Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 7

Author Topic: Colony Story, Prologue: Shattered Steel.  (Read 4909 times)

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Colony Story, Prologue: Shattered Steel.
« Reply #30 on: October 27, 2012, 07:59:54 am »

 hook up a broken sensor to a focal module  ( lenses) onto a  light source then hook up a power source to everything and then point your flashlight into the lenses so you could test out if it can make a wall melting  laser gun: then proceed to find a high yield power source and a ED emmiter so you chould  make a really power full  flashlight then make the flashlight have a toggle so you could remove the lenses and then it would replace it self with a scatter lense so you could either have a shotgun or a sniper respectively. so you could theoretically with power  make a laser gun.

and then  after words go to the generator and  fuse the wire that need to be together with your plastool afterwords re-lodge the actual generator and then get the fuse lodge ( the thing that turns it on)  and put it in back with the chains that actually generates the power.

im either talking complete crap or i am a rocket science  ;D
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #31 on: October 28, 2012, 01:23:12 pm »

      Unfortunately you lack the condensators and crystalline laser emitter necessary to the making of a laser gun. Not that would be useful, there is a bunch of perfectly usable laser guns somewhere in the storage rooms.
      Anyway you climb into the mess of wires and machinery to fix shit up. You manage to weld broken wires, kick back pieces in place and use spare lenses to get a reading from the gravitationnal sensor and the low-spectrum one, as well as fixing the generator. You estimate its output at 15%, more or less, of its full power.
      After that, you return to the room itself, to find light (yay!) and crackling screens of the consoles. Well, that's that done.

      Then something bang on the portside door. (Note: you came by the starboard one and closed it) Shit.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #32 on: October 28, 2012, 01:27:47 pm »

crouch, aim gun at it, move SLOWLY towards it, take cover, open it.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Colony Story, Prologue: Shattered Steel.
« Reply #33 on: October 28, 2012, 01:43:55 pm »

crouch, aim gun at it, move SLOWLY towards it, take cover, open it.
dis.
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #34 on: October 28, 2012, 03:39:24 pm »

      You instantly crouch, and take out your pistool, gun mode. Keeping it pointed toward the door, you move slowly toward it. You line against the wall, ready to jump behind the nearest console after pushing the open button.
      Looking closely though, you spot a couple holes in the door. Enough to see through. A quick, quick peak reveal half a dozen of those local beasts. They probably got curious about the light coming from the door and are now tryng to open it. Unsuccessfully, as it is still locked.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #35 on: October 28, 2012, 03:48:46 pm »

shoot thru the holes
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Colony Story, Prologue: Shattered Steel.
« Reply #36 on: October 28, 2012, 03:54:35 pm »

quickly try to find a fuel rod and a igniter assembly: make a grenade bt ataching a igniter to the rod and then hook it up to a timer for three seconds.
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #37 on: October 28, 2012, 03:56:03 pm »

what?!?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Colony Story, Prologue: Shattered Steel.
« Reply #38 on: October 28, 2012, 03:58:24 pm »

you heard me get a nuclear grenade.
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #39 on: October 28, 2012, 04:00:08 pm »

we are in a space ship. i dont think that is a good idea. besides, that is NOT how you make a nuke. and we dont have the explosive or the tools to make one.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #40 on: October 28, 2012, 04:09:15 pm »

Is the pistool capable of welding things? If so, weld the door shut and focus on the repairs. Use percussive repair methods if needed.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #41 on: October 28, 2012, 04:11:54 pm »

is the room they are in pressurized? because voiding is fun.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #42 on: October 28, 2012, 04:14:41 pm »

is the room they are in pressurized? because voiding is fun.

There is a hole in the room (which they used to get in), so I'd say no.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #43 on: October 28, 2012, 04:22:16 pm »

quickly try to find a fuel rod and a igniter assembly: make a grenade bt ataching a igniter to the rod and then hook it up to a timer for three seconds.
what? you're on the opposite side of the ship to the engines! there's no fuel here! besides, just a fuel can won't burn in the void.

you heard me get a nuclear grenade.
a WHAT?

is the room they are in pressurized? because voiding is fun.
They live in the void (high fantasy setting! Like star wars.) . The room they're in lack a ceiling and one wall.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Colony Story, Prologue: Shattered Steel.
« Reply #44 on: October 28, 2012, 04:59:57 pm »

i cant read. shoot them thru holes in door.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 2 [3] 4 5 ... 7