward one leads to a few rather big rooms and rather long tunnels. Unfortunately the tunnel is unfinished and I don't have time for it. Those things are much smaller than a typical megaproject but may contain usability details that may be worth noting (and glaring mistakes to avoid of course). I have not taken any screenshots.
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scrdest

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #156 on: November 01, 2012, 01:34:19 pm »

I decided against downgrading MC, even though I kept the files, so I can't wait for the update. However, I'd suggest that we should explore an area of, say, 500 blocks around the spawn to look for nice spots, then announce our findings on the forum to decide where should we embark. Optimally, we would all agree on one place, since I'd much rather we had our community playing together (the setup as it is now creates essentially two servers in one, as both communities hardly interact).

However, I'd advise to wait with the update until the stable release is finally out, since there is much tweaking going.
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Graknorke

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #157 on: November 01, 2012, 02:36:05 pm »

I would like to point out that 500 blocks is pretty much nothing as far as finding interesting landmarks goes.
You'd want to look a lot further out to find somewhere worthy of a mountainhome.
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scrdest

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #158 on: November 01, 2012, 03:20:58 pm »

 500 blocks from spawn to each side, so a square 1000x1000 Urists (blocks) or 1000000 square Urists of area. I gave 500 blocks because I'm not sure how much time will it take to explore that much terrain given the dorfpower we have.

 Note, if I gave it as 1000, the area would increase 4 times, to whooping 4 million square Urists - if this proves to be too little area, nothing save from server memory stops us from exploring further.
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Neyvn

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #159 on: November 01, 2012, 03:55:52 pm »

500 blocks from spawn to each side, so a square 1000x1000 Urists (blocks) or 1000000 square Urists of area. I gave 500 blocks because I'm not sure how much time will it take to explore that much terrain given the dorfpower we have.

 Note, if I gave it as 1000, the area would increase 4 times, to whooping 4 million square Urists - if this proves to be too little area, nothing save from server memory stops us from exploring further.
The outpost is 450 from spawn so yeah 500 is not enough...
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andrea

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #160 on: November 01, 2012, 04:07:57 pm »

Armok's throne, which I posted earlier, is basically the first interesting thing I saw in a trip of 8000 tiles. although half of that was ocean.

so, 500 may be a bit narrow.

scrdest

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #161 on: November 01, 2012, 04:22:24 pm »

It will probably be the easiest to just look for Mountain biome and pick the coolest one around, exploring area in the radius of whatever magnitude will strain the server memory needlessly.
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Ultimuh

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #162 on: November 01, 2012, 05:10:01 pm »

The new version seem to be working fine. I just wonder.. when will the server update again?
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LeoLeonardoIII

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #163 on: November 01, 2012, 05:27:35 pm »

Wish one of the worldgen options was "starting biome" and when you start, it looks for the closest biome of that type to 0,0 and sets the spawn there.

Gems suggestion:

I like the Chipped = 1 money, doubled per step upward to Exquisite at 16 monies.
Since rarity is apparently not an issue and a Ruby is as common as an Amethyst, get type should have no value impact. Gems are a good currency because they don't have any other use except maybe decoration with item frames. Are item frames in TFC?

Anyway I think the trading should go like this:
The foreign merchant sets up chests with signs next to them saying things like "Red Steel Ingot = 100 monies. Max 10". We need to run around putting gems in the chests. When we're done, the merchant will go around taking out gems (deleting them) and putting the appropriate number of items in the chests.

Hopefully there will be little enough argument about what the mountainhome should buy. There should not be private trading.

Of course the merchant will have his stock, so we can't just ask him to sell us stuff he didn't bring. We could make requests for next season. Also the merchant can make requests from us, saying "I will buy plank blocks next year for 2 monies each" for example which gives us something else to work on.

Then again if TFC just had villagers we'd be fine. Yeah it's still in dev, bah. I can't wait for the MC mod api srsly.
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LeoLeonardoIII

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Re: Nate's Terrafirmacraft Server: Put the Survival in Survival mode!
« Reply #164 on: November 01, 2012, 05:29:01 pm »

Also since we don't have creeper griefs we could make dungeons for adventures! I just realized that! That's my megaproject for next server.
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